Session Start: Sat Apr 12 20:46:09 2008
Session Ident: #turnchat
* Disconnected
Session Close: Sat Apr 12 20:46:10 2008
Session Start: Sun May 04 12:35:34 2008
Session Ident: #turnchat
* Now talking in #turnchat
* Topic is 'Civ4 Demogame III Turnchat Channel'
* Set by Chieftess on Sat Apr 12 18:32:53
* Chieftess sets mode: +v dutchfire
<dutchfire> hi
<dutchfire> mIRC started up, paint opened, notepad with instructions ready, HOF-3.13.001 downloaded, loaded, options set, save downloaded, save loaded
<dutchfire> seems like I'm ready to go, just have to wait 1 hour and 15 minutes now
<dutchfire> time for lunch
* Chieftess has quit IRC (Read error: Connection reset by peer)
* Chieftess has joined #turnchat
* Mafioso sets mode: +ao Chieftess Chieftess
* Chieftess sets mode: +v Chieftess
<dutchfire> hi
* Joe32320 has joined #turnchat
* Chieftess sets mode: +v Joe32320
<Joe32320> Hi
<dutchfire> hi
<dutchfire> Provo sure is happy I, of all people, am playing the turnchat
<Joe32320> indeed, he is probably mad that the faction with the rebellion leader is in charge of this turnchat as well lol
<Joe32320> just checking are you playing at 1 your time
<dutchfire> 1 your time, 2 my time
<dutchfire> so that's 26 minutes from now
<Joe32320> yes thats right, i get confused with timezones
<dutchfire> I had to download the HOF-mod by the way, I was lucky I started preparations early
<Joe32320> did you have trouble getting it on, for a few days i couldn't get installed (could just be me of course!)
<dutchfire> no I didn't
<dutchfire> which was surprissing, considering the . .. .. .. . I had to go through to get 3.13
<Joe32320> didn't go well, did it then?
<dutchfire> well, I bought BtS in August, and I only got it patched about a month ago
<Joe32320> ouch!, so a fair amount of time then! From what i remember the old patches were extremely bugged and unbalanced.
<dutchfire> well, my installation didn't work (something wrong with directX updates), so I manually had to move all files from another computer to mine
<dutchfire> and then I had to move all registry entries too
<dutchfire> but it's working now
<Joe32320> Well thats alright then
Let's just hope something doesn't go wrong in the next few hours!
<dutchfire> lol
<Joe32320> Might be just us as well, i don't see any others lurking the fourms
<dutchfire> provo?
<dutchfire> he uses hidden status usually
<Joe32320> if he turns up.
<Joe32320> you are one hour ahead of me right, cause its approx 1 here so its 12 GMT?
<dutchfire> 12 gmt - 1 BST - 2 CET (daylight savings)
<Joe32320> sorry not quite with it this afternoon! Got some kind of virus my sister decided that would be the only thing she would ever share with me
<dutchfire> lol
<Joe32320> also i must stop putting colons infront and behind the lol here cause smiles don't come here
, Oh damn it!
<dutchfire> today, i looked at the game for the first time, and I must admit, I'm shocked
<dutchfire> how do those people think we can win a war against Spain, with our current army consisting of 1 horse archer and some city defenders
<dutchfire> TURNCHAT STARTING NOW
<Joe32320> Sucide attacks maybe?
<dutchfire> suicide attack, we've only got 1 serious unit
<dutchfire> arete - grassland farm - grassland hill mine
<dutchfire> press enter
<dutchfire> turn 62:
<Joe32320> Well i don't know, either do they by the looks of it.
<dutchfire> horse archer #1 N-NE
<dutchfire> scout: SE-SW
<dutchfire> ready to press enter agian
<dutchfire> wait. switch around espionage
<Joe32320> go for it!
<dutchfire> espionage 1-3 (spain-babylon)
<Joe32320> How many turns until alphapet (can't spell!)
<dutchfire> turn 63:
<dutchfire> edorai grows to size 3
<dutchfire> 20(!) to alphabet, at +1, 10 treasury
<dutchfire> horse archer NW-NW towards barb warrior
<dutchfire> scout SW, spots Madrid, hindu holy city, 1 archer
<dutchfire> flatland, 40% defence bonus
<Joe32320> Isn't the point we finish alpha meant to be the turnchat stopper!!!???
<Joe32320> Nothing less than we could have excpected
<dutchfire> seems like I have plenty of turns to play
<dutchfire> turn 64:
<dutchfire> horse archer NW-NE
<dutchfire> scout S-SE
<dutchfire> madrid has hindu missionary
<dutchfire> holy cow
<dutchfire> madrid has rice (being farmed) + 2 gems mines!
<Joe32320> well thats not good!
<dutchfire> arete cottage finished
<dutchfire> citizen- coast-cottage
<dutchfire> NG: citizen to grassland to time growth & monument
<dutchfire> turn 65
<dutchfire> horse archer 1 beats barb warrior (99,9% odds)
<dutchfire> worker now has to farm edorai rice, which isn't in our borders yet, picks next item on to do list (mine hills)
<dutchfire> scout E-SE
<Joe32320> someone hasn't really thought the instructions though have they?
<dutchfire> finds barcelona (size 2, 1 archer)
<dutchfire> arete citizen coast -fish
<Joe32320> that should be takable, might have one more archer when the time comes for war
<dutchfire> turn 66
<dutchfire> arete - HA -archer
<dutchfire> NG - Monument - Worker (size 3)
<dutchfire> HA #1 heals
<dutchfire> worker mines
<dutchfire> HA #2 goes west towards spain
<dutchfire> NG worker in 9
<dutchfire> arete - fish to coast
<dutchfire> scout W-SW
<Joe32320> NG = New Giruvegan?
<dutchfire> yeah
<dutchfire> HA #2 towards spanish copper
<dutchfire> HA#1 still healing
<dutchfire> this is turn 67 btw
<Joe32320> is the copper connected?
<dutchfire> no
<Joe32320> good, no need to stop then
<dutchfire> turn 68
<dutchfire> arete archer -settler
<dutchfire> (to be ready in 7)
<dutchfire> edorai has grown, now unhealthy
<Joe32320> alphapet in ??? turns?
<dutchfire> 17
<dutchfire> archer goes to future arkadia
* Provo has joined #turnchat
* Chieftess sets mode: +v Provo
<dutchfire> horse archer #1 avoids barb on hill, going to strike next turn
<Provo> hi
<dutchfire> hi
<Provo> ¨too sunny today
<dutchfire> scout NW-NW
<dutchfire> I know, I've got a sunburn
<Provo> and Joe, good luck with Boris
<dutchfire> Horse archer #2 SW-SW
<Joe32320> I am not in London!!!!
they can srcew themselves up if they want to, i don't care!
<Provo> LOL
<Joe32320> Provo, where are you, it's on the verge of raining here
<Provo> Oslo right now
<dutchfire> hindu missionary 2S2W of New Giruvegan (spanish)
<Provo> but have been in London a lot
<dutchfire> turn 69
<Provo> NZL posted the worker actions?
<dutchfire> edorai: monument - barracks
<Provo> obviously, we need to connect the cities with roads, so I wonder what happened
<dutchfire> horse archer #1 kills barb archer (99,1% odds)
<dutchfire> health 4,3/6
<dutchfire> exp 3/2
<dutchfire> HA SW
<Joe32320> there weren't that many instructions for the time to get to alpha so we should be able to fit some road works in
<dutchfire> scout N
<Provo> good one
<Provo> roads are essential right now
<dutchfire> ehm worker is currently mining that riverside hill near edorai, will road it next
<dutchfire> turn 70
<Provo> who originated these worker plans?
<dutchfire> scout NW
<Provo> except for the worker plans, I am all fine
<dutchfire> I don't know, they were NZL's original instructions IIRC
<dutchfire> horse archer #1 needs promotion, combat 1 I assume
<Joe32320> They are in the orginal turnsession 5 instructions, don't knoww who made them, we were told to go with those instructions as well
<Joe32320> dutchfire beat me to it
<dutchfire> scout sees unimproved banana's near madrid as well
<Provo> take combat 1 then
<Provo> sounds good
<dutchfire> worker finishes mine, starts road
<Joe32320> combat 1 it's defending against barbs, no need for flank
<dutchfire> horse archer #1 gets combat 1, heals
<dutchfire> find unimproved copper 3N2W of madrid
<Provo> interesting
<dutchfire> the scout will keep a lookout for the copper, while the horse archer watches the other
<dutchfire> pig tile goes from Edorai (happiness limit) to Arete (building settler)
<dutchfire> turn 72
<dutchfire> hatsheput adopts slavery
<dutchfire> great wall built in a far away land
<Joe32320> got to go for a minute hope to be back
* Joe32320 has quit IRC (Quit: Leaving)
<dutchfire> provo, what should the worker do next? mine another hill?
<Provo> road Edorai
<Provo> to let resources flow between
<Provo> I am amazed that had been delayed
<dutchfire> already been done
<Provo> ok
<Provo> maybe road towards future Arkadia as well
<dutchfire> another mine would make edorai food neutral, which is good
<Provo> ok do that
<Provo> at least you MM better than your Flemish neighbor
<dutchfire> worker E
<dutchfire> turn 73
<dutchfire> edorai finishes barracks
<dutchfire> starts archer
<dutchfire> worker mines
<dutchfire> New Giruvegan border pop
* Joe32320 has joined #turnchat
* Chieftess sets mode: +v Joe32320
<Joe32320> Hi again
<Provo> hi
<dutchfire> HA # 1 goes SW-SW to find some more barbs
<Joe32320> Had to move the rabbit hutch
<Provo> rabbit?
<dutchfire> turn 74
<Joe32320> Pet rabbit, the hutch had to be moved so my dad could go on a murder spree with the weeds
<dutchfire> alphabet in 10
<dutchfire> Hatsheput asks us to convert to Hinduism
<dutchfire> Lincoln and her are hindu
<dutchfire> but it will cost us a turn
<dutchfire> refusing will give us a -1 diplo hit, but she won't like us anyway
<Joe32320> Go for it, i am assuming this would be what the triads would do
<dutchfire> my vote would be refusing, I don't like the anarchy
<dutchfire> provo, you're the tiebreaker
<Provo> we are not converting yet
<dutchfire> turn 75
<Provo> we decide our timing later
<dutchfire> okay
<Joe32320> Normally i wouldn't convert for the record
<Provo> the Triad policy is to delay civic change till later (Prime Faction election)
<dutchfire> "Our people will never give up their beliefs"
<Provo> after Alphabet, we will know what civics are in reach
<Joe32320> Ok thats makes sense
<dutchfire> arete finishes settler, no more instructions (just Library?)
<Provo> so, the perfect timing is to go for a civic change after today, and base faction platforms on civics
<Joe32320> Library sounds good
<Provo> library is the policy
<Provo> leveraging Philosophical trait
<dutchfire> NZL has Library?, and I agree, we want to run scientists there, since it has a lot of good food
<dutchfire> library it is!
<Joe32320> thats what i was thinking
<Provo> the idea is to specialize the four city states
<Provo> NG for wonders and religious builds, Arkadia for commerce, Arete for science etc and Warlord City for troops
<dutchfire> new giruvegan finishes workers
<dutchfire> archer is next
<Joe32320> how many turns to alpha, keep losing track
<dutchfire> 9
<Provo> remember to post screenies every 5 t
<dutchfire> (they change every now and then, with tile changes)
<Provo> at least next one
<dutchfire> what should New Giruvegan worker do?
<dutchfire> irrigate rice I suppose
<Joe32320> mine copper is what i read in the instruction thread!?
<dutchfire> okay
<Provo> irrigate rice would have been smarter
<dutchfire> I couldn't find it, but I knew something was sai
<dutchfire> d
<Provo> but if they want bronze, so it is
<Provo> but some vouched rice first
<Provo> since thats the only way to grow the city
<dutchfire> Arkadia 5W1N
<dutchfire> right?
<Provo> yes
<Provo> your city
<Joe32320> yep
<Provo> so you know
<Provo> guess the river connectivity played in there
<Joe32320> yeah and the fact it's near the cap
<Provo> that is also key
<Provo> as well as linking up NG
<Joe32320> and a good commerce city as a result of being on the river
<Provo> how far to alpha?
<dutchfire> turn 76
<Joe32320> with some decent production
<Joe32320> 7 or 8
<Provo> ok
<dutchfire> edorai finishes archer
<dutchfire> starts horse archer according to instructions (no stable?)
<Joe32320> Stable would be best surely Provo? get those extra xp
<dutchfire> NG worker mines copper
<Provo> what was the order?
<Provo> I would go for stable
<dutchfire> Edorai: (new name of Warlord City, explanation: Edo was a Japanese Warrior City, and Rai is Japanese for Thunder: Warlord's
<dutchfire> Roleplay Decision, not in Sunshine violation)
<dutchfire> Barracks
<dutchfire> Archer
<dutchfire> Horse Archer
<Provo> Dutch ?
<dutchfire> citizen in edorai from forest to mine, city no food neutral
<Provo> that added XP would be real good
<dutchfire> I'd go for a stable
<Provo> stable then
<Joe32320> so would i
<Provo> I back up on that
<Provo> we already got two untrained HA out
<Joe32320> thanks
<dutchfire> If you want, I could stop now, since I've hit the "all spanish land explored" clause
<Provo> some of the Warlords players were more in for the read etc, not as routinized as some of us
<Provo> go on
<Provo> we need Alpha and we already got one stop
<dutchfire> edorai starts stable
<Joe32320> go on, i don't see why we should stop, we need more troops anyway before we plan something
<dutchfire> turn 77
<dutchfire> edorai worker towards Arkadia if that's okay with you provo
<Joe32320> 6 to alpha?
<dutchfire> 7
<Joe32320> close!
<dutchfire> arkadia founded 5W1N
<dutchfire> starts monument
<Provo> congrats
<dutchfire> making arkadia screenshot
<Joe32320> still deserted in the forums
<dutchfire> oracle build IFAL
<dutchfire> worker going towards arkadia
<Joe32320> IFAL??
<dutchfire> in far away land
<dutchfire> horse archer #1 still looking for pray
<dutchfire> turn 79
<Provo> interesting
<dutchfire> edorai borders expand
<dutchfire> worker starts cottage
<Provo> nice
<Provo> Phallic symbol worked out for Edorai
<dutchfire> new Giruvegan copper mine finished
<Provo> the forums will be deserted till Alphabet is done
<Provo> thats how it works
<Provo> NZL got no clue about coreographing and stimulating forum activity, which is why he stopped at Hinduism
<dutchfire> NG worker: road the copper or farm the rice?
<dutchfire> I'd say road the copper, we're now on the hill
<Joe32320> road the copper
<dutchfire> road copper it is
<Provo> road copper
<Provo> then rice
<dutchfire> horse archer #1 finds warrior, has 99.9% odds, and kills him without taking a scratch
<Provo> no need to waste moves
<Provo> nice
<Provo> promo?
<Provo> xp`
<Provo> ?
<dutchfire> 4/5 xp
<Provo> Rename the promoted one (HA) for Warlord Nizol
<Provo> NZLs character name
<dutchfire> turn 81
<Provo> we need something for the roleplayers I think
<dutchfire> NG finishes archer, what should it build?
<Provo> whats in line?
<dutchfire> instructions have run out
<Provo> either archer or worker
<Provo> worker would be good
<dutchfire> we can build a barracks, granary, library, or axeman
<dutchfire> we already have a worker there
<dutchfire> and the city is still growing
<Provo> granary would be good there
<Provo> due to rice presence
<Provo> gives health bonus and faster growth
<dutchfire> I'd like an axeman, as it's our only city with copper
<Provo> library too
<Provo> axeman not needed yet
<Provo> but we may need it for the war
<Provo> do axeman then
<dutchfire> spain is mining it's north western copper now btw
<Provo> well, we got to hurry after this
<Joe32320> is the copper on a hill?
<Provo> before they change their military structure
<dutchfire> no, it's not on a hill
<Joe32320> Damn, so they must have bronze
<Provo> well, we know where to pillage next
<dutchfire> (they're in slavery)
<Provo> but we play out alphabet first
<Provo> the plan is to trade a bit
<Provo> then declare
<dutchfire> okay
<dutchfire> that mine will be ready in 3, like our alphabet
<dutchfire> should give us just enough time
<Provo> otherwise the alphabet gambit would have had no bearing
<dutchfire> btw we have got our first hamlet
<Provo> congrats
<Provo> remember to move out all forces from spain
<Provo> due to open border agreement
<dutchfire> NG worker farms rice
<Provo> they will automatically be placed back in our cities if we declare while they are there
<Joe32320> just get close, then declare the troops will still have full movement
<Provo> yeah
<Provo> just by the border
<Joe32320> they get thrown out the borders, not to our cities
<dutchfire> I'm moving away the HA
<dutchfire> I'll keep the scout watching the copper if you don't mind
<Joe32320> yeah thats fine
<dutchfire> edorai starts horsearcher (finished stable)
<dutchfire> I'm pulling back the anti-barb horse archer towards spain too
<Provo> scout is fine
<dutchfire> our cities are barb proof now anyway
<Provo> yeah
<Provo> archery was key
<Provo> position the healing warband with the Axeman
<Provo> make them go in tandem
<dutchfire> okay
<Provo> warrior is useless alone anyways
<dutchfire> I'll do that when the axe is finished (2 turns from now)
<dutchfire> spain finishes copper mine
<Joe32320> alpha next turn
<dutchfire> turn 84
<dutchfire> "Words have the power to both destroy and heal. When words are both true and kind, they can change our world"
<Provo> nice
<Provo> do some post alpha mapping
<Provo> demographics screen etc
<dutchfire> ending TC now
<Joe32320> Well done
<Joe32320>
<Provo> yeah, but get some info
<Provo> well done DF
<dutchfire> set currency (of course
) as place holder
<Provo> update all wonders made out there
<Joe32320> we would have never guess DF!
<Provo> and map potential tech trades
<dutchfire> arete finishes library, barracks placeholder
<Provo> nice with library there
<dutchfire> wonders built: lighthouse, oracle, great wall, stonehenge
<dutchfire> (TGL in Babylon)
<Provo> interesting
<Provo> all stone wonders gone then
<dutchfire> we're up alphabet+hunting on both
<Provo> I would fish up all religious techs from Spain, plus Masonry, and get Aesthetics
<dutchfire> correction alphabet + HBR
<dutchfire> hunting on Hatsheput
<Provo> for Statue of Zeus (Ivory) and the Paya (Gold)
<Joe32320> good do they have something to offer us?
<Joe32320> Notre Dame is a stone wonder?
<Provo> yes
<Provo> Notre is stone
<Provo> but Paya is real good
<dutchfire> hatsheput will give us meditation + masonry for alphabet
<Provo> religous civic at will
<Provo> we need to discuss trade strategies in the forums
<Provo> but all this is good stuff
<dutchfire> free religion 1000 years early
<Provo> yeah
<Provo> you see its a nice vision DF
<Provo> since we got the resources
<Provo> Gold for Paya
<Joe32320> well it's worth putting it up for disscussion
<Provo> only requires Meditation and Aesthetics, plus Masonry
<Provo> it sure is
<Provo> especially for the sectarians in NG
<Provo> who breathe religion
<dutchfire> i'm feeling more positive about war now
<Provo> positive in what sense?
<Joe32320> me too.
<Provo> were you skeptical ?
<dutchfire> yeah
<dutchfire> I was
<dutchfire> but spain doesn't have hunting
<Provo> we got a strong lead
<dutchfire> = no spearmen
<Provo> and the perfect timing is right after our trades
<Joe32320> yep
<Provo> Alphabet and Horseback Riding for all they got
<Provo> HBR in round one
<Provo> to avoid Lincoln and Hatsepshut trade together
<Provo> do the Hindu revolution first then
<Provo> and then add in Slavery and Organized Religion
<Provo> and then Declare
<Provo> but these are just ideas
<Provo> surely Spain will fall
<dutchfire> I've got city screens, wonder screen, overview of spain
<Joe32320> but along the right lines at least
<Provo> with horse supremacy
<dutchfire> any more screenshots?
<Provo> demographics?
<Provo> and city rank ?
<dutchfire> we can only see lincoln
<dutchfire> city rank as in top 5 cities? (that's the wonder screen)
<Provo> because we did not use the espionage slider correctly
<Provo> 3-1 was my suggestion
<Joe32320> hmm, relocate the EP to 2-2 (spain and Babylon)
<dutchfire> 3-1 Lincoln - Hatsheput
<Provo> city rank top 5 yes
<Joe32320> we did that, but for a bit too long!
<Provo> ok, we do some trades now etc
<Provo> so it will work out
<Provo> 3 turns or so before war breaks out
<Joe32320> We don't really need Spains demographics, we have seen alot of what they are doing
<Provo> yeah
<Provo> it is predictable
<dutchfire> I say, trade this turn, and declare
<Provo> and HA kill off warriors and archers nicely
<Provo> trade all techs, then declare
<Provo> trade as well as convert
<dutchfire> we can only trade for these 2 techs with spain
<Provo> yes
<Provo> but converting also gives a possibly in game random event
<Provo> crusade
<Provo> 1 t trade HBR to both nations
<Joe32320> 50% chance isn't
<Provo> 2 t, trade alpha to both nations
<Provo> its worth the gamble
<Provo> we talk 1 turn here more
<Provo> 3 t, change hinduism, slavery and one more
<dutchfire> I disagree, the sooner we cut their copper supply, the easier the war will be
<Provo> then declare
<Joe32320> oh yeah, plus the relationship with lincoln going up
<Provo> but we can handle 2-3 turns
<Provo> to milk out all the advantages pre-war
<dutchfire> btw, revolting can also be done during the war
<Provo> we need hindu first
<Provo> then declare
<Provo> will also buffer Lincoln as well
<dutchfire> we don't have to be hindu to declare
<Provo> but this is prime faction material
<Provo> we dont have to
<Provo> but some of us want the quest thing
<Provo> being over-rational is boring
<Provo> we want the juice as well
<Provo> anyhow, the forums will be reinvigorated by all this
<Provo> and perfect conclusion before an election
<Joe32320> hopefully
<Provo> so thank you for that
<Provo> NZL did a big mistake by quitting 4 t into a playsession
<Provo> then not concluding properly
<dutchfire> hmm, where can I find the HOF autolog?
<Joe32320> in the chatlog panal i think
<Joe32320> are the elections tomorrow