Ed O'War
King
Background:
In the late 20th Century, the United States launched several anti-ICBM laser satellites, making SDI a reality. When revealed to the world, the Soviets and Chinese were outraged that their nuclear arsenals had been rendered obsolete overnight. Over the course of a decade they labored to spread Communism around the globe through subterfuge, insurrection and terrorism. Complacent in it's military superiority, the U.S. is caught unprepared and without allies in an attack from the West (the League of Asian Nations), South (the Americas Security Pact) and East (the European Worker's Union).
The United States starts off relatively weak militarily, but has a massive industrial capability so it can build up it's forces quickly. The invaders start off much stronger militarily, having had a decade to build up their forces and get them plenty of combat experience. However, they are much weaker industrially, so can't build new units as quickly.
1) Conquest is the only victory condition.
2) No barbarians.
3) Preserve random seed deactivated
4) Respawn AI deactivated
5) The United States: Starts in the future era, with a modified version of Democracy.
6) Invaders: Start in the Modern era, with a modified version of Communism.
Credits:
This scenario is inspired by the Fortress America boardgame by Milton Bradley (so if it seems familiar, that's probably why).
I used a modified version of RangerOne134's North America map.
Unit Graphics:
Hind helicopter by Haverlock
Apache by BoneDoc
Satellite by MazterJo
Modern Infantry by Balou
Instructions:
1) Copy each of the five unit folders into your units folder in Civ III/art/units. Adding these units will not interfere with your ability to play normal game of Civ III.
2) Copy the Twiligt America.bic file into your scenarios folder (Civ III/Scenarios).
3) Copy the Twilight America.sav file into your saved games folder (Civ III/Saves).
This scenario has been set up to be played from a saved game file. The United States is the only playable civ, though you can use the editor to modify the bic file to make one of the three invader civs the human civ; however, this is not recommended as the scenario has been optimized to have the United States as the human civ. The save game is set up with Monarch difficulty level.
Download Link:
http://www.civfanatics.net/uploads2/Twilight_America.zip
Edit: DOH! Forgot to mention in the read me that nukes are disabled. The laser satellites protect the U.S. from invader nukes, and the Americans wouldn't risk using nukes on their own soil.
In the late 20th Century, the United States launched several anti-ICBM laser satellites, making SDI a reality. When revealed to the world, the Soviets and Chinese were outraged that their nuclear arsenals had been rendered obsolete overnight. Over the course of a decade they labored to spread Communism around the globe through subterfuge, insurrection and terrorism. Complacent in it's military superiority, the U.S. is caught unprepared and without allies in an attack from the West (the League of Asian Nations), South (the Americas Security Pact) and East (the European Worker's Union).
The United States starts off relatively weak militarily, but has a massive industrial capability so it can build up it's forces quickly. The invaders start off much stronger militarily, having had a decade to build up their forces and get them plenty of combat experience. However, they are much weaker industrially, so can't build new units as quickly.
1) Conquest is the only victory condition.
2) No barbarians.
3) Preserve random seed deactivated
4) Respawn AI deactivated
5) The United States: Starts in the future era, with a modified version of Democracy.
6) Invaders: Start in the Modern era, with a modified version of Communism.
Credits:
This scenario is inspired by the Fortress America boardgame by Milton Bradley (so if it seems familiar, that's probably why).
I used a modified version of RangerOne134's North America map.
Unit Graphics:
Hind helicopter by Haverlock
Apache by BoneDoc
Satellite by MazterJo
Modern Infantry by Balou
Instructions:
1) Copy each of the five unit folders into your units folder in Civ III/art/units. Adding these units will not interfere with your ability to play normal game of Civ III.
2) Copy the Twiligt America.bic file into your scenarios folder (Civ III/Scenarios).
3) Copy the Twilight America.sav file into your saved games folder (Civ III/Saves).
This scenario has been set up to be played from a saved game file. The United States is the only playable civ, though you can use the editor to modify the bic file to make one of the three invader civs the human civ; however, this is not recommended as the scenario has been optimized to have the United States as the human civ. The save game is set up with Monarch difficulty level.
Download Link:
http://www.civfanatics.net/uploads2/Twilight_America.zip
Edit: DOH! Forgot to mention in the read me that nukes are disabled. The laser satellites protect the U.S. from invader nukes, and the Americans wouldn't risk using nukes on their own soil.