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turns 37-54

Discussion in 'The Knights’ Brotherhood' started by I. Larkin, Feb 13, 2011.

  1. Lanzelot

    Lanzelot Moderator Moderator

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    The eastern warrior went on the hill 1N, so he can hop on the road next turn and go to the eastern peninsula (beyond the dyes tile)

    Northern warrior went 1W and can go onto the hill next turn to "peek into Greek territory".

    First curragh went E-S-SE.
    Second curragh went SW-S-W.

    Nothing interesting was discovered.
     
  2. templar_x

    templar_x usually walks his talks

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    i see.

    looking at our towns, i am still not really happy about the 3rd curragh. i could wait for on of the other two to return on a small map. even if there are valuable islands to the west, or a sea passage, we will know more than soon enough without wasting 15s with the little production we have.

    since our production value never was ranked high, i think we should save the shields in this production low town for a building, i.e. harbour or lib.

    and if we do not discuss this diplomatically, we could simply settle between the two eastern iron hills, and between the ne banana and the horse, and backfill later. but i assume we will have a settlement agreement soon. this is of couse so much better, because we will see galleys soon enough.

    templar_x
     
  3. I. Larkin

    I. Larkin Deity

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    I also think so. Small problem is that we still don't know how soon we will have MM or Lit to start pre-build. But we may take a risk and build Num, say.
     
  4. Lanzelot

    Lanzelot Moderator Moderator

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    It depends on whether we think that the anarchos plan to trade via road works. Do you think so? Otherwise I would like to get a coastal connection to them asap (and also learn something about our continent).

    Or we could trade maps with them to get a connection?

    Does one of you want to take the next turn?

    Cheers, Lanzelot
     
  5. Lanzelot

    Lanzelot Moderator Moderator

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    BTW, I still didn't understand, what you meant by this?! :confused:
     
  6. I. Larkin

    I. Larkin Deity

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    I can, but we have to decide about third Curragh "now".
     
  7. Memento

    Memento The World is mine

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    I think if the curragh go only E-S Eagles can contact us.
     
  8. templar_x

    templar_x usually walks his talks

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    I think they were quite clear that they Prefer roads. Even if we go back to a meaningful discussion with them it is unlikely this will Be a priority topic. Means No more curragh in my Eyes.

    Templar_x
     
  9. I. Larkin

    I. Larkin Deity

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    OK, playing now...

    Played

    City 3S have to be renamed. Far East warrior come to the hills.
    Curraghs moved as planed.
    Put "num as prbuild in"problem Cities".
     
  10. templar_x

    templar_x usually walks his talks

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    So they have at least 3 size 1-towns, one of which is not even close to being connected (the SE one). At least they have some workers to get the tiles improved. (And they are still #2 in pop, so what really are the others doing?)

    They already built up really close towards the lakes. Either they are into serious land grabbing, or they do not have much (useful) land to the NE. Our curraghs soon will find out. Maybe even discuss this a bit more in that thread, in case we finally get the general deal finished.

    Do we rather want a harbour or a library first in Tinta?

    Soon we are going to have Republic. We will revolt immediately, I assume. We should consider which worker builds need to be in place when we come our of anarchy. If we do not plan them now, they will not be there then.

    Especially our 2nd granary town needs to be finetuned. The problem may be, that for 4-turn settlers we could be 2 shields short. For workers however, we do not need to mine the bg. If we say, workers for now, we thus could employ the worker otherwise, e.g. to prepare for the northern lux town. Or the iron town. Or to speed up development of the FP town. Or the eastern lux town. Lots of things to do...

    New worker to the south, I'd say.

    Re the GA. 2 wonders? No from my side. Then I would rather forego the timed GA, as we are not going to get that investment back ever.

    Given we make the deal with the Anarchos now, I would then say, try to get out of the other continent whatever is possible, and then send one or two galleys with archers and numidians and a) capture workers b) destroy improvements c) annoy them d) trigger GA!

    one galley with two units may already be enough, adding up to 80 shields (less if we want to upgrade a curragh). this sounds like a more reasonable investment to me.

    templar_x
     
  11. I. Larkin

    I. Larkin Deity

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    Well it is fastest return of investments. But that mean, that next City "must" go south as well. For tactical reason (block Anarch) better go East, both, worker and next settler.

    Library. Unless Eagles trade MMaking to us.
    Well, I thought about it. But it will help with gpt and spt now, later another City will work on RRNBG.
     
  12. templar_x

    templar_x usually walks his talks

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    ok, lets build the mine on the bg nevertheless, and either disband reg warriors for the settlers in the 2nd factory, or rush the missing shields with money.

    what about the other points?

    templar_x
     
  13. Lanzelot

    Lanzelot Moderator Moderator

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    Did we already chop the forest into the granary as in my calculation? I think the worker moved onto the forest this turn, didn't it?
     
  14. I. Larkin

    I. Larkin Deity

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    I calculated that BG will be more efficient
     
  15. templar_x

    templar_x usually walks his talks

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    Before you move the units at home:

    If we do not send the "eastern" warrior scouting the peninsula, we can maintain 100% science this turn.

    Otherwise we either need 10% lux tax or a geek.

    templar_x
     
  16. I. Larkin

    I. Larkin Deity

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    Sure, we must do that.
     
  17. templar_x

    templar_x usually walks his talks

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    Re the dotmap, I feel that the eastern peninsula cannot be worked optimally if we settle the spot 1n of the dyes. Then we would have too little food for the town that very likely will be 1e of the dyes.

    Rather we should settle either 2se from Carlion (but take into account that this town would make Glaston more corrupt) or 1e1se from Carlion, so to give that town 2 more hills and thus more production.

    templar_x
     
  18. templar_x

    templar_x usually walks his talks

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    no hello to Eagles? save not passed on?

    templar_x
     
  19. Lanzelot

    Lanzelot Moderator Moderator

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    Sorry, got too late yesterday evening and I did not dare to turn on the PC again, my wife would have thought I'm insane...

    Did anyone play the current turn yet? If not, I could do it. Have some free days now till Fri night.
     
  20. templar_x

    templar_x usually walks his talks

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    No one seems to have played yet, so sure, go and play the turn.

    Do not forget to move the "exploring" warrior back as an MP. You can maintain 100% lux with no specialist then.

    And the northern worker needs to mine the bg next, right?

    templar_x
     

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