1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

U.N. -Peacekeeper

Discussion in 'Civ5 - Mod Components' started by KnelRivendare, Mar 10, 2013.

  1. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
    Last Update - 6. April. 2013
    U.N. -Peacekeeper



    Download

    adds a new Unit to the Game, the "U.N. Peacekeeper"





    For those who like to play the "World Police"

    also adds a Cartographer as a Renaissance scout Unit which is able to enter rival territory but is limited to 5 per Player.

    +Scouts now upgrade to Cartographers and Cartographers upgrade to UN Peacekeeper

    inspired by the "UN Peacekeeping Forces Mod" by Surdanis for Civ IV.
    http://forums.civfanatics.com/showthread.php?t=265993


    Info-
    Tech: Globalization
    Combat: 75
    Base-Cost: 200
    Moves: 6
    Work Rate: 100
    Cannot Pillage
    Max per Player- 4

    comes with a Unique Promotion-

    U.N. Mandate-
    Can enter rival territory without Open Borders
    +2 Visibility
    Heals outside of Friendly territory


    Strategy-
    Monitors the situation in a possible escalating or ongoing Conflict, Supports your Allies or City States by blocking paths, is able to build or remove Roads, can repair Improvements and can scrub Fallout.


    Pedia-

    Peacekeeping by the United Nations is a role held by the Department of Peacekeeping Operations as "a unique and dynamic instrument developed by the Organization as a way to help countries torn by conflict create the conditions for lasting peace". It is distinguished from both peacebuilding and peacemaking.


    NOTE: This Unit doesnt require the Diplomatic Victory condition as i personally dont like that condition.


    Credits:
    Nutty- Icon/MechanizedInfantry-texture and gr2 editing.
    danrell- Paratrooper Unit Graphics
    Knel- XML, Icons, textures and executing.
    Surdanis- Inspiration
     

    Attached Files:

  2. PrimoXanthous

    PrimoXanthous ~ knightmare13 ~

    Joined:
    Feb 19, 2012
    Messages:
    635
    Location:
    Sa Puso mo
    i got some few question man???
    1. how much is the maximum number of Peace keeper in a civilization?? just imagine the ai have a 15 of this units. very nasty :D
    2. will the ai really use this to help friendly or allied civs or city state perhaps??? or use this to destroy enemy cities???
    3 will the ai really perfom road construction and scrubbing fallout ?
     
  3. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
  4. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
    Great idea. i'm surprised you didn't colorize the button from a red beret to blue.

    Maybe a resource limit will limit building these (use left over horses or iron?)

    Or require the UN wonder in the city to build it
     
  5. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
    To be honest im just to lazy to make a new iconatlas :mischief:
    when im about to make icons for my main project i will probably add some to this mod too.

    I also tried to recolor the mechinfantry, but well without editing the gr2 file there's no chance to do that.

    A maximum of 4 for every player isn't enough?
     
  6. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
  7. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    But Nexus Buddy makes it so easy.

    Making a screenshot and putting this post together took more time.



    I threw in the icons too.



    EDIT: Changed the peacekeeper infantry unit icon from a baby blue to a more teal beret to match your unit recolor better. I've also uploaded a new version of your recolored unit with a new .gr2, since yours will conflict with someone using a modpack that uses danrell's original model for the UK paratrooper. Really, it takes 5 seconds in Nexus Buddy. Also, you needn't include all of danrell's edited animations, just the one I've included in the zip.
     

    Attached Files:

  8. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
    thats possible with the nexus?
    well seems like its time to stop my stubbornness and just adapt to the sdk tools :crazyeye:


    thanks for helping out so much Nutty.
     
  9. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
  10. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
    So Updated it, again thanks Nutty!


    Edit: now with the new textures, do you guys think i should split the Units into UN-APC and
    UN- Paratrooper? or keep it as one unit?
     
  11. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    No, not Nexus. Nexus BUDDY.

    Sure, you could use that instead. Same diff.

    No problem!

    Hm... even though it means I made an extra icon, I'd say keep it as one mixed unit.
     
  12. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
    How did you make the APC icon? I assume you just angled the model and then a screenshot then pasted it. But how did you recolor it to look like firaxis? Do you have a template?
     
  13. daviiadams

    daviiadams Prince

    Joined:
    Jul 7, 2011
    Messages:
    369
    Location:
    London
    I was wondering the same thing.

    This unit might work best when BNW comes out and there's resolutions to go by :)
     
  14. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
    I just noticed that you use the GM icon on the map. its the SV file. MAybe change it to the UN symbol?
     
  15. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
    can you read my mind? im just about to do that, may look weird since it adapts the civs colors, so only greece will have the correct blue on white UN Flag :D
     

    Attached Files:

  16. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
  17. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    :lol: You've obviously forgotten what the mech infantry portrait looks like...
    vs.

    EDIT: Looking at it now, as easy as it was, I screwed up a couple things. Oh well, I assume that's the one that won't get used.
    EDIT #2: Oh, apparently I need to do a better recolor on the other portrait. The whole uniform is blue!
     
  18. ShaggyCan

    ShaggyCan Warlord

    Joined:
    Sep 2, 2007
    Messages:
    149
    Hey, wouldn't it be cool to make a late game sort of 'anti-barb civ' that helped prevent wars. Say a boarder was heating up. UN units would appear on the boarder to prevent the 2 sides from escalating. This might fit in with the new stuff in the new expansion.
    Just a thought.
     
  19. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,058
    Location:
    San Diego, California
    whoops I did. I usually don't build those much
     
  20. KnelRivendare

    KnelRivendare Warlord

    Joined:
    Jan 13, 2012
    Messages:
    271
    interesting idea, but no idea how to implement that :p

    for now i plan to make them require a national wonder in the city (Department of Peacekeeping Operations) and maybe a change to the current United Nations wonder so that it doesnt require the diplo victory to be built.


    With BNW it would be great to spawn these units via resolutions with different mandates,
    like a mandate for Observation-missions (unarmed troops)
    and a mandate for Peace-enforcement-missions(armed troops)
    this doesnt sound that complicated to make, depending on how they are going to implement the world congress.
     

Share This Page