"Turns till discovery" variations

Ilya Muramets

Chieftain
Joined
May 19, 2006
Messages
2
Hi everyone, I am new here, I come from France.
I have one question I have been wondering about for quite a while:
In my current Celts game (Conquests v1.22), I have been wondering why the "turns till discovery of new tech" has been going wacky. For example, say that I am researching Amphibious Warfare in 1500 a.d., and that it will take me 7 turns with a science rate of 80%. If I toggle the science rate, I notice that I can research at 60% and still need 7 turns (note that 60% is the minimum, at 50% I would need 8 turns), which enables me to save money, so I do it. However, during the turn after that I see that I will still need 7 turns to research the tech, despite what was indicated the turn before. So basically, I have lost a turn research-wise, wheras the game told me I wouldn't.
I hope this is clear...hehe.
This keeps on happening to me, so I was wondering if anyone know why the game indicates a seemingly wrong number of turns sometimes?
Thanks for your help.
 
Ilya Muramets said:
I have been wondering why the "turns till discovery of new tech" has been going wacky. For example, say that I am researching Amphibious Warfare in 1500 a.d., and that it will take me 7 turns with a science rate of 80%. If I toggle the science rate, I notice that I can research at 60% and still need 7 turns (note that 60% is the minimum, at 50% I would need 8 turns), which enables me to save money, so I do it. However, during the turn after that I see that I will still need 7 turns to research the tech, despite what was indicated the turn before. So basically, I have lost a turn research-wise, wheras the game told me I wouldn't.
First, welcome to CfC, Ilya!!! [party]

The only times I've had this happen are when I'm using scientists to help with research (and I do this quite often). If you make a worker or settler out of a town that has one (or more) scientists, the drop in population will remove the scientist(s). On the next turn it will look like I've lost a turn of research, BUT I can usually get it back by going to a different town and making another scientist or two, and then the number of research turns drop to where it should have been.

This problem is at its worst when I'm in the middle of conquering new territory and make 4 or 5 settlers on a single turn, because I'll lose 2 scientists (or taxmen) for each settler.

I hope this helps! :)
 
If this is a std map at Regent, then it is 2880 beakers. If you have 1880 beakers accumulated and need 1000 more and are making 160 per turn, you have an over run.

So dialing it back down will allow you to still get it in 7 turns as long as you maintain 143 beakers per turn. I was too lazy to get the numbers to match, but you get the idea.

What some will do is to adjust the bpt to hit it close to dead on, by using more or less scientist.

BTW why are you wasting time researching Marines?
 
Scientific Golden Age.
Is broken.

So if you start a SGA, you will see a difference in the number of turns until discovery, but it will take as long as what it would without the SGA.
 
My advise on research:

Either research on minimal speed (so you get it in 50 turns with 1 scientist) if that is what you choose for.

Or, if you do choose to research, research at maximum speed when you are researching. Even if it causes you to lose money, as long as you lose less than you have in stock, just research at maximum speed.
Only on the very last turn of your research, lower the science slider and see if you can save some money without losing time.

This way you get your desired technology as fast as possible, you have the benefits asap and have the best chance to be the first one researching it.
Reducing the slider on the last turn will save you money just as well as doing it earlier (exception is if you have a large amount of scienists, in that case reduce the slider 1 turn earlier)
If you have spend your cash reserves during the research and you want to replenish them, you can stop researching for a few turns before starting a new research. If your expenses are significant so that you can research with deficit, this is not a bad idea. During the time you are making gold, you may get new information and you still have time to change your ideas and research a different tech than you first intended to.
 
WackenOpenAir said:
Or, if you do choose to research, research at maximum speed when you are researching.
?This depends on what you have most of, universitys or banks?
 
Sir_Lancelot said:
?This depends on what you have most of, universitys or banks?

Listen to what wacken says. He knows what hes talking about (i hope). Normally ill build banks and unis in all of my high commerce towns, for a bonus when i am researching and when i am stockpiling gold.
 
Sir_Lancelot said:
?This depends on what you have most of, universitys or banks?

I'd say it's the other way around. If you are researching a lot in your game, you may want to build universities, but you certainly shouldn't build banks.
If you are not researching a lot, you may want to build banks, but you certainly shouldn't build universities.

Personally, i never build banks. If you go for a space or UN game, you are researching and thus you build universities instead of banks. If you go for conquest/domination, you don't want either of them, you build units instead.

If you have either a bank, or a university and you are not fully researching, but you are researching, it does not matter that you research at max speed at one time and zero at another time rather than 50% all the time.
The university just effectively cuts the cost of technology by 33%, no matter in what order or speed you research it, the benefit remains the same.
 
azzaman333 said:
Listen to what wacken says. He knows what hes talking about (i hope). Normally ill build banks and unis in all of my high commerce towns, for a bonus when i am researching and when i am stockpiling gold.
Yes I listen and I believe what is said. What make you think I'm not? I asked about something.



WackenOpenAir said:
Sir_Lancelot said:
?This depends on what you have most of, universitys or banks?
I'd say it's the other way around. If you are researching a lot in your game, you may want to build universities, but you certainly shouldn't build banks.
If you are not researching a lot, you may want to build banks, but you certainly shouldn't build universities.
Your opening "I'd say it's the other way around" confuses me. To me it sounds like you think I had made a statement, but all I did was to ask. Maybe a language barrier here.
But when I read on, you say just what I had assumed before. It makes sense. A university isn't helping much if your sciense is at 10%, and it helps more if your sciense is at 90%.

Misunderstanding solved, I hope. :)
 
Sir_Lancelot said:
Your opening "I'd say it's the other way around" confuses me. To me it sounds like you think I had made a statement, but all I did was to ask. Maybe a language barrier here.
But when I read on, you say just what I had assumed before. It makes sense. A university isn't helping much if your sciense is at 10%, and it helps more if your sciense is at 90%.

Misunderstanding solved, I hope. :)

I'm pretty sure he meant that you build universitys and banks depending on how you plan to research, rather than you plan to research based on how many unis and banks you have.
 
azzaman333 said:
I'm pretty sure he meant that you build universitys and banks depending on how you plan to research, rather than you plan to research based on how many unis and banks you have.
Yes, Indeed.
 
vmxa said:
If this is a std map at Regent, then it is 2880 beakers. If you have 1880 beakers accumulated and need 1000 more and are making 160 per turn, you have an over run.

So dialing it back down will allow you to still get it in 7 turns as long as you maintain 143 beakers per turn. I was too lazy to get the numbers to match, but you get the idea.

What some will do is to adjust the bpt to hit it close to dead on, by using more or less scientist.

BTW why are you wasting time researching Marines?
Thanks guys! I just used Marines as an example hehe, don't worry!
 
Top Bottom