CommandoBob
AbstractArt
Turn 300 1545 AD Status
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.
Next Turn Builds
City Buildings (not up to date)
Military Support
Total Units: 252 (-1)
Allowed Units: 118 (-2)
Cost per Turn: 266 gpt (+2)
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.
Domestic Issues
Smart Weapons in 36 turns.
000% science
050% luxuries
050% taxes
Resources connected to Marad Durl
4 Uraninum areconnected.
5 Aluminum areconnected.
2 Rubber are connected.
1 Oil are connected
2 Coal are connected.
3 Saltpeter are connected.
4 Iron are connected.
5 -> 4 Horses are connected.
5 Furs are connected.
1 Dyes are connected (from The Council).
2 Spices are connected.
5 Silk are connected.
2 Gems are connected.
Military Status
16 Settlers +1
27 Workers
6 Marines
55 Mech Infantry
59 Modern Armor
07 Artillery
03 Cruise Missle +2
01 Tactical Nuke +1
00 ICBM -1
15 Transport
03 Carrier
13 Destroyer -2
04 Battleships
01 AEGIS Cruiser
05 Bombers
11 Stealth Fighter
09 Stealth Bombers -1
16 Cruisers -1
02 Mobile SAMs
Military Status: The Council
19 Workers -2
19 Slaves (all Saber)
08 Marines -1
30 Mechs -1
73 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters +1
03 Privateers
03 TOW Infantry
07 Mobile SAMs
Military Status: Saber
01 Settlers
48 Workers +1
14 Slaves (Babe)
22 Slaves (The Council)
23 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
111 Modern Armor -1
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
07 Tactical Nukes +1
17 Transports -3
4 Carriers -4
23 Destroyers
04 Battleships
19 Nuclear Submarines +2
41 Jet Fighters -3
02 Stealth Fighter
17 Stealth Bombers -11
10 Army +1
2 Cruiser -2
12 Moblie SAMs
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.
- Marad-Dur (4 -> 1): ICBM in 31.
-
Sugar-Free Wheaties -
FreeToes - The Watchtower (1/Gong): Cruise Missle in 2.
- Coastal Geeks (11 -> 10): vDestroyer in 11.
- Smoke on the Water (1/Gong): vWorker in 1 but city grows in 19 (lone geek).
- Liberty Bell (6 -> 5): vModern Armor in 13.
- Free Money (10 -> 9/Gong): rMechInfantry in 73.
- TuTuba (7): Wealth -> market in 100.
- Nuclear-Free (5/Gong): Cruise Missle in 3 -> harbor in 3.
- Free-Tuning (6/Gong): Wealth.
- * Cat Ballou (10): TacNuke -> TacNuke in 9.
- Sin City (1/Gong): Wealth.
- * Freehand (9): Cruise Missile -> Cruise Missile in 3.
- Town Called Malice (1/Gong): Cruise Missle in 1 -> rCavalry in 21.
- Home-Free (6/Gong): Wealth.
- Furs-Free (4/Gong): Cruise Missle in 3.
- On Flame With RocknRoll (1/Gong): Cruise Missle in 1 -> market in 41.
- CBGB's (1/Gong): Cruise Missle in 2.
- # Hangar 18 (1/Gong): Cruise Missle in 1 -> harbor in 1.
- Fair-Free (6/Gong): Wealth.
- Hermit (9/Gong): Wealth.
- Basement on a Hill (1/Gong): Cruise Missle in 1 -> courthouse in 21.
- Chicago XIII (9): Stealth Bomber in 5.
- Farkle Liberation (5): vTransport in 17.
- ! Free Swimming (6/Gong): Cruise Missle in 4.
- Plain Free (6/Gong): Wealth.
- Numenor (6): vNucSubmarine in 112.
- Vista-Free (7): Radar Artillery in 60.
- Liberty Shore (5/Gong): Cruise Missle in 3 -> harbor in 3.
- Space colony-Free (6/Gong): Cruise Missle in 2 -> harbor in 2.
- * Jungle-Free (7 -> 5): settler -> settler in 4.
- Ellis Island (6): vNucSubmarine in 88.
- T for Texas (1/Gong): Cruise Missle in 1 -> courthouse in 21.
- Corporation-Free (5/Gong): Cruise Missle in 3 -> harbor in 3.
- Pete's End (1/Gong): Cruise Missle in 2 -> rCavalry in 22.
- Religion-Free (6/Gong): Wealth.
- BuyOneGetOne-Free (3/Gong): Cruise Missle in 2 -> harbor in 2.
- GetOutOfJail-Free (6/Gong): Mobile SAM in 58.
- Aga (4/Gong): wealth.
- Unshackled (7): vTransport in 20.
- Free World (4/Gong): wealth.
- Perelandra (5): Radar Artillery in 61.
- Culture Free (6 -> 5/Gong): Cruise Missle in 3 -> harbor in 3.
- Dusty Harbor (6/11SE): vDestroyer in 74.
- * Debt-Free (8): Cruise Missile -> Settler in 10.
- Sid City (5/11NW): Wealth.
- GONG-Free (5/Gong): wealth.
- Interest-Free (6/Gong): Cruise Missle in 3 -> harbor in 3.
- Gratis (7): vCavalry in 9.
- Gilligan (6/Gong): vCavalry in 45.
- Hihhuli (10 -> 9/Gong): rCavalry in 41.
- Martin Luther King Jr. (2/11NW): rDestroyer in 81.
- Gun-Free (5): Wealth.
- Tujana (6/Gong): Mobile SAM in 60.
- Fat-Free (6 -> 5/Gong): Cruise Missle in 3.
- Ur (6/Gong): Wealth.
- Freethinking (7 -> 5/Gong): Cruise Missle in 4.
- Teal Landing (6/Gong): vTransport in 43.
- Freeborn (4 -> 3/11NW): rDestroyer in 81.
- Monte Cristo (2 -> 1/11SE): rDestroyer in 30.
- Footloose (4/11SE): rDestroyer in 88.
- Ichthus (1): wealth.
-
Freedom Central -
Thessauronicleus. - Great Walls of Fire (1/Gong): Cruise Missle in 58.
- Kazgungudom (4 -> 3) : ICBM -> ICBM in 27.
- Nutbush City (1/Gong): Radar Artillery in 61.
- Thombriel (5): Tactial Nuke in 26.
-
Fortress of Meleet - We Built This City (1/Gong): Wealth.
- Kremlin (7): Stealth Fighter in 6.
- Dark Side of the Moon (8 -> 7/Gong): vNuclear Sub in 95.
- Citadel of Ur (7): Tactical Nuke in 8.
- Tower of Babel (5): Tac Nuke in 39.
- Scarborough Fair (1/Gong): Radar Artillery in 61.
- Ring of Fire (2/Gong): rTransport in 35.
- Ishme-Shamash[/I] (12): ICBM in 49.
- Weltonspolt (12): vNuke in 2.
-
Teal domination - Ninhursag-Ki (9): ICBM in 9.
- # Abbey Road (1/Gong): Cruise Missle in 1.
- Azurra Coast (12): vDestroyer in 14.
- # Lake Port (12): vDestroyer in 1.
Next Turn Builds
- Harbor in Hangar 18
- Cruise Missle in Abbey Road
- Destroyer in Lake Port
City Buildings (not up to date)
- 01 x Sun Tzu's Art of War (Kazgungudom)
- 01 x Theory of Evoultion (Kazgungudom)
- 01 x Palace (Freedom Central)
- 01 x Forbidden Palace (Kazgungudom)
- 01 x Hoover Dam (Kazgungudom)
- 01 x Pyramids (Dark Side of the Moon)
- 01 x Leonardo's Workshop (Dark Side of the Moon)
- 01 x Wall Street (Citadel of Ur)
- 02 x Manufacturing Plant
- 42 x Granaries (via Pyramids)
- 28 x Marketplaces
- 25 x Libraries
- 18 x Universities
- 31 x Barracks (via Sun Tzu)
- 31 x Hydro Plants (via Hoover)
- 15 x Courthouses
- 22 x Harbors
- 12 x Aqueducts
- 19 x Factories
- 09 x Airports
- 15 x Banks
- 10 x Stock Exchanges
- 04 x Commercial Docks
- 17 x Research Labs
Military Support
Total Units: 252 (-1)
Allowed Units: 118 (-2)
Cost per Turn: 266 gpt (+2)
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.
Domestic Issues
Smart Weapons in 36 turns.
000% science
050% luxuries
050% taxes
Resources connected to Marad Durl
4 Uraninum areconnected.
5 Aluminum areconnected.
2 Rubber are connected.
1 Oil are connected
2 Coal are connected.
3 Saltpeter are connected.
4 Iron are connected.
5 -> 4 Horses are connected.
5 Furs are connected.
1 Dyes are connected (from The Council).
2 Spices are connected.
5 Silk are connected.
2 Gems are connected.
Military Status
16 Settlers +1
27 Workers
6 Marines
55 Mech Infantry
59 Modern Armor
07 Artillery
03 Cruise Missle +2
01 Tactical Nuke +1
00 ICBM -1
15 Transport
03 Carrier
13 Destroyer -2
04 Battleships
01 AEGIS Cruiser
05 Bombers
11 Stealth Fighter
09 Stealth Bombers -1
16 Cruisers -1
02 Mobile SAMs
Military Status: The Council
19 Workers -2
19 Slaves (all Saber)
08 Marines -1
30 Mechs -1
73 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
09 Jet Fighters +1
03 Privateers
03 TOW Infantry
07 Mobile SAMs
Military Status: Saber
01 Settlers
48 Workers +1
14 Slaves (Babe)
22 Slaves (The Council)
23 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry
111 Modern Armor -1
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
07 Tactical Nukes +1
17 Transports -3
4 Carriers -4
23 Destroyers
04 Battleships
19 Nuclear Submarines +2
41 Jet Fighters -3
02 Stealth Fighter
17 Stealth Bombers -11
10 Army +1
2 Cruiser -2
12 Moblie SAMs