notque
Artificially Intelligent
- Joined
- Nov 13, 2005
- Messages
- 1,682
I have been making several changes to the building AI. One that has been successful for me is removing wonders and health buildings from the building choice of the AI if it's at war, and not close to finishing them.
The reason for the change: The AI will build all wonders in their cities as they are killed. Or all health buildings, watching themselves die.
What the change does: Makes it so the AI focuses on units, and if it builds a building, it's a quick sort of thing where they move back to units. Wonders were a big issue in this case.
Now, it's working well for me, but what I want to know is,
Why is this a bad idea? What unforseen consequences have I not thought up.
I've also been doing a similar thing with Settler_Sea boats. No new settler sea boats while in a landwar.
Why are these bad ideas?
Thanks.
The reason for the change: The AI will build all wonders in their cities as they are killed. Or all health buildings, watching themselves die.
What the change does: Makes it so the AI focuses on units, and if it builds a building, it's a quick sort of thing where they move back to units. Wonders were a big issue in this case.
Now, it's working well for me, but what I want to know is,
Why is this a bad idea? What unforseen consequences have I not thought up.
I've also been doing a similar thing with Settler_Sea boats. No new settler sea boats while in a landwar.
Why are these bad ideas?
Thanks.