UI request: chopping forest - which city?

Schalke 04

Knappe
Joined
Dec 10, 2002
Messages
429
Location
Münster, Germany
Hi guys!

I'd like to make request for Civ5's UI.

When you chop a forest it would be nice to see which city benefits from the production. I've seen an additional info on units /tiles by pressing "alt" in the VEM-unofficial patch.

Maybe it is possible to include this info in this view as well?

Sorry if this has been mentioned before. I am not into mods at all, and find this forum section quite overwhelming. In the previous CIV franchises I didn't use mods at all, as I want to play the game as the developers intended it to be. However, in the current status I find it highly beneficial to use the inofficial patch like VEM to make the game more comfortable. In this regard I find this additional UI info to be useful.
 
You can go over into VEM's subforum, and there's a Suggestion thread in there. Post your idea there, and if it's possible to do, I'm sure Thal would consider it. The code for determining which city gets the chop is very straightforward, so it wouldn't take much work.

In general, asking for someone to make you a mod is not likely to be successful. The folks who know how to mod have their own projects to work on, and ideas are plentiful. You'd usually have better luck learning how to make a mod yourself; it's not hard. But in this particular case, where you want a minor UI tweak, your best bet is to find some mod that already alters the UI (like VEM) and suggest that feature be added.

To comment on one other thing, though:
In the previous CIV franchises I didn't use mods at all, as I want to play the game as the developers intended it to be.

Mods don't automatically violate the devs' intentions. In many cases (the Unofficial Patch mod being the best example) the mod is designed to be CLOSER to the devs' vision than the released game is.

Let's give a specific, well-known example. The devs release the game. Within a month or so, some players figure out that by following a very strange, artificial strategy (ICS) you can easily win even on the highest difficulties. Certain mods make changes to the game designed to kill ICS without harming players who play the "right" way, the way the devs had obviously intended (and which the AI was still following). The devs like these changes so much that they make the same alterations in the next official patch, things like reducing the Scientist slots on the Library, tweaking the trade route income equation, and increasing the base Unhappiness per city from 2 to 3.

Given that, wouldn't you admit that the modded game must have been CLOSER to the devs' vision than the released game was? After all, the devs copied what the mods did, not the other way around.

Even if we're talking about mods that alter things more significantly, it's not some corruption of The Vision(tm) to use a mod. The existing game is designed to end in the Modern Era, but if you add a mod that adds future content onto the end of the tree, it's not making the game WORSE in any way to use it. Other mods add new civilizations to the game; unless they're horribly unbalanced, it's not like it makes the game worse to add those to the list of possible choices.
 
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