The following may be used to "cheat", modify, and/or debug any currently running Civilization IV game "on-the-fly". I have not tested/used all of the console lines. Feel free to tinker with them but always remember to save your current game first! Warning: This procedure involves editing a game file. Be sure to create a backup copy of the "CivilizationIV.ini" file before proceeding. Use a text editor (such as Notepad, do NOT use Wordpad) to edit the "CivilizationIV.ini" file located in "C:\Documents and Settings\[Your Windows Log On Name]\My Documents\My Games\Civ4\" Open the file and search for the line of text "CheatCode = 0". Change this line to "CheatCode = chipotle". Save the file. Now start a game and press "~" during game play to display the console window. The following are a list of console lines along with their functions. The description of the console line will appear in bold black letters while the console line itself will appear in bold red letters. Some commands require you to enter variables (such as an amount of gold or x-y coordinates). A brief description of the variable will be found within [ ] brackets in the console line. Also, keep in mind that the following commands are case sensitive. Example: Set player's gold (0 is active player) - Player.setGold [player number=""] [value] Therefore, to change your gold to 5000, you would enter the line: Player.setGold 0 5000 Pretty simple huh. Effect - Code Display all console window command lines - help Stop music - Sound.noMusic Reload audio scripts - Sound.reload Stop Soundscape from playing - Sound.stopSoundScape Play sound - Sound.play string [filename] Finds entities with black emissivity - Graphics.FindBlackPlotsAndCities Hide attachables - Graphics.HideAttachables Force light update on all entities - Graphics.ForceLightingUpdate Rebuild terrain and lighting - Graphics.ReBuildTerrain Set Hill scale - Graphics.SetHillScale [floating number=""] Set Peak scale - Graphics.SetPeakScale [floating number=""] Set water plane height - Graphics.setWaterHeight [floating number=""] Set render depth for quad tree - Graphics.quadTreeDepth [integer] Toggle water - Graphics.toggleWater Display terrain - Graphics.displayTerrain Toggle grids - Graphics.toggleGridMode Dump texture palette - Graphics.showTexturePalette Set texturing - Graphics.setTextureMode Set wireframe - Graphics.setWireframe Morph the globeview count times - Profile.morphGlobe [integer] Rebuild city indicated number of times - Profile.rebuildCity [x coordinate=""] [y coordinate=""] [integer] Rebuild plot indicated number of times - Profile.rebuildPlot [x coordinate=""] [y coordinate=""] [integer] Dump animation information to debugging window - Profile.dumpAnimLog Set minimum time to capture spikes. (set to 0 to disable spikelock) - Profile.setSpikeThreshold [milliseconds] Dump console command history - Console.History Write HTML documentation for the current console commands - Console.CreateDocumentation [filename] Clear the console - Console.Clear Display current logging status - Log.status Toggle logging - Log.toggle Clear the log file - Log.clear Erase units and cities from map - Map.empty Fill map with units and cities for performance testing - Map.fill Replot Goodies - Map.generateGoodies Replot Bonuses - Map.generateBonuses Replot Features - Map.generateFeatures Replot Rivers - Map.generateRivers Erase Rivers, Features, Bonuses and Goodies - Map.eraseGameElements Replace Rivers, Features, Bonuses and Goodies - Map.replaceGameElements Change the active landscape info - Map.setActiveLandscapeID [landscape number=""] Erase all plots - Map.erasePlots Reload Game Text xml files - Xml.reloadGameText Reload Civ4TerrainSettings.xml - Xml.reloadLandscapeInfo Reload Civ4ArtDefines.xml - Xml.reloadArtDefines Toggle output of texture loads/accesses to debug output - Game.toggleTextureAccessInfo Force AI to play for indicated number of turns - Game.AIPlay [integer] Create sequences associated with the selected unit - Game.createSelectedUnitKFs Free sequences associated with the selected unit - Game.freeSelectedUnitKFs Save WorldBuilder save description file - Game.saveWorldBuilderSave [filename] Toggle Animation Test Tool - Game.toggleAnimationTest Show GFC directory chooser - Game.gfcDirChooser Show GFC file dlg window - Game.gfcfiledlg Show GFC test popup - Game.testGFC [integer] Show test popup - Game.testFont bool bEnable Show the Python test popup - Game.testPythonPopup Show test popup - Game.testPopup Scroll to the bottom - Game.scrollBottom Scroll to the top - Game.scrollTop Clear the listbox below - Game.clear Display the help popup - Game.helpScreen Toggle debug mode - Game.toggleDebugMode Debugging - Game.showWBPalette bool bCreate Compute md5 checksum for the directory tree specified - App.calcFolderChechsum [directory] Set debugging value - App.setMooseDbg1 [integer] TGA full screen shot in Screenshot folder. (requires "AllowScreenShots=1" in "CivilizationIV.ini") - App.takeFullScreenShot TGA screen shot in Screenshot directory. (requires "AllowScreenShots=1" in "CivilizationIV.ini") - App.takeScreenShot Set maximum frame rate. (0 to disable) - App.setMaxFrameRate [floating number=""] Update existing value in the ini file - App.setIniFile [group key=""], [key] [value] Crash game - App.crash Return the application link time - App.getBuildTime Test player unit iteration - Player.testUnitIter [integer] Change players gold. (0 is active player) - Player.changeGold [player number=""] [value] Set players gold (0 is active player) - Player.setGold [player number=""] [value] These are all of the commands that I am currently aware of. I will add more as they are discovered or come to my attention. If you are aware of any that are not listed here, please feel free to share them.