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TV-01: A Noble Beginning

Discussion in 'Civ4 - Succession Games' started by Tivrames, May 13, 2007.

  1. dawn

    dawn Redophile

    Joined:
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    Location:
    Yale University
    Lurker comment:
    Cologne might have a cultural battle on it's hands with Cathy to the South. With both of you Creative, it will be a good fight for those gems. Not sure if you could have, but founding that city one spot to the South would have allowed you to put a lot cultural pressure on JC's city to the East - possibly even flip it at a later date.

    Good game shaping up! Keep up the good playing and reporting! :goodjob:
     
  2. FlamingLnfernal

    FlamingLnfernal Chieftain

    Joined:
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    Why does Berlin have any :mad:?
    Whip it good!
     
  3. Tivrames

    Tivrames Chieftain

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    Got it. I shall play tonight.
     
  4. tycoonist

    tycoonist Deity

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    IIRC, there was literally nothing to whip which would take two citizens
     
  5. Tivrames

    Tivrames Chieftain

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    Sorry guys a lot ended up coming up last night so I didn't get a chance to play, I'll definitely play tonight though.
     
  6. Tivrames

    Tivrames Chieftain

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    Turn 1: Whipped forge at Lionhead, getting rid of the two unhappy citizens there.

    Turn 2: Thucydides tells me who the Greatest Civs are but gets it terribly wrong placing us at the bottom at #7. I start getting ready for our war effort against Ghandi by starting up an axeman in Berlin as the library finishes and an axeman in Lionhead as the forge finishes.

    Turn 3: Axeman finishes in Berlin and I start a granary. Munich starts a library.

    Turn 4: Zzz

    Turn 5: I start looking around and notice Caesar is in a much weaker position than Ghandi (3 defenders in Rome!? Well if you really want us to have it) and not only that but he has -2 with us because of our close borders. I think we should focus on eliminating him first or he may just decide to declare against us when we attack Ghandi.

    Turn 6: Start up barracks in Berlin.

    Turn 7: Monotheism Finishes -> Archery. Figure archers will make good defenders while we attack Caesar/Ghandi and will free up our axemen.

    Turn 8: Capac demands I end trade with Ghandi (which consists of open borders) and I accept since Ghandi isn't going to be declaring war against us anytime soon and because we're going to wipe him off the map anyway. Then Egypt demands I end relations with Catherine. I just love Catherine too much to accept (plus Catherine is 2nd highest on the points list, she would probably make a good ally for a while) and decline the demand. Berlin starts an axeman.

    Turn 9: Lionhead starts an axeman.

    Turn 10: Berlin and Hamburg start axemen.

    Throughout my turns I began to move our forces east so we can move against Caesar. From what our scout shows of his cities he should be an easy conquest and then we can take care of Ghandi.

    Caesar's weak defensive position.



    The overall situation.



    Succession_Gamer_BC-0125
     
  7. eznihm

    eznihm Chieftain

    Joined:
    Nov 15, 2005
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    15
    i would like to be considered as an alternate should a player spot open up. this would be my first sg, but i am interested in learning and playing my best.
     
  8. Codeman

    Codeman King

    Joined:
    Feb 9, 2006
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    Texas
    eznihm, you may take my spot. i have played a couple and am in a couple. this would mean you are up now. if you need to drop out just pm me and i will resume.

    you will have a blast. SG's are loads of fun and you learn a lot.
     
  9. eznihm

    eznihm Chieftain

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    got it.

    caesar's weak def. position noted. will continue buildup and possibly start the war. this being my first sg i am worried about messing it up, so i will be conservative this round.

    from what i can tell there have been some city placement mistakes.
    we need alphabet.
    we need luxuries. there are two gem resources left un-mined. that will be job 1.
    not losing culture ground is key also.
     
  10. eznihm

    eznihm Chieftain

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    100 bc: whip worker in berlin. did a little MM on berlin to avoid growth for now.
    whip library in munich


    75 bc: we get archery, start on Iron Working (must clear jungle for the southern gem mines)
    whip axeman in munich

    50 bc: work boat in lionhead
    GP in berlin, lightbulb Theology, time to get Medieval with some Christianity, convert to Xtianity

    25 bc: spreading Jesus!
    continue pushing axes east, to lionhead
    whip library in cologne


    1 ad: more troop movements, gathering a good stack now

    25 ad: whip monestary in hamburg
    send out fish boat



    50 ad: cyrus offers fish for copper.. hmm.. since we'll be past axes when we battle him and there are immediate benefits for the food i take it
    monostary done, prepare for domestic invasion of missionaries



    75 ad: Caesar cancels OB, annoyed

    100 ad: zzz

    125 ad: Christianity spreads in Munich and cumae
    about to war

    150 ad: zzz

    175 ad: war declared
    HC cancels OB


    200 ad: units on strike, crap
    pillage
    emergency MM to increase commerce



    250 ad: rome is ours
    iron working in 2 turns

    275 ad: whipped a few more axemen

    300: warrior near berlin, whip a spearman there
    dang, didnt notice this GP in rome ... popped CoL right after foreign land did



    325 ad: iron working done, i pick Alphabet
    Iron found near cologne and pisae

    350 ad: misc skirmishes in rome



    375 ad: antium is ours
    mining iron now

    400 ad: roman axe pillaged our horses, now he's dead



     
  11. eznihm

    eznihm Chieftain

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    the save game
     

    Attached Files:

  12. FlamingLnfernal

    FlamingLnfernal Chieftain

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    I see the Save, will post a "got it" later.
     
  13. FlamingLnfernal

    FlamingLnfernal Chieftain

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    On the Inherited Turn: Yikes! Berlin is working tiles that suck! And it's building a worker with 1 turn left to grow! No! *Fixes it*

    Turn 1: Berlin grows to size 5. Hey...Why is it unhappy? Oh, we've got War Weariness there now. Hmmm. I'll build a temple there to raise the happy cap. I also promote several units with either Combat or City Attack promotions.

    Turn 2: More units arrive next to Roman cities. I take out an archer at 60.5% odds with a City Attack 2 axe. I also wonder if a city should take advntage of the iron/fish between Berlin and Lionhead. I whip the Christian temple as well, taking it down to 3 pop with some sort of specialist due next turn. The copper in Berlin has been hooked up.

    Turn 3: A misclick makes me realize one axeman is heading away from the attack. I send him back. Berlin pops a Great Scientist. He can pop Math, which takes 11 turns, or increase our research 50%, or join our city. I'm not sure what to do with him, so I'll just put him to SLEEP IN BERLIN.

    Turn 4: Between turns, an axeman defeats an archer. Near the Roman cities.
    Berlin produces an axeman, will work on a worker now (nearly completed). Our southwestern most city produces a christian missionairy, and is now producing the Colussus (more to prevent anyone from doing it). If we get it, it increases the case for a city between Lionhead and Berlin on the coast.
    Nothing else special happens, other than me upgrading the attacked axe to City Attack 3
    Turn 5: Worker at Berlin completes, now working on Sistine Chapel. I attack the western Roman city with an axe at 64.7 odds, and win! Nothing else goes on...I also start a worker on making a cottage near Berlin.
    Turn 6: Antium steals Ivory from Hatty, a worker finishes elsewhere, now producing axeman there. Nothing else.
    Turn 7: Nothing special. Odds to attack axemen in the Roman capital are less than 25% for axemen, and less than 1 for our chariots.
    Turn 8: Cyrus wants Iron and will give us Wine. I think about it, but I"m not sure I want to. I decline for now. War Weariness is sprouting everywhere! I"ll have to deal with it by building temples (or ending the war, which I don't want to do!) I attack Cumae with Axes, hoping our numbers advantage will lead to overwhleming their strong defenders. My first axe wins at 10.9% odds! And then the next 3 die at 45% odds. Hmmpf. Still can't kill the spearman so the chariots can't join.
    Turn 9: I notice we are BLEEDING gold. We need courthouses in many cities. Cologne finishes axeman, now going to build a courthouse or forge. Notice that Antium stole a second Ivory. Lionhead whipped down to 3, but a Christian Temple is produced.
    I trade Hatty some Iron for Incense. Someone should cancel this as soon as we beat the crisis. I think we might wind up with some units on strike. Most units near the Roman city are getting moved out. We cannot afford to take another city because the City maintanence is HUGE as it is.
    Turn 10: Uh-Oh. We are on strike. I don't know what the means, because I've never had to deal with it before. Anyway, I'm looking to build a courthouse in the farther cities because they're currently gold drains.
    Turn 11: Oops, I'm not supposed to play 11 turns >_<. We went back to 10 earlier. Anyway, we're still on strike, and losing 7 GPT. A Chariot and Axe are disbanded while on strike. Time to upload the save : /
     
  14. FlamingLnfernal

    FlamingLnfernal Chieftain

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  15. Tivrames

    Tivrames Chieftain

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    Units go on strike when we don't have the gold for their upkeep. We're going to start losing units soon unless we end the war. Looks to me that we should end this war asap and since our city mantenience costs are so high just raze the rest of Rome to the ground as we take it. Nice to see that we have Rome though :p.

    You're up mrwhite.
     
  16. mrwhite89

    mrwhite89 Bad Lieutenant

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    I have the save bu twill not be able to play/post until tomorrow night.
     
  17. tycoonist

    tycoonist Deity

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    you should not have kept antium: it is too close to glorious cologne (founded by me)
     
  18. FlamingLnfernal

    FlamingLnfernal Chieftain

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    It did grab the Ivory, though.
     
  19. tycoonist

    tycoonist Deity

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    true but it would have been better to just resite Cumae
     
  20. mrwhite89

    mrwhite89 Bad Lieutenant

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    IBT Wow. Haven't seen my civ on strike in too many games. Let's take a look at what's happening to our economy:

    Obviously our city maintenance is the problem. But I think it's not only from having too many cities without Courthouses, I'm looking at our city's populations and they're all at 2 or 3! :crazyeye: We've been whipping our citizens way too much! Every time we whip, there is less population per city, which means there are fewer tiles being worked and therefore less money to be made.

    Anyway, let's stop the strike! I MM each city to generate some income and
    expedite some pop growth.
    Uh....Hamburg? :dubious:

    2 population and stagnate? We need to work those cows at the very least. No other civ has Metal Casting so we don't need to rush Collosus. This city needs to grow! Additionally I swith the from forge to courthouse in Munich. After all the MM, we are out of the hole.

    In other news, I postpone making peace with Caeser. I'm not able to get anything from him other than peace for 10 turns. I'm sure he has a tech or two to trade, but in order to get that, I need to discover Alphabet. I start moving some axemen over to Pisae for razing purposes. :hammer: I use the Great Scientist in Berlin to discover:

    TURN 1 (680AD) The strike is over! :dance: I continue moving my little army toward Pisae. We're up to +7 coin per turn. Still at 0&#37; research.

    TURN 2 (700AD) I increase research up to 20% at 0 gold per turn. Alphabet in 7 turns. Gems have been mined near Cologne. I order the worker to connect it to the city.

    TURN 3 (720AD) Great Artist born in Delhi (wondering if Gandhi has already discovered Music? :hmm: ) Rome is now unhappy, but I'm not ging to whip it, since my war with Caeser should be over soon, and once the gems are connected to our civilization, that should fix it.

    TURN 4 (740AD) Cyrus converts to Hinduism. Army is ready to attack Pisae on the next turn.

    TURN 5 (760AD) Pisae is a memory:

    We gain 60 coin and more importantly, 2 free workers :yeah: I bump up research to 50% for one turn so we can discover Alphabet next turn. Then we'll see what kind of deal we can get from Caeser :deal:
     

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