CityDontSleep
Chieftain
Hello everyone,
I recently moved my way up from noble to monarch/immortal, and I am wondering how many turns are lost in a marathon game due to anarchy in a specialist economy (switching between say police state/slavery/theocracy or OR and representation/caste/pacifism)?
I have had tremendous success since checking out these boards and improving my SE play (pyramids, oracle if possible - code of laws/caste system, parthenon, great library, rush to liberalism - gunpowder or astronomy, then some conquest before refocusing on my economy). I always like a philosophical leader for GP, but I've noticed in some games where I wasn't phil but was spiritual instead, i actually didn't seem to be too far off my tech pace. Am I really losing that many turns to anarchy? Most notably i am comparing some of my Lincoln or Peter games to say Montezuma or Saladin. Looking for lots of opinions! Thanks!
I recently moved my way up from noble to monarch/immortal, and I am wondering how many turns are lost in a marathon game due to anarchy in a specialist economy (switching between say police state/slavery/theocracy or OR and representation/caste/pacifism)?
I have had tremendous success since checking out these boards and improving my SE play (pyramids, oracle if possible - code of laws/caste system, parthenon, great library, rush to liberalism - gunpowder or astronomy, then some conquest before refocusing on my economy). I always like a philosophical leader for GP, but I've noticed in some games where I wasn't phil but was spiritual instead, i actually didn't seem to be too far off my tech pace. Am I really losing that many turns to anarchy? Most notably i am comparing some of my Lincoln or Peter games to say Montezuma or Saladin. Looking for lots of opinions! Thanks!