Turns 55-80

What do you think if I put first part of my article to Kulturcafe?
And my vision of "fair deal"?
 
i wrote them after last round that we lead discussions.
if we don´t change our opinion it´s ok for me, but i will tell them something final.

broke a deal is one thing, but I don´t want to be like an .
 
no, i do not think so. i played and sent the save, we got some time again now.

next turn Republic. we still need all scientists to finish the tech. no changes with the other tribes. only we are now #2 in land, and the others now make a lot more gpt than before.

templar_x
 
sure, that one from last turn. i meant those that were already in place last turn, as otherwise we could have Tinta come out of disorder as well.

i think Lanzelot suggested that we take over our continent soonish. difficult, to say the least. we would need to start a military build-up almost immediately, plus cancel the NAP! :eek:

i rather tend towards playing a builder game for now, with some military so we will not be caught with the pants down by anyone. see how things develop, stay ahead in commerce for as long as possible. mine our hills some time so we get a decent production going.

we could really try to block the lake town locations of the anarchie on their side of the Great Lake.

templar_x
 
I think frontier Cities may build barracks. Also, Iron connection might be a good idea. What I don't know is our plan for settlement and growth: May be more reasonable irrigate GLs (not near Tinta) for faster growing?
 
we will definitely irrigate quite a bit, once for more growth, once because in the sw, s, se, e we need every bit of food so we can work all of the production tiles.

i think once we are in Republic we should stop for a bit and discuss (BEFORE we move) how we want to set-up the empire.

i am not sure about rax in 2nd ring town. i prefer to have libs up in the core, then rax there, so we do not pay upkeep for a unit every now and then. only exception, if we go for vet warriors, and later upgrades. i think that would be a good idea altogether, with the limited short term production we have. then 2 frontier towns can build raxes and 10-s units.

t_x
 
well, that may be what the Anarchos contemplated: they moved a settler next to our warrior by the Great Lake. undefended.

we could just accept that we lost that race. or we give them a diplo notice that we will see settling there as an act of violation that will cause us to immediately take action to defend our lands. and that they know that we esteem these tiles as "our land" is more than well known to them.

actually, even though this is quite against how i would like to act, the acting of *the other teams* could even convince me that we simply take the settler and the northern town. even without us having done anything, everone treats us as if we had eaten their children. if there is nothing more to fear - bring on the baby cutlery: yes, the cutlery FOR babies :devil:

templar_x
 
looking around, i see:

- we can have Camelot start on 4-turn settlers right away. it requires the bg tile however.
- Tintagel keeps one clown
- Glaston is already set up for a 2-turn worker factory, but a bit out of order. nest two shields are uncorrupted.
either grow to 5 with wealth on, then go in worker mode, or have the worker of the fp tile as a specialist and build a 3 turn worker on size 4 with +2food.
- Carlion works the forest for 2 turns, then the lake/plains/doesn´t matter.
or: if we stay on size 4 with Glaston, work both fp´s now. one specialist next turn. +6fpt again for one turn.
- Camlann: irrigate the bg so to work the gh on growth in 4 turns while maintaining +2fpt. or not, because we need to connect the silks with the next settler, so we need to move the worker on the forest, chop+road - will that work until the settler is there? i believe, yes.
- Memento´s humour should work the dyes forest for one turn, then the fish again
- L´s edge works the fish for one turn, then the fp

with the "alternative" suggestions, we can keep the lux slider @ 10% and everyone is happy. (of course, with 20% everone is happy, and we need no specialists. have not maximized on that. might be even better, and we only need it until our luxes are connected anyway.)

eastern curragh i would suggest to open the passage to the south. western curragh continue north.

worker red on dyes. worker green either irrigates or goes to silks.

gnp 84! with the "alternative" settings. impressive. #2 in land, but only #3 in production :-(
111 productivity is nice again.
funny thing is that Küche is now #2 in pop, Eagles again #1 in land.
if we go for CB, we make over 40gpt while we maintain 4-turn research.

FINALLY I SEE IT!!!!
EAGLES NOW LITERATURE!!!!
Whatever Anarchie got for that...
AND ALREADY PASSED IT TO KÜCHE!!!!
:eek::eek::eek:

Lanzelot´s plan sounds better to me now than before. take out Anarchos and occupy our continent...

templar_x
 
How long we are going to discuss "situation"? What we will research next? MM at 0%? Or HBR?

Actually Anarhos was first who broke an agreement. But we may wait when somebody will have MM...
 
HBR or CB i would say. definitely sth that allows us to save some cash for embassies. Anarchos next turn i would say.

we are not short on time now. everyone should have the change to analyze and make his statement.

if we tend towards DOW this or next turn, we should post an ultimatum NOW that they either withdraw the settler or we will perceive that as an aggressive act and will respond to it with means of our choice. we want their guarantee that they withdraw and do not settle, they may settle 1ne which we would not object. they have 24h to reply.

sth like that. if they do not reply, or do not yield, we consider how juicy a meal of 2 brand new slaves could be... :devil:

templar_x
 
sth like that. if they do not reply, or do not yield, we consider how juicy a meal of 2 brand new slaves could be...
I support this idea. In "ultimatum we may list : communication with Eagels (open details of our affairs), Trade Lit (for WC, I think), Did not return payment Masonry, and settlement near Tobacco of course.
However,
We may consider, that we are not prepared, and they can poprush Archers and Hoplits. So war will not short.
Eagles may build some fleet and arrive.
Who can write Ultimatum?
 
a very quick draft:


Dear Free People,

obviously you are misunderstanding everything, deliberately or not. You especially seem to start believing your own interpretations of what is happening, which we learnt that you communicated to other tribes in very interesting variants (some may call them "lies", but we became aware that you seem to believe that everything is allowed in diplomacy).

However, this is enough. With all the land unsettled, you dare to move your settler into lands that you are well aware that we esteem as ours, and which you had at some state of our negotiations even accepted. If you settle there, it will be perceived as another act of aggression from your side, and response will follow with all feasible measures.

Even though in our perception you have already broken our alliance negotiations, killed every idea of fairness that stood behind our lengthy talks, lied about facts and the status of our continent in your communication with other tribes (which together with the tech deals is just plain stupid also), and continued to have been insulting us on every occasion practically since we met, we still had tried to firstly just give you a friendly warning that we are not going to execute future deals on that basis. This could have been solved by returning to normality, but you chose another way. Still we tried to keep a basis, made offers and ensured that all contracts stay untouched and are kept. Now you again seem to choose another way.

Therefore we state the following ULTIMATUM:

We demand acknowledgement that in you next move, your settler by the southern tip of the Great Lake that divides our lands will not settle, and will be withdrawn. We can imagine that you could settle 1 NE from where the settler now stands.
Any other site would be seen as an act of aggression from your side.

No reply within 24h will be understood as "no".

...
 
The ultimatum looks good. Do we have 24h on our clock? They will of course decline, and then we take two slaves.
The war comes a bit early and might be slow, but if they keep pop-rushing units, they will stay in stone age forever.

We need to get our hills mined now...
 
The ultimatum looks good. Do we have 24h on our clock? They will of course decline, and then we take two slaves.
The war comes a bit early and might be slow, but if they keep pop-rushing units, they will stay in stone age forever.
I also think so. Lanzelot may correct some English and write in German, no need to be "obscure" now. May be cut something for clarity.
 
sure. go ahead, in German or English. funny everyone is now ready to go down this "highway to hell". i am all in for the fun.

t_x
 
Let's go for the Schlieffen Plan!
OK, however, if they accept everything we want we may stop.
Plan may be go around North end with the aim not let them connect Iron. Most of the Cities may switch to Barracks. Lux 20% for faster grow. Tinta to Granary to substitute Camelot from Worker/ settler business. Camelt *may* build 1 worker but after grow to size 8-9. No need embassies, we need money for cash-rush and upgrade.
Research is HBR on 0%.
 
funny everyone is now ready to go down this "highway to hell"
I was sure, that we will end up this way. So I do not understand, why we gave them Philo, CoL, and Masonry... But it is not that much important...
 
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