morchuflex
Emperor
Hello.
I love the spy promotion tree.
But it can make spies too powerful.
In my last game, thanks to an early GW and 3 consecutive great spies, I generated an insane amount of esp. points toward my neighbor Pacal, and could almost instantly strip him from everything he researched: not only the early techs, but Feudalism, Guilds, Divine right and Education.
The best part: after 2 "avoid detection or whatever the phrasing" promotions, my spies always had 100% chances of stealing a tech.
I think there should always be at least a few % chances of failing and getting caught, don't you think likewise?
I love the spy promotion tree.
But it can make spies too powerful.
In my last game, thanks to an early GW and 3 consecutive great spies, I generated an insane amount of esp. points toward my neighbor Pacal, and could almost instantly strip him from everything he researched: not only the early techs, but Feudalism, Guilds, Divine right and Education.
The best part: after 2 "avoid detection or whatever the phrasing" promotions, my spies always had 100% chances of stealing a tech.
I think there should always be at least a few % chances of failing and getting caught, don't you think likewise?