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Uighur_Caesar's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Uighur_Caesar, Apr 23, 2015.

  1. kul

    kul Prince

    Joined:
    Oct 23, 2015
    Messages:
    315
    Location:
    Jawa Barat, Indonesia
    Finally, mah boy Agueybana is released afterall hahah. Congrats!
     
  2. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
    Mar 14, 2015
    Messages:
    1,227
    Location:
    Florida
  3. tmxk2012917

    tmxk2012917 Prince

    Joined:
    Aug 31, 2014
    Messages:
    363
    Location:
    New York
    A golden age start?
     
  4. Nite

    Nite Chieftain

    Joined:
    Aug 16, 2015
    Messages:
    48
    Location:
    Washington, U.S.A
    great new release there! I do enjoy civs with significant bonuses from trade
     
  5. The Specialize

    The Specialize Warlord

    Joined:
    May 5, 2015
    Messages:
    262
    Location:
    Ontario, Canada
    I was just playing a game of EU4 as Navarre what a strange coincidence. Congrats on the release this and the one prior. Definitely 2 interesting civs.
     
  6. thunderbird_14

    thunderbird_14 Prince

    Joined:
    May 21, 2016
    Messages:
    326
    Location:
    Isles of Marble de Pilipinas
  7. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England
    Oh wow! I wondered when that leaderscreen would show up again, it's one of my favourites.
    Nice release!
     
  8. SMcM

    SMcM Emperor

    Joined:
    Jan 22, 2016
    Messages:
    1,395
    Gender:
    Male
    Location:
    London, England
    I had to give up on the game I was playing where the Taino were amongst my rivals because they became far too overpowered. In spite of only being marginally ahead of other civs in culture at most points, the Taino had managed to adopt 80 social policies when no other civ had as much as 20. Why is this? I could not work this out looking at the civ bonuses.

    The huge number of social policies has made the Taino unstoppable, running my chance of a scientific victory by quickly catching up to me in science, in spite of me having been many techs a head of the second best civ for most of the game up to this point. Looking at graphs on info addicts, it is clear that the Taino very suddenly became very dominant in all demographics (except tourism), having previously been doing no where near so well.

    What is happening?
     
  9. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
    Mar 14, 2015
    Messages:
    1,227
    Location:
    Florida
    That's probably due to a glitch with the dummy policy. I used a dummy policy to provide the +1 faith on farms during an Areyto and I guess apparently there's some kind of problem with it turning on and off can reset your social policy costs so it might be lowered from say 200 to 90 or somethinf like that randomly. Gaddafi had that issue but I fixed it with him so I'll look into it with the Taino. Thanks for letting me know. Some guy on steam say they were OP but I don't listen to steam unless they're specific lol
     
  10. SMcM

    SMcM Emperor

    Joined:
    Jan 22, 2016
    Messages:
    1,395
    Gender:
    Male
    Location:
    London, England
    Oh right, yeah that explanation definitely makes sense. I'm Glad to have made the problem slightly clearer than the guy on the steam comments, and hope that is helpful.
     
  11. Neirai

    Neirai the Forgiven

    Joined:
    Aug 5, 2013
    Messages:
    1,045
    Location:
    Canada
    Yeah, there's a big difference between "OP" and "glitched." (OP implies design.)
     
  12. SMcM

    SMcM Emperor

    Joined:
    Jan 22, 2016
    Messages:
    1,395
    Gender:
    Male
    Location:
    London, England
    Well, over-powered in the context of a video-game implies that something is more powerful than it should be. So, logically, people should design things to be over-powered! Anyway, I suppose what is meant here is that his civ is over-powered because of a glitch.
     
  13. bouncymischa

    bouncymischa Synthetic Genie

    Joined:
    Nov 28, 2012
    Messages:
    1,537
    Location:
    In a bottle
    I recall reading that there was issues with giving a civ a dummy policy and then removing it -- I suspect that when you use the usual method of providing a dummy policy, the game doesn't realize it's there (in terms of social policy costs) so when you remove the policy, the game thinks the civ now has one less policy and resets policy costs accordingly. The solution I've seen (and tried using in Future Worlds) is to replace the dummy policy with another "filler" policy that doesn't do anything, and then just switch back and forth between the dummy and the filler so the game thinks the number of social policies is correct.

    At least, that's the impression I've been under. XD You said you fixed the problem already with Gaddafi, so I assume you may already have a solution in mind.
     
  14. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,316
    Location:
    Copenhagen, Denmark
    I've had a similar issue with both the Nuraghians and Denmark-Norway. You can check their respective lua full files for a workaround.
     
  15. yerbinho

    yerbinho Chieftain

    Joined:
    Feb 15, 2016
    Messages:
    75
    Location:
    Valencia ,Spain
    Hello! last night i finish a great game with Navarre, UA it's balanced and the unique building its veeery nice; the only issue come with the txapelgorris, when i build or purchase them, they don't take any experience from military buildings, even don't take the promotion from the heroic epic (moral).
    Despite this, i enjoy much playing as the Basques, nice civ and good work, CONGRATS!!
     
  16. pyroflare77

    pyroflare77 King

    Joined:
    Sep 22, 2010
    Messages:
    667
    Anywhere specific? I encountered the Taino in my game and they had waaaaay too many policies and they haven't been updated since that initial bug report.
     
  17. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,316
    Location:
    Copenhagen, Denmark
    It's kind of a pain to fix iirc since you have to add a lot of extra SetFreePolicy tags, so it's probably worth it to wait for Uighur_Caesar to fix it himself.

    That said, UC, you want me to take a look at it?
     
  18. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
    Mar 14, 2015
    Messages:
    1,227
    Location:
    Florida
  19. sss64sss

    sss64sss Warlord

    Joined:
    Dec 15, 2014
    Messages:
    224
    Location:
    Paden City, WV
    Nice, I've been looking forward to an Iraq update.
     
  20. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

    Joined:
    Mar 14, 2015
    Messages:
    1,227
    Location:
    Florida

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