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UAM Another World: Ultimate edition

Discussion in 'Civ5 - Modpacks' started by Rajul, Jan 1, 2019.

  1. Rajul

    Rajul Chieftain

    Joined:
    May 16, 2013
    Messages:
    95
    Location:
    France



    Steam Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1610396057
    Civfanatics Download link: https://forums.civfanatics.com/resources/uam-another-world-ultimate-edition.27194/

    Available in English and French.

    UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod.
    Main features of UAM:
    - Escorts and Armies stacks to easily move your units all around the world ( for AIs too!)
    - Improved AI on battlefield;
    - Governances, Revolutions and Claims from your cities bring a new layer of decision to the game;
    - Seize the territory of your rival through culture expansion or ease the tension by diplomacy;
    - Gather all the luxury resources on the map to win a commercial victory against AI with their own strategies;
    - Plan ahead your tech choices with the new Scientific Tradition mechanism, while Science generation has been completely rebalanced;
    - Rebalanced social policies and religious believes;
    - 18 new buildings, 8 new techs, 2 new luxury resources, 1 new great person;
    - New diplomatic items to trade...
    - ... and many, MANY other things!
    This mod won't be compatible with other total conversion mod, or mod using their own Dll (like Vox Populi)

    Links to previous iterations:
    https://forums.civfanatics.com/resources/un-autre-monde-before-and-after-science.23018/
    https://forums.civfanatics.com/resources/un-autre-monde-growth-and-happiness.23294/
    https://forums.civfanatics.com/threads/un-autre-monde-armies-on-march.549554/#post-14600897

    Changelog for v4:
    Spoiler :

    New features:
    - Compete for the new Commercial victory against AI with their own strategies;
    - Try new trade tactics as route calculations have been overhauled;
    - Escort your civilian units with the new escort mission;
    - Boost your culture through the new trade item Cultural exchanges;
    - 2 new luxury resources;
    - 5 new buildings;
    - 2 new technologies;
    - Faster units and aircrafts;
    - Improved icons ant art.
    Updates:
    - Revolutionary Hero can now perform the Reform Laws mission, increasing happiness from cities claims;
    - Revolutionary hero has now a new Unit Model (from Deliverator's Bandeirantes);
    - Revolutionary hero has no longer the passive effect of the general;
    - Changing your governances now generates a revolutionary hero and make your civ to enter in a revolution period instead of anarchy;
    - Revolution threat numbers tweaked;
    - Entering a revoltion now cancels a current golden age;
    - Great Admirals can now build a Naval Academy in coastal cities;
    - Subway now grants civilian unit +1 move if they start their turn on a tile worked by the city;
    - The summer palace now grants +3 Science,+3 Culture,1 slot for music;
    - Removed previous ability of the summer palace, now host city counts as a second capital for unappiness from city distance calculation.
    - Happiness from claims now range between -2 and +4 for cities with a local parliament;
    - Unhappiness generated by population capped at 20 citizens with a party's bureau;
    - Culture Victory should be less prioritized by AI;
    - AI now consider the number of capitals they own when considering Domination Victory;
    - Fixing a bug on governance buildings contruction being halted after a reload;


    Extra credits: Deliverator for the Rev Hero Unit model (based on his Bandeirantes Flag Bearer).
     
    Last edited: Jan 1, 2019
  2. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Jun 7, 2005
    Messages:
    717
    Location:
    Washington
    I just downloaded this to give it a try. When the game started there was an error about polynesia and 3 techs on the tech tree did not load completely. I hope you get it working as it looks very interesting.
     
  3. Rajul

    Rajul Chieftain

    Joined:
    May 16, 2013
    Messages:
    95
    Location:
    France
  4. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Jun 7, 2005
    Messages:
    717
    Location:
    Washington
    Ahh sorry I didn't see that, well then I guess I won't be using it anytime soon. :)
     

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