Turns of Anarchy

Well, I think it has to do with changing from a representational form of government to a non-representational form of government.

Its really easy to go from a democratic type to a dictatorship in real life, but extremely hard to go from a dictatorship to a republican/democratic kind of government.

Er but in Civ 3, it doesn't ask what you're changing to until AFTER the revolution is over... Hm... I'd guess its just meant to be an added penalty for certain gov't types. I really loathe the anarchy period, and I have this suspicion that the AI only gets like 1 or 2 turn anarchies even if they aren't "religious"...
 
Anarchy time is the same except for 1 thing... The lenght of time was increased by one so that religous civs had a maximum lenght of 2. (probably something like anarchytime = anarchy(civ.id)+1; )

:)
 
IIRC, Firaxis said it was to make Anarchy work as originally *intended*. Previously, there was a bug in the code that allowed an astute player to actually get *less* than 1-turn of anarchy as Religious. Now, there will always be one FULL turn of Anarchy, as a minimum.
 
I think Padma is right. Before a religious civ could revolt at a certain point in the turn and then get the new government the same turn. Now it takes one production cycle, I think.
 
Here is Soren's answer for pre Conquests anarchy. Since I have seen 9 turn Anarchy games in Conquests, I agree with Chieftess on the way it was increased.


http://apolyton.net/forums/showthread.php?s=&postid=769314#post769314

quote:
Originally posted by korn469
soren

-- snip --


this is exactly how i explained it though my way of counting is slightly different from the advisors, when you switch even if it is at then end of your turn, the advisor counts you as in anarchy

so i switched, waited a turn, then picked my new government, the advisor counts this as two turns of anarchy, so if i wasn't explaining it clearly i appologize

so this means with a religious civ, you switch governments, then as soon as you start your next turn you select your new government

________________________

but does this prove that anarchy length is random for non religious civs?

could you give us the anarchy length formula?

EDIT: Back to my original question. In Civ3 1.07f was it true that each time a religious government switched it took one turn of anarchy and all others took four? If that is true, then when did you change that, and now what exactly determines the length of anarchy for non-religious civs?


Originally posted by Soren Johnson Firaxis


oh, you wanted to know if there is a random factor. well, there is. it's between 1 and 5 turns. plus 0 - 3 extra turns depending on number of cities
 
Originally posted by Padma
IIRC, Firaxis said it was to make Anarchy work as originally *intended*. Previously, there was a bug in the code that allowed an astute player to actually get *less* than 1-turn of anarchy as Religious. Now, there will always be one FULL turn of Anarchy, as a minimum.
This seems like an odd way to plug a loophole - make it one turn longer for everyone, and thus normally two turns for religious Civs, then if someone uses a known loophole they'll get one turn? It sounds to me like the loophole remains just as useful, still resulting in a one turn advantage... (But now anarchy is one turn longer for everyone, which I doubt many people wanted :( )
 
Is it a hardcoded feature of the religious trait? If not, I am going to mod the game....

With some bad luck, if you go despotism - republic - monarchy (for wartimes) - democray you can easily spend 24 out of 540 turns in anarchy. That is almost 5% of the whole game :mad:

What a crazy idea! And, don't anybody tell me that in 6000 years of history there won't be a need for just 3(!) intentional changes of governments....
 
Originally posted by SirPleb

But now anarchy is one turn longer for everyone, which I doubt many people wanted :(

Probably not, but in the scheme of a 540 turn game, as ONE more turn per revolution (might end up being as many as 5 turns in the whole game...or less than 1% of the turns), does it really make a huge difference overall?
 
I think it should take 2 or 1 and 0 for a rel. civ, with 7 gov. types, and the current amount of turn of anachy you can't change through gov. types as much as you would like. If am in a peace time period maybe democracy or republic will be good but when in a long war communism or monachy will be better. You were a peacefull civ but a prolong war meant the need for a strong leader.
 
Originally posted by Tharak


Probably not, but in the scheme of a 540 turn game, as ONE more turn per revolution (might end up being as many as 5 turns in the whole game...or less than 1% of the turns), does it really make a huge difference overall?

1 % of the whole game would be acceptable... but, if you add that to the other 5 % then it becomes annoying.
Especially, when you have been a peaceful nation, building one or more wonders at a given time, and now out of a sudden have to change your government for the sake of the survival of your little empire.
Imaging being under attack, and have to wait up to 9 turns in the worst case without anything moving on for your party. No new units, no wonder being finished, no nothing.
And, of course, this is another parameter, which has been hardcoded. No way to change it in the editor.
Hardcoded! Just a parameter! Being made of stone and iron....
Blah! :mad:
 
Originally posted by SirPleb
It sounds to me like the loophole remains just as useful, still resulting in a one turn advantage... But now anarchy is one turn longer for everyone
So let's say you do anarchy when the turns are 20 years, that can mean everyone puts down their tools and sits around for a hundred years or more... four or five generations of a whole civilization, refusing to do anything at all. Then suddenly one day, they (or their grandchildren) wake up and go right back to work...

I think anarchy is too long.
 
i was certain that the time period always had something to do with it also. pre-medieval always seems to be 3 or 4 turns where your post-industrial will be 5 or more.
 
Originally posted by nihil8r
i was certain that the time period always had something to do with it also. pre-medieval always seems to be 3 or 4 turns where your post-industrial will be 5 or more.
It's the number of cities that affects the turns of anarchy. So earlier in the game you're more likely to have shorter anarchy since you're empire usually won't be as large as it is later.
 
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