Turns 31 - 40: Summary Thread

koondrad

Prince
Joined
Mar 5, 2005
Messages
492
Turn 31

Alpha Wolf remained fortified. (0.8/2 HP)

Bravo Wolf moved NE.




The NE:


The Nation:


Short Line:


The Known World:
 
Keep your fingers crossed for a food resource to the northwest.

Whoohoo! I just noticed the workboat will be done before the population increase. Which means super fast settlers. Anyone want to make 2 in a row? And found production then a research back to back? Or should we continue with the original plan to continue making 1 settler then monistary then another settler after that?Or any other ideas?

EDIT: How long does it take before building queue deteriations sets in?
 
Three cities with only one worker:thumbdown

We need to build some workers either in the second city or right after we build the third settler.
 
jeejeep said:
Three cities with only one worker:thumbdown

We need to build some workers either in the second city or right after we build the third settler.
Indeed, but I don't think it would be a good idea to stunt the growth of the second city. Let's build them in SL if we have to.
 
I agree that SL should pop out our settler/workers. With cornfield and crab nets and a mine they will all come out pretty steady. After the production growth we are planning on a settler. Then do we want to go ahead and get the monastary done? As I believe it will deteriorate (sp?) if we leave it alone and the turns on it will have been wasted. Then pop out a worker then settler?
 
King Flevance said:
Keep your fingers crossed for a food resource to the northwest.

Whoohoo! I just noticed the workboat will be done before the population increase. Which means super fast settlers. Anyone want to make 2 in a row? And found production then a research back to back? Or should we continue with the original plan to continue making 1 settler then monistary then another settler after that?Or any other ideas?

EDIT: How long does it take before building queue deteriations sets in?

if we build a settler then then out city dont grow so we might as well wait one turn for the monstery to build then start the settler
 
Karl Townsend said:
if we build a settler then then out city dont grow so we might as well wait one turn for the monstery to build then start the settler

Yeah I was refering to after that turn where the population increase takes place, a settler will be started. What to do after the settler?
 
Alpha Wolf remained fortified. (1.2/2.0 HP)

Bravo Wolf moved N.



Short Line:
 
Alpha Wolf remained fortified. (1.2/2.0 HP)

Bravo Wolf moved N.


Bravo Wolf:
 
funny how the leader is the leader
 
Karl Townsend said:
funny how the leader is the leader

I have thought that a couple times myself. Maybe we should have been "The Winner" instead of King Kong. :lol: I like King Kong though, it's great.:goodjob:
 
King Flevance said:
I have thought that a couple times myself. Maybe we should have been "The Winner" instead of King Kong. :lol: I like King Kong though, it's great.:goodjob:

lets not get to cokey
 
Alpha Wolf remained fortified. (1.4/2.0 HP)

Bravo Wolf moved NW.
- Spotted Spices!​


Worker finished building a mine.

Worker moved NE.
- Started building a mine (4 turns).​

The NW:


Greater Short Line:
 
anything we need to discuss?
 
willl short line grow after the workboat is finshed?
 
It's 2640AD and we don't have a second city yet. We really need to get a move on.
 
Settlers will be very fast to build following the use of the workboat. Bravo Wolf is now exploring the NW.
 
ranathari said:
It's 2640AD and we don't have a second city yet. We really need to get a move on.

Be patient. Judging by scores, only one other team does. It isn't that late and we have lots of room to expand.
 
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