=============
TUT: Importing Civ4 models to 3ds MAX with ANIMATION
============
what we need:
please download file from this site:
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=195073
you need plugin for your version of 3ds max
if you have 3ds max 7 you must download this:
http://prdownloads.sourceforge.net/niftools/max-7-plugins-0.1.3.zip?download
etc.
Next you must install this plugin
look:
Copy NifExport.dle, NifProps.dlu, MaxNifImport.dli to your 3dsmax\plugins
directory.
Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
and now you can run 3ds max now.
ofcource you must have somthing to load, my example is watermill.
File>Imoprt>
Now we need imoprting nif models.
I clicking to watermill.nif and model is loading.
Imoprting Animation:
if you done, importing nif models, you must now:
FIle>Imoprt>
and you must chose the kf file
example:
watermill_watermill_master_worked.kf
and your animations is now imoprt to model
run animation.
SHORT VERSION:
1. Download
2. Copy files
3. Run 3ds max
4. Imort Nif file (FILE>IMPORT)
5. Imoprt KF File (File>Import)
6. Run animation
EXAMPLE
NEW IMPROVENTS: BREVERY
autor: KODZI
TUT: Importing Civ4 models to 3ds MAX with ANIMATION
============
what we need:
please download file from this site:
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=195073
you need plugin for your version of 3ds max
if you have 3ds max 7 you must download this:
http://prdownloads.sourceforge.net/niftools/max-7-plugins-0.1.3.zip?download
etc.
Next you must install this plugin
look:
Copy NifExport.dle, NifProps.dlu, MaxNifImport.dli to your 3dsmax\plugins
directory.
Copy MaxNifTools.ini to your 3dsmax\plugcfg directory.
and now you can run 3ds max now.
ofcource you must have somthing to load, my example is watermill.
File>Imoprt>
Now we need imoprting nif models.
I clicking to watermill.nif and model is loading.
Imoprting Animation:
if you done, importing nif models, you must now:
FIle>Imoprt>
and you must chose the kf file
example:
watermill_watermill_master_worked.kf
and your animations is now imoprt to model
run animation.
SHORT VERSION:
1. Download
2. Copy files
3. Run 3ds max
4. Imort Nif file (FILE>IMPORT)
5. Imoprt KF File (File>Import)
6. Run animation
EXAMPLE
NEW IMPROVENTS: BREVERY
autor: KODZI