Turn 1: I use our Great Prophet to pop Church of Nativity in Hamburg. Make a few small changes in what tiles our cities are working.
Turn 2: My forces strike against Caesar's final bastion, Cumae. First up is one of our axes against one of theirs, unfortunately ours goes down. History repeats itself as we lose another axe in an axe/axe matchup. Then our third axe takes down an archer, our fourth axe kills another archer, and our fifth axe kills a spearman taking Cumae for ourselves. But what's this? Caesar lives! I was under the impression Cumae was Caesar's last city but apparently he had two more hidden to the east. Our war campaign is not over yet.
Turn 3: Catherine asks for Literature which I cede for it gave us +8 over the -7 we had (whereas it would be +7/-8 if I had refused). I can't help but notice she's considerably unhappy with us and it's because of our religion. In any case I move on and start an aqueduct in Lionhead.
Turn 4: I send a spear to scout out what kind of defenses Caesar has and accidentally run into two archers, one of whom I kill another who fells the spearman. Nevertheless I learn Ravenna has two defenders. Easy pickings! I start an aqueduct in Berlin and a swordsman in Cologne when I get the news that Huamanga (the Inca city to the north) has revolted. Just one more revolt and that yellow spot in our empire will be gone.
Turn 5: Huayna Capac is considerably angry at us, canceling our bannanna/cow deal. I can't help but think Capac is going to declare war against us soon, we really need to finish Rome off. I make a controversial decision and convert to Judaism, bringing Catherine and Cyrus to pleased and Hat to friendly (everyone didn't like our religion). My reasoning is that not only were we running paganism and therefore not getting much out of a state religion but this gives us the option of using hat to attack Huayna if it looks like he's about to attack us and therefore avoid war altogether. Plus we have some nice allies (I figure a move towards free religion would be a good idea too once we have it). Start a granary in Cumae.
Turn 6: Start a aqueduct in Hamburg and a Jewish Monastery for missionaries in Antium (our only jewish city) so we can not only get more bonuses from judaism but also so we'll get more bonuses when we eventually adopt free religion.
Turn 7: Start a forge in Cologne and Rome.
Turn 8: Paper finishes and I start Machinery to put us on the road towards Banking for more income. Munich and Antium begin swordsmen. Cyrus wants to swap world maps and I agree. Capac wants to trade dye for horses. While this would improve relations with him this is a war resource and I'm certainly not giving him something he can use against us so I decline. Caesar wants peace and is willing to give us 100 gold. How can I refuse? (I do of course and check to see if he has anything else worthwhile, which he doesn't).
Turn 9: Antium starts a missionary.
Turn 10: We trade world maps with Hat. I begin the assault against Ravenna. Our Axe wins against another Axe and then against an archer against all odds. I raze Ravenna to the ground which was in the middle of the desert of all places (nice city placement there Caesar). This leaves Rome with one city to go but I'm out of time so whoever goes next will get to put the old man down. I accidentally lose a horse archer when going to scout out his last city to a random spearman and that is the wonderful note I end on.
The Western Front
The Eastern Front
The War Campaign
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