When I checked the unit properties with the Editor (menu -> rules -> edit -> units), I found two unit properties the effects of which are hard to understand. 1, Rotate Before Attack (RBA). Only one land unit has this property -- Radar artillery. All other land units do not have such property. The situation of the sea units is somehow complicated. Sea units having RBA : curragh, galley, caravel, galleon, friagate, privateer, battleship, nuclear submarine; Sea units not having RBA : ironcad, transport, carrier, submarine, destroyer, cruiser, AEGIS. Now you sea that some transporting ships have while some tranporting ships have not such property, and nuclear sub. has while normal sub. has not. 2, Ranged Attack Animation (RAA). All the sea units have this property. Some land units have while the others have not. Land units having RAA: Archer, Longbow, Musketman, Rifleman, Guerilla, infantry, Mech. Inf., tank, modern armor, marine, paratroopter, modern para.; Land units not having RAA: warrior, swordman, medieval inf., spearman, pikeman, TOW inf., chariot, horseman,, ancient cavalry, knight, cavalry, flak, SAM. It seems that whether having RAA or not does not depend on the offencing or defensing property. Most unit having RAA are using bows or guns. But cavalries and TOW inf. not having RAA are using gun, too. Do these properties effect on the results of battles? I just asked these in the general discussion forum. Someone told me to ask it here.