Arkaeyn
King
I decided to fiddle with the city distances with RAND, as the map wasn't filling up and the 1-square difference seemed unnecessary when not in the cramped RFC world. I decided to run five games on autopilot to 1300 (spawning as the Turks and playing a couple turns) under each to see if there were significant differences. I took note of which civs spawned, and which survived, and anything else that I thought was particularly significant. All games were played on a Large Temperate map, Monarch difficulty.
I wasn't really certain what to expect. I thought that the wider area between cities would make for better cities and thus stronger civs and fewer collapses on one hand, but on the other, the larger civs would be more likely to flip, as I didn't alter the civ spawning math.
Here is the raw data. Games 1-5 are with 1-square, A-E are with 2-squares. Italicized civs collapsed.
There's not a huge difference between 1 and 2 squares in terms of number of civilizations surviving. In the five games, 23 collapsed by 1300 in 1-square games, and 20 collapsed in 2-square games.
The most significant difference seems to me that the 2-square games caused more aberrant, or interesting, results. I'd never seen Arabia collapse early, and it didn't in the 1-square games. But it did twice in the five 2-square games.
The attached screenshots, from games B, C, and D, show this.
In game B, Carthage is a superpower, something I've never seen before (and the Carthage AI tends to cram their cities together in the 1-square version, so that makes sense. Babylon is also still surviving as a major power.
Game C has a far, far stronger Carthage. Check out the power graph. The Vikings are also the most powerful I've ever seen them, which means basically that they're at all relevant.
Game D is most interesting for its map, where the southern half is filled with civs, and the northern half is mostly independent/barbarian wasteland.
I wasn't really certain what to expect. I thought that the wider area between cities would make for better cities and thus stronger civs and fewer collapses on one hand, but on the other, the larger civs would be more likely to flip, as I didn't alter the civ spawning math.
Here is the raw data. Games 1-5 are with 1-square, A-E are with 2-squares. Italicized civs collapsed.
Spoiler :
Game 1:
Babylon, China, Egypt, India, Carthage, Persia, Rome, Ethiopia, Khmer, Arabia, France, Spain, Germany, Russia, Netherlands, Mongol, Inca, Portugal, Aztec
Game 2
China, Egypt, India, Persia, Rome, Carthage, Japan, Maya, Vikings, Arabia, Khmer, France, Spain, England, Russia, Germany, Mali, Aztec, Mongolia
Game 3
Babylon, China, India, Carthage, Persia, Rome, Japan, Ethiopia, Maya, Khmer, Arabia, France, England, Germany, Netherlands, Russia, Portugal, Aztec, Inca
Note that I messed up, left my capital weakly defended, and lost on the second turk of the game. So no Turks on the map.
Game 4
Babylon, China, Egypt, India, Greece, Persia, Carthage, Japan, Maya, Vikings, Arabia, Spain, France, Russia, Netherlands, Mali, Inca, Portugal, Mongolia
Forgot the screen shot. Greece was a superpower.
Game 5
Babylon, China, Egypt, Greece, Persia, Carthage, Ethiopia, Maya, Vikings, Arabia, Khmer, Spain, France, England, Germany, Russia, Netherlands, Mongolia, Aztec
Game A
Babylon, China, Egypt, Greece, Persia, Rome, Japan, Ethiopia, Vikings, Arabia, France, England, Germany, Russia, Netherlands, Mali, Mongolia, Inca, Aztec
Game B
Babylon, China, India, Greece, Carthage, Rome, Japan, Ethiopia, Maya, Vikings, Arabia, Spain, Germany, England, Russia, Portugal, Inca, Mongol, Aztec
Carthage and Babylon are superpowers.
Game C
China, India, Egypt, Greece, Carthage, Persia, Japan, Ethiopia, Arabia, Vikings, Spain, France, England, Germany, Russia, Portugal, Inca, Mongolia, Aztec
Carthage was a world power, the Vikings took Paris, Arabia collapsed by 1300.
Game D
Babylon, Egypt, China, Greece, Persia, Rome, Japan, Vikings, Arabia, Khmer, France, Germany, England, Netherlands, Mali, Inca, Mongolia, Portugal, Aztec
This is one of the odder maps I've seen, with both major areas divided in half, north and south, by water. The old world also has three large islands. This game is also an abberation in how few civilizations collapsed. The only two that fell were ancient civs in the north half of the map.
Game E
Babylon, China, India, Greece, Carthage, Persia, Japan, Vikings, Arabia, Spain, England, Russia, Germany, Netherlands, Mali, Mongolia, Portugal, Inca, Aztec
India surviving and doing well is rare. Greece is a major power even after the Europeans spawn.
Babylon, China, Egypt, India, Carthage, Persia, Rome, Ethiopia, Khmer, Arabia, France, Spain, Germany, Russia, Netherlands, Mongol, Inca, Portugal, Aztec
Game 2
China, Egypt, India, Persia, Rome, Carthage, Japan, Maya, Vikings, Arabia, Khmer, France, Spain, England, Russia, Germany, Mali, Aztec, Mongolia
Game 3
Babylon, China, India, Carthage, Persia, Rome, Japan, Ethiopia, Maya, Khmer, Arabia, France, England, Germany, Netherlands, Russia, Portugal, Aztec, Inca
Note that I messed up, left my capital weakly defended, and lost on the second turk of the game. So no Turks on the map.
Game 4
Babylon, China, Egypt, India, Greece, Persia, Carthage, Japan, Maya, Vikings, Arabia, Spain, France, Russia, Netherlands, Mali, Inca, Portugal, Mongolia
Forgot the screen shot. Greece was a superpower.
Game 5
Babylon, China, Egypt, Greece, Persia, Carthage, Ethiopia, Maya, Vikings, Arabia, Khmer, Spain, France, England, Germany, Russia, Netherlands, Mongolia, Aztec
Game A
Babylon, China, Egypt, Greece, Persia, Rome, Japan, Ethiopia, Vikings, Arabia, France, England, Germany, Russia, Netherlands, Mali, Mongolia, Inca, Aztec
Game B
Babylon, China, India, Greece, Carthage, Rome, Japan, Ethiopia, Maya, Vikings, Arabia, Spain, Germany, England, Russia, Portugal, Inca, Mongol, Aztec
Carthage and Babylon are superpowers.
Game C
China, India, Egypt, Greece, Carthage, Persia, Japan, Ethiopia, Arabia, Vikings, Spain, France, England, Germany, Russia, Portugal, Inca, Mongolia, Aztec
Carthage was a world power, the Vikings took Paris, Arabia collapsed by 1300.
Game D
Babylon, Egypt, China, Greece, Persia, Rome, Japan, Vikings, Arabia, Khmer, France, Germany, England, Netherlands, Mali, Inca, Mongolia, Portugal, Aztec
This is one of the odder maps I've seen, with both major areas divided in half, north and south, by water. The old world also has three large islands. This game is also an abberation in how few civilizations collapsed. The only two that fell were ancient civs in the north half of the map.
Game E
Babylon, China, India, Greece, Carthage, Persia, Japan, Vikings, Arabia, Spain, England, Russia, Germany, Netherlands, Mali, Mongolia, Portugal, Inca, Aztec
India surviving and doing well is rare. Greece is a major power even after the Europeans spawn.
There's not a huge difference between 1 and 2 squares in terms of number of civilizations surviving. In the five games, 23 collapsed by 1300 in 1-square games, and 20 collapsed in 2-square games.
The most significant difference seems to me that the 2-square games caused more aberrant, or interesting, results. I'd never seen Arabia collapse early, and it didn't in the 1-square games. But it did twice in the five 2-square games.
The attached screenshots, from games B, C, and D, show this.
In game B, Carthage is a superpower, something I've never seen before (and the Carthage AI tends to cram their cities together in the 1-square version, so that makes sense. Babylon is also still surviving as a major power.
Game C has a far, far stronger Carthage. Check out the power graph. The Vikings are also the most powerful I've ever seen them, which means basically that they're at all relevant.
Game D is most interesting for its map, where the southern half is filled with civs, and the northern half is mostly independent/barbarian wasteland.