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Uighur_Caesar's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Uighur_Caesar, Apr 23, 2015.

  1. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    341
    Location:
    Canada
    From wikipedia:
    The Cahokia (tribe) are different from Cahokia (city), which was simply named after them. Both civs could easily coexist alongside each other since the Illinois come from a much later time period than the Mississippians. And yes, you could technically make one civ out of them, but I think it makes much more sense (both historically and design-wise) to keep them separate.
     
  2. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,182
    Except quite a few civs that are heirs to the Mississippians are borrowing Mississippian elements as parts of their design. I think it's fine.
     
  3. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    341
    Location:
    Canada
    Which elements? I'm curious to know. It's probably possible to find others.
     
  4. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,182
    Gedemo's Coosa relies heavily on Mississippian mounds. A couple of my civs will have Mississippian elements as well. Not that it's germane to this thread.
     
  5. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
    Mar 14, 2015
    Messages:
    1,227
    Location:
    Florida
    Quick lua question so that I can finish the Kaweskar's code: how do I determine the originating city of a cargo ship? Their UU is a cargo ship that generates science when ending its turn outside of your borders so I think a good way to make this scale would be to make the science gained proportional to the UU's distance from its originating city, but I'm unsure how to find this.

    EDIT: Also, can someone make this canoe paddle silhouette into a unit flag? https://pixabay.com/static/uploads/photo/2014/04/03/10/28/paddles-310574_960_720.png
     
  6. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,463
    Location:
    Chile
    Well, this is the first leaderscene I've done so, enough said, it's got more than it's fair share of error and questionable choices, for one, I think I may have gone overboard with the filters, nonetheless, Terwa Koyo ladies and gentlemen...

    Spoiler :


    Edit: I definitely have to reduce some filter effects, hadn't realized how distorting they were...
     
  7. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,182
    There's some blue lines that need to be cleaned up?
     
  8. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,463
    Location:
    Chile
    Yeah, it was due to one of those stupid "lens flare" effects. I also removed whatever was making everything look extremely grainy and low quality, you'll see soon enough...
     
  9. DarthStarkiller

    DarthStarkiller King

    Joined:
    Jun 2, 2015
    Messages:
    915
    Location:
    Santos, Brazil
    Here are my suggestions to improve it:
    - Make corners smoother in the upper body.
    - Increase his head's height, it looks too flattened.
    - Remove some of the filters. Lens flare is not really necessary, try adding some of the light effects Leugi and Jan use if you can.
    - Instead of filters, apply some light Gaussian Blur to the background. This will make the leader stand out more and make it feel less like just a photo pasted under him. There are probably better ways to deal with the background, but this is easy enough.
    - In general, look at leaderscreens made by other people like Jan, TPang, Sukitract and Leugi and try to do what they do (or what you think they're doing).
    Can't you just reduce it's size and use it?
     
  10. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
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    Location:
    Chile
    The lens flare was actually because I was desperately trying to figure out how to justify the fact that one side of his face was much brighter than the other one, I already corrected the trainwreck that was, I swear.
     
  11. DarthStarkiller

    DarthStarkiller King

    Joined:
    Jun 2, 2015
    Messages:
    915
    Location:
    Santos, Brazil
    Some other suggestions I have:
    - Replace the neck with Gandhi's, it'll look more natural.
    - You based it on this, right? So, it'd look really nice if you added his hand sticking out and holding one of these bows.
    - If you can find a hat that looks like it, add it.
     
  12. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
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    2,463
    Location:
    Chile
    The neck's not showing actually, it's still using Pocatello's neck (if anything the real problem here is that it's too obvious that's Pocatello's face). For some reason there something that makes it stick out, but it's not the neck.

    Half that and half this:
    Spoiler :


    Which is why he's wearing a military uniform (yeah, he was on the airforce... colourful individual). I thought about the hat, Bow & Quiver, but couldn't find any model that didn't look... off, the head sticks out a lot already as is.
     
  13. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
    Mar 14, 2015
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    1,227
    Location:
    Florida
    Thanks Hoop!

    Speaking of leaderscenes, does anybody wanna lend a hand and make Jose Marti's LS? I have a few good references for a background that would have existed while he was alive here:
    Spoiler :






    Just a warning, being the cultural nationalist that I am, I'm gonna have some higher standards for this LS.

    I'm also in need of a map in case any cartographers are feeling generous. The reference would be this map of Cuba's original six provinces:

    Spoiler :


    From left to right they are: Pinar del Rio, La Habana, Matanzas, Las Villas, Camagüey, and Oriente. No need to include the capitals as the province labels will be enough.
     
  14. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    1,227
    Location:
    Florida
  15. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Great civ! I hope there will be some day E&D support. :D
     
  16. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
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    Location:
    Chile
    It's really difficult to read that infographic, you may want to do something about that. Nice to see Gaddafi finally released though.

    I'm working on the pedias for the Kaweskar as we speak...
     
  17. senshidenshi

    senshidenshi Switched the Red and Blue channels

    Joined:
    Jan 22, 2014
    Messages:
    1,651
    Gender:
    Male
    Location:
    Brisbane, QLD
    Have you considered increasing the contrast on the colour scheme? I can hardly differentiate the two in-game.
     
  18. lordrj15

    lordrj15 Manx Modder

    Joined:
    Oct 14, 2014
    Messages:
    831
    Location:
    Lancaster University
    Noice release!

    I could help you out and make a Cuban map if you want, though the time it will take is largely dependent on my erratic studying patterns, exams start in a couple days so its safe to say I will be pretty busy for the next few weeks.

    Though at the same time I'm not terribly busy on the modding front, I have one mod that I am gradually completing and that's about it.
     
  19. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
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    Location:
    Florida
    Yeah I'll definitely change his color's whenever I update him.

    Thanks for the offer but I just got a map from Darth.
     
  20. alinBUL

    alinBUL Chieftain

    Joined:
    Jun 8, 2015
    Messages:
    4
    Great work, and a good idea for the civ ! ... Unfortunately at the starting screen the leader picture when you load the mod is the American one, and the UU pics don't show up. The same thing when you save the game . Also when you end your turn and another starts, the libyan logo doesn't show, it shows the American one... Any ideas when you could possibly fix these bugs ? :) ...Anyway, big fan of your work, keep it up !
     

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