Two issues: Populism policy - Zone of control bug

Kaveh

Chieftain
Joined
Aug 2, 2007
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In the attached savegame, locate the city of Brussels (eastern continent, west coast, near equator). There is a Hussar sitting on the sugar to the northeast of the city. I will use it to kill the Carolean sitting directly to its east. Two issues become apparent:

1) I cannot tell if the populism policy (Wounded units inflict 25% more damage) is being applied or not. It is certainly not being added to the unit's strength. I've never seen any modifiers to the "Approx DMG inflicted." I don't know if this is a display issue, or it's actually not being applied.

2) The Hussar is in the zone of control of another Carolean across the river. However, after killing the Carolean to the east, the Hussar still has movement points, which is a bug according to my understanding of the ZOC.
 

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ZOC works like this: You lose ALL movement points upon moving from a 1 Hex under the control of a unit to another one directly under the same units control.

So you don't lose movement points by just starting in the ZOC or moving from one Units ZOC to another Units (unless that hex is also in the original Units ZOC as well) or if a unit uses its first movement to move out of the ZOC before moving back into it. Which means Hussar can move out of the ZOC with its first move, then with it's second move to a second Hex under a ZOC and still have it's remaining movement points remaining since it never moved at any point directly from one to the other. Thats the power of mounted units.



Note: i didn't actually look at the save But that might help explain your situation.
 
Thanks for the reply and explanation, but this is not the issue at hand. Since you didn't look at the save, I'll explain what's happening in more detail:

1) Imagine a triangle of hexes. The hussar is in the lower left, the soon-to-be-dead carolean on the lower right, and the ZOC carolean on the upper hex. This way, the ZOC carolean is adjacent to both the Hussar and the walking-dead carolean, meaning both lower hexes are in its ZOC.

2) Before the attack, the Hussar has 3 MP

3) Now we use 1 movement point to DIRECTLY kill the carolean (make one move directly to the right). The hussar now has 2MP, where it should have none.

4) There are no roads in any of the mentioned hexes.

It appears the ZOC rules are not being applies during kills.
 
OK yeah that situation I don't know.
 
And as they say, a picture is worth a thousand words.

Spoiler :
attachment.php



attachment.php
 

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yea I don't know unless combat changes how Zone of Control works or the Move after attack changes that some how, I didn't think so. Maybe someone with better understating of how ZoC works with combat can help.


EDIT

Just found this

http://forums.civfanatics.com/showthread.php?t=444783

Units able to move after attacking
A unit that can move after attacking (e.g. a mounted or an armored unit), can kill an enemy within another enemy's ZOC and still continue moving. (see Fig. 11b)

Fig. 11b: a knight can kill a warrior while passing through another unit's zoc, and still continue moving
Spoiler :

attachment.php



Looks like its the Hussars Move after Attack which negates the Zone of control
 

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The ZOC issue is by design then. Thanks for the find and the explanations.
 
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