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Turtle Power

Discussion in 'Civ5 - General Discussions' started by bvongunten, Sep 11, 2011.

  1. bvongunten

    bvongunten Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    4
    Hey Gang

    I'm struggeling with the "Turtle Power" achievement.

    As I've read ... it's possible to find some Ironclads in the early indistrual age at opponents shores, though even after providing gold & coal to opponents in a game set to start at this age I never saw a single ironclad.

    Does somebody know an "elegant" way to get this achievement or is the only way to play korea a lot more times and get lucky ?!

    Greeetings from Switzerland, and sorry my english ;)

    Bernhard
     
  2. ggmoyang

    ggmoyang Chieftain

    Joined:
    Aug 25, 2011
    Messages:
    956
    Location:
    Rep. of Korea
    gift Ironclad to CS and DoW.
     
  3. ilmonstre

    ilmonstre Chieftain

    Joined:
    May 18, 2010
    Messages:
    68
    sometimes the simplest solutions are the hardest to think off ;)
     
  4. bvongunten

    bvongunten Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    4
    Thanks a lot ;-)

    Update: Worked fine ... Achievement 170 ... 6 to go :)
     
  5. rw42

    rw42 Chieftain

    Joined:
    Feb 19, 2012
    Messages:
    64
    Wow, what a great answer. I had played Korea over and over to victories in every category without evens seeing an ironclad. I read your note and got the achievement as quick as my turtle could move to the CS. Thanks! :goodjob:
     
  6. PhilBowles

    PhilBowles Chieftain

    Joined:
    Nov 20, 2011
    Messages:
    4,095
    Keep one Turtle Ship around, safe and non-upgraded, turn the rest into Ironclads, and just have the Turtle Ship deliver the killing blow...

    This achievement is likely to be a lot harder than it was when originally developed, because the ironclad is a lot stronger than it was in vanilla (so is the Turtle Ship, but against cities rather than naval units).
     
  7. smallfish

    smallfish Immortal

    Joined:
    Oct 1, 2011
    Messages:
    2,968
    Get some frigs to degrade a 'clad, then rush it with 2-3 Turtles.
     
  8. renkenbd

    renkenbd Chieftain

    Joined:
    Oct 8, 2010
    Messages:
    53
    Location:
    Houston, TX
    What happens if you gift a damaged/injured unit? Does it heal? Or does it stay damaged?
     
  9. Genghis_Sean

    Genghis_Sean 8th grade English teacher

    Joined:
    Mar 31, 2004
    Messages:
    175
    Gender:
    Male
    Location:
    Indiana
    ??? I've got 197/227 possible achievements. Where are you getting your numbers?
     
  10. ggmoyang

    ggmoyang Chieftain

    Joined:
    Aug 25, 2011
    Messages:
    956
    Location:
    Rep. of Korea
    Check the date of that post plz.
     
  11. rw42

    rw42 Chieftain

    Joined:
    Feb 19, 2012
    Messages:
    64
    I did a search on turtle power and civ5 and that brought up the Sept 2011 post and it was the a+ answer to my question. I felt obligated to thank ggmoyang for the job well done even if it was done a year ago. It was my #175 so I still 6-7 victories to complete the original set with the "general" . I wanted to get them all before doing the G&K upgrade thing.

    I hope appending to an old thread is not bad behavior since good answers are still good if they still work. In my game I had 4 frigates and one turtle over the 150 exp level. The first frigate blew the iron clad to pieces in one shot so I had to reload the autosave and the 2 shot turtle did 7-8 points on the 1st shot with a kill on the second. Anticlimactic but sweet and effective.

    THanks again "gg"
     

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