I think of these economies as the way in which a player converts their land and basic resources into science and money. This could be done by building lots of buildings, generating supreme amounts of commerce or generating specifics great people to get an edge. Or trading for that matter.
Me I like to build cottages everywhere because it fits my style of play. This gives me lot of commerce which I can use to drive up my research and get a tech lead. Then I can choose what victory I want from there. The way you set up your economy makes certain victories easier or harder. Going for cultural by producing lots of great artist for example.
Am I just stating the obvious here? Or am I completely wrong?
Me I like to build cottages everywhere because it fits my style of play. This gives me lot of commerce which I can use to drive up my research and get a tech lead. Then I can choose what victory I want from there. The way you set up your economy makes certain victories easier or harder. Going for cultural by producing lots of great artist for example.
Am I just stating the obvious here? Or am I completely wrong?