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UI - Improved City View (Vox Populi with EUI)

Discussion in 'Mods Repository' started by Infixo, Jan 18, 2018.

  1. psparky

    psparky Prince

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    Does ticking the appropriate box on the Video Options page not work?

    Another option is to copy the CityView_small.xml file to the CityView.xml file so that you get the necessary version without needing to change the setting - this would also allow users with large displays to continue to use the default (not small) interface for the other parts of the interface.
     
  2. Infixo

    Infixo Deity

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    Hahaha, I wasn't even aware that there is such an option. I have it ON like forever. Probably it works.
     
  3. Infixo

    Infixo Deity

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    I know that there's an option to pick a Unit Combat from a drop-down list. However, if the unit is selected you can't do that.
    I find it extremely useful when testing mods, basically I have instant access to all trees, no need for a specific unit to appear.
    So - can you make this dropbox visible as well? Like, below/above the unit. So I can choose a combat class any time and see its promotions.
    And optionally, when the specific unit is chosen, the box can align with its class. But its secondary.
     
  4. Infixo

    Infixo Deity

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  5. akamal

    akamal Chieftain

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    Sure, I'll have a look at it later in the week and post update in the original mod thread, so as to not keep taking this one off topic!
     
    ryanmusante and Infixo like this.
  6. Workerspam

    Workerspam Prince

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    I can confirm it works.

    I ended up going that route after changing the file itself didn't work; not sure if I somehow didn't save the change, the change was overwritten once I started the game, or what but once I saw most (all?) the other options in that file are in-game options I was encouraged to hunt that little sub-box of a box down.
     
    Infixo likes this.
  7. Vaxman22

    Vaxman22 Chieftain

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    I had a feeling that it needed a newer version - Was waiting for it to get out of beta..

    Thank you for your hard work and the response!
     
  8. ryanmusante

    ryanmusante Regular Supporter

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    If in my mods folder, if nothing else has a TableSaveLoader, should I be OK?
     
  9. akamal

    akamal Chieftain

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    re: UnitPath Viewer
    I think so, I'm not entirely sure what it's doing with the end turn button though.
     
  10. Aldebaran1997

    Aldebaran1997 Prince

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    Building icon appears when I hover mouse on Laborer.
     
  11. Infixo

    Infixo Deity

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  12. NikMuazHakim

    NikMuazHakim Warlord

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    Hello :^)

    Yes, after running six tests, it can be said that Buildings - Upgrade System mod by BlouBlou (with VP compatibility mod used) is incompatible with this, Improve City View mod. Has somebody found a fix yet?
    tests* in my term is loading a modded game, play, delete cache/log, repeat

    Please have a nice day everyone,
    nmh
     
  13. Infixo

    Infixo Deity

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  14. NikMuazHakim

    NikMuazHakim Warlord

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    Here you go: mega download

    2 mods:
    1. Buildings - Upgrade System mod by BlouBlou
    2. VP Patch Mod Compatibility

    Sorry for using your time. Please have a nice day,
    nmh
     
  15. Infixo

    Infixo Deity

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  16. NikMuazHakim

    NikMuazHakim Warlord

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    All menus are minimized permanently. I'll take a screenshot after my current game.
     
  17. Infixo

    Infixo Deity

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    @NikMuazHakim
    The bug is in Community Patch Mod Compatibility. SpecialistCount for Harbor Upgrade is set to NULL instead of 0.
    Put this file into ...\MODS\Community Patch Mod Compatibility (v 14)\BuildingUpgrade and it will fix the issue.
     

    Attached Files:

  18. NikMuazHakim

    NikMuazHakim Warlord

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    Thank you thank you thank you!
     
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  19. ryanmusante

    ryanmusante Regular Supporter

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    Does a mod have a *mandatory* requirement of matching folder name to modinfo name?
    Code:
    UI - Improved City View (Vox Populi EUI) (v 10)
    UI - Improved City View (Vox Populi EUI) (v 10).modinfo
    I became a bit OCD one night and took off the decimal points from some of the version numbers of folders under /MODS. Will this affect the functioning of those, i.e. subfolders undernearth?
    Code:
    Promotion Flags EUI (v 1)
    Promotion Flags EUI (v 1.1).modinfo
     
  20. NikMuazHakim

    NikMuazHakim Warlord

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    Folder names? No
    Files like xml, sql and lua? Yes it will break the mod
     

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