The_Coyote
Emperor
The purpose of this tutorial is to have a some information how to use nifscope written down. While for sceneviewer (aka nifviewer), the from Firaxis provided tool, already lots of tutorials exists, the same can´t be said for nifscope.
So here i try to give you an impression how to work with a tool, with may thanks to the niftools team for providing and creating it, A tool which is my eyes better than nifviewer and also allows you more things to do. It seems that i use the outdated version 1.0.8, but there shouldn´t be big differences the handling.
The tutorial will start with the basic in how to use the program and will cover all fields i know. Hopeful if somebody knows more about it, he will add the information. If later questions arise i will cover them in the thread, and perhaps if my time allows it and it´s worth, update this text.
dl: http://forums.civfanatics.com/downloads.php?do=file&id=11641
Ciao
The_Coyote
to add:
(Shader and non shader SkinPartitions are not the same!)
problem (example): http://forums.civfanatics.com/showpost.php?p=8072802&postcount=2372
solution and reason: http://forums.civfanatics.com/showpost.php?p=8072802&postcount=2372
get polycount:
http://forums.civfanatics.com/showpost.php?p=7865504&postcount=14
make a non shader teamcolour Civ4 unit Colonization ready (unit is completely displayed in teamcolor):
http://forums.civfanatics.com/showthread.php?t=298464&page=3
longer explaination how nifs, kfm, kf correspond (no pedia entry error):
http://forums.civfanatics.com/showthread.php?t=319369
explaination (with pic) what it´s meant with order of children (it can be important eg for attachables and transparency)
http://forums.civfanatics.com/showpost.php?p=8814635&postcount=36
explaination of the steps necessary in nifscope to get a max2009 model with the nifscripts running in game
http://forums.civfanatics.com/showthread.php?t=363586
explaination of how to do a nifswap using nifskope from SaibotLieh, also look at the following posts (eg there are some remarks and hints from ambrox62 three posts below)
http://forums.civfanatics.com/showpost.php?p=9203025&postcount=3534
with the lastest Nifskope version 1.0.22 you can scale and rotate the selected parts of an uv in the texture edit mode. Available throu the menue (RMB) or with the shortcuts Alt + R and Alt + S
adding gloss or glow to non rigged (non shader) models
http://forums.civfanatics.com/showpost.php?p=9682546&postcount=36
explaination / description of the settings / texture setup for shader / non shader units and civ 4 vanilla naming convention.(SaibotLieh)
http://forums.civfanatics.com/showthread.php?p=10321122#post10321122
particle effects / transparent parts of models and visibility problems (the model disappears behind the transparent part or the particle effects seems to be behind the model). It´s a problem of the order of the children
http://forums.civfanatics.com/showthread.php?t=418869 and
http://forums.civfanatics.com/showpost.php?p=8814635&postcount=36
explaination of the known facts about frozen nifs (with an almost doable "solution idea" to create them, you have to read the linked threads)
http://forums.civfanatics.com/showthread.php?t=326410
SaibotLieh tutorial "How to modify existing animations using Blender and NifSkop " with some additional and detailed informations how to change animation in Nifskope
http://forums.civfanatics.com/showthread.php?t=435755
Discussion of the importance of offset value and vertex color for the terrain height adjustment of forest like features [Blender needed for fix - a script written by tesb to make the work a bit easier is in the linked thread]
http://forums.civfanatics.com/showthread.php?t=481612
old text:
So here i try to give you an impression how to work with a tool, with may thanks to the niftools team for providing and creating it, A tool which is my eyes better than nifviewer and also allows you more things to do. It seems that i use the outdated version 1.0.8, but there shouldn´t be big differences the handling.
The tutorial will start with the basic in how to use the program and will cover all fields i know. Hopeful if somebody knows more about it, he will add the information. If later questions arise i will cover them in the thread, and perhaps if my time allows it and it´s worth, update this text.
dl: http://forums.civfanatics.com/downloads.php?do=file&id=11641
Ciao
The_Coyote
to add:
(Shader and non shader SkinPartitions are not the same!)
problem (example): http://forums.civfanatics.com/showpost.php?p=8072802&postcount=2372
solution and reason: http://forums.civfanatics.com/showpost.php?p=8072802&postcount=2372
get polycount:
http://forums.civfanatics.com/showpost.php?p=7865504&postcount=14
make a non shader teamcolour Civ4 unit Colonization ready (unit is completely displayed in teamcolor):
http://forums.civfanatics.com/showthread.php?t=298464&page=3
longer explaination how nifs, kfm, kf correspond (no pedia entry error):
http://forums.civfanatics.com/showthread.php?t=319369
explaination (with pic) what it´s meant with order of children (it can be important eg for attachables and transparency)
http://forums.civfanatics.com/showpost.php?p=8814635&postcount=36
explaination of the steps necessary in nifscope to get a max2009 model with the nifscripts running in game
http://forums.civfanatics.com/showthread.php?t=363586
explaination of how to do a nifswap using nifskope from SaibotLieh, also look at the following posts (eg there are some remarks and hints from ambrox62 three posts below)
http://forums.civfanatics.com/showpost.php?p=9203025&postcount=3534
with the lastest Nifskope version 1.0.22 you can scale and rotate the selected parts of an uv in the texture edit mode. Available throu the menue (RMB) or with the shortcuts Alt + R and Alt + S
adding gloss or glow to non rigged (non shader) models
http://forums.civfanatics.com/showpost.php?p=9682546&postcount=36
explaination / description of the settings / texture setup for shader / non shader units and civ 4 vanilla naming convention.(SaibotLieh)
http://forums.civfanatics.com/showthread.php?p=10321122#post10321122
particle effects / transparent parts of models and visibility problems (the model disappears behind the transparent part or the particle effects seems to be behind the model). It´s a problem of the order of the children
http://forums.civfanatics.com/showthread.php?t=418869 and
http://forums.civfanatics.com/showpost.php?p=8814635&postcount=36
explaination of the known facts about frozen nifs (with an almost doable "solution idea" to create them, you have to read the linked threads)
http://forums.civfanatics.com/showthread.php?t=326410
SaibotLieh tutorial "How to modify existing animations using Blender and NifSkop " with some additional and detailed informations how to change animation in Nifskope
http://forums.civfanatics.com/showthread.php?t=435755
Discussion of the importance of offset value and vertex color for the terrain height adjustment of forest like features [Blender needed for fix - a script written by tesb to make the work a bit easier is in the linked thread]
http://forums.civfanatics.com/showthread.php?t=481612
old text:
Spoiler :
Version: .03
I have started with a nifscope tutorial. After long time hoping that some of the other more expert modellers makes it but there is still nothing available i decided to start making one.
Still in a very early phase i will upload if i have something new. Comments are more than welcomed, eg what also to include (if you want to know something special about leaderheads, i´m the wrong person) or where additional information are needed. Also if you want to cover a part, feel free
The so far planed content can be found in the outline, atm i didn´t finished the basics, but perhaps somebody can use the informations
Ciao
The_Coyote
Edit: 13.01. atm my available time is a bit limited, hopeful i can add new stuff next weekend
.......21.01. version .02 uploaded, almost chapter one finished
.......22.01. version .03 uploaded, finished chapter one and half of chapter 2 finished (copying meshes from one nif to another)
I have started with a nifscope tutorial. After long time hoping that some of the other more expert modellers makes it but there is still nothing available i decided to start making one.
Still in a very early phase i will upload if i have something new. Comments are more than welcomed, eg what also to include (if you want to know something special about leaderheads, i´m the wrong person) or where additional information are needed. Also if you want to cover a part, feel free
The so far planed content can be found in the outline, atm i didn´t finished the basics, but perhaps somebody can use the informations
Ciao
The_Coyote
Edit: 13.01. atm my available time is a bit limited, hopeful i can add new stuff next weekend
.......21.01. version .02 uploaded, almost chapter one finished
.......22.01. version .03 uploaded, finished chapter one and half of chapter 2 finished (copying meshes from one nif to another)