Ultimate Guide for FIrst Monarch Win

macrobot

Chieftain
Joined
Jun 5, 2006
Messages
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Here is a strategy I have used very successfully to get my first ever Augustus Caesar level win on Monarch. I felt like I should share it since it would have helped me to get this win sooner had I read about it here.

Settings:
Terra
Large
Any sea Level (I like Low because I prefer some space to move in)
Random AI's
No Barbs
All other options for a valid HOF game (not necessary but it makes me feel better)
Washington is the easiest leader for this strategy because organized and financial work to keep you solvent during the midgame when you get crushed by maintenace costs.


THe Terra Map is set up as 2 continents. the first continent is where everyone starts while the second one is completely uninhabited. Your goal therefore is to get to this one and colonize it as soon as possible.

I like to research the bare minnimum of techs to get any speacial resources in the area and keep my workers busy until I get Alphabet and Mathematics. I usually get mathematics first and try to chop the pyramids but that is up to you. During this time I expand to 4 cities if I can. I find that this seciton of the game seems to be monotonous and similar regardless of what strategy I am using so I won't go too far into it because it is not critical and has been described very well by others.

Once I get Alphabet I usually can trade Mathematics for Iron working and any other early techs I need. CUrrency is usually a very valuable trading tech and I usually use it to get Calendar and a few other techs I need. At this point I am headed straight for Optics. Optics will allow you to make 2 caravells which will allow you to circumnavigate the globe first which will be a HUGE advantage. Doing this gets your ships +1 movement for the rest of the game

Once you have optics you need to take stock of your current situation and make some decisions. If you have the techs you need to survive for the next 30 turns head for Astronomy. If not get what you need now. I often find I need one or more of the following; Philosophy (to augment my GP farm with pacifism) Feudalism (for Longbowmen) or Civil service (for Macemen). Once youy are comortable you are well defended head for Astronomy.

When you have astronomy it is time to pack your bags and head off to a brand new world. To do this you need a galleon, an explorer, a worker and a settler. Load them up and head straight for the most promising spot on the new world which you should have found by now with your caravells. THe explorer is necessary because there are goodie huts on the new world. I have gotten great techs form these. One time I even got Music from the goodie hut which is a 1000 beaker tech (maybe 900). When you find the first city on the new world be prepared to fall out of your chair with how expensive it is to maintain. This is ok. This lost money is an investment in your future.

Your new tech goal is now Communism. It is a long way off but very manageable. I usually get there by heading straight for Liberalism WHich gives a free technology. I usually take Prinitng press (I have been experimenting with researching printing press first and takign Scientific method as my freebie but I sometime miss it by a few turns this way) which leaves only scientific method and Communism.

While you are doing this you should be preparing for a massive colonization of the new world. This means another galleon, 5-8 workers and as many settlers as you feel you can afford the production for. Be careful about colonizing the new continent too quickly before gettign to Communism because I have actually seen the number of turns left to a tech go up while overcolonizing the new world. Courthouses are very helpful in managing the cost as is a forbidden palace. However, If you have timed everything well you will be hitting Communism as you are starting to think about building those and won't need them. I find that 3-4 solid well placed cities are ideal on the new world until you hit state property at which point you have a green light to build as many cities as you want. I often find that I have settlers in place ready to found cities with an extensive road network just waiting for Communism and State Property in order to found the city.

If everything has gone well you should be back in the green at about 70-80% and be capable of colonizing the enitre new world very quickly. More importantly you now have access to nearly every possible resource in the game. Between you old world empire and your new world one you should have every available resource and in abundance. This allows you to grow to max size without having to worry about health or unhappiness. Imagine having a wide open space of land with no opponents, tons of resources, and plenty of resources. I felt like a kid in the candy sotre the first time I did it. Most of the time I end up with this continent uncontested well before 1800. Once I have that I can pretty much choose how I want to win; Space, Diplomatic, or conquest/domination. This extra land and production gives such a huge production boost that the computer has no hope of keeping up if you ar ahead or even preventing you form overtaking if you are behind. In my first game I had only 4 cities and was solidly in last place utnil I took the new continent and just saw my score skyrocket until I eventually won a conquest victory.

Good luck.
 
You can get conquest/domination victory in the old world before the age of astronomy, just check out some of the saves in the HOF and Game of the Month (Emperor and Monarch levels). Basically, the game regards earlier finishes with higher scores.
 

That is quite an advantage you're giving yourself. Sort of defeats the purpose of trying to beat Monarch.
 
Nothing wrong with starting with no barbs. Maybe once you feel confident with this strategy turn barbs on for an extra challenge (particularly in new world).
 
Well, Terra with no barbarians is easier than an avererage game, but I guess that's the point of this thread. My only suggestion is that you transport explorers on your caravels to map out the new world in advance of your galleons and settlers.
 
If you play with no barbs, you haven't beat Monarch, and shouldn't try to delude yourself that you have.
 
I recently played a Terra map with barbs turned on. By the time I got over there, not only was the continent infested with barbs, but they were grenadiers, macemen, and had built several size 14+ cities. They were even building wonders over there hehe. Turning off barbs pretty much makes the Terra map pointless to play.

Congrats on your monarch win though.
 
I do remember back in Civ III we had a similar case. People would play deity with space-race turned off ( and some other options the player didn't like), then they would pat themselves on the back on a great deity win, while the AI stupidly wasted all its resources on space parts that could never be used.
 
I recently played a Terra map with barbs turned on. By the time I got over there, not only was the continent infested with barbs, but they were grenadiers, macemen, and had built several size 14+ cities. They were even building wonders over there hehe. Turning off barbs pretty much makes the Terra map pointless to play.

Yup. I finally played with Terra maps over the past week. I'd only ever before played Continents, so I was used to barbs being gone around the time of longbowmen. First time I dropped a couple grenadiers and a settler on a bare patch of the "new world" I was pretty shocked when the native riflemen were greeting me.

Last game I was even attacked by a barb SOD that had 10 rifles and 7 grenadiers! Luckily I'd dropped this city with five grendadiers, five riflemen and a great artist culture bomb -- the immediate cultural defense from the GA saved my ass.

Incidently, my first ever Prince win was from this Terra game -- and my first ever domination win (Noble) was in a Terra. As long as you're first to the new world, I think Terra is pretty easy.
 
Why play a terra map without barbs? Even with barbs you can colonize it before the AIs even have astronomy if you prioritize it, it just seems pointlessly easy with no barbs at all.
 
Pantastic said:
Why play a terra map without barbs? Even with barbs you can colonize it before the AIs even have astronomy if you prioritize it, it just seems pointlessly easy with no barbs at all.

Heh, yeah, of all map scripts, that one seems the most ridiculous to turn Barbarians off on. But, No Barbarians is allowed by the HoF rules, and I think that's the justification most players use when turning them off.

Barbarians really should be a required part of HoF play. Ragaing Barbarians, not so much. Those are just a little extreme....okay, they're very extreme. The only time you ever need to play significant defense is with Raging Barbarians on. It's really a very different game with Raging Barbarians on.

I can understand why there is a No Barbarian option, but not why its use is allowed by HoF play.
 
Part of the fun of terra map is landing on the new world, not with explorers and settlers, but with galleons loaded with cavelry / riflemen .. tis better to conquer those size 10-15 barb cities than build your own up. Just make sure you bring enough troops to hold off the first waves of barbs - once you beat back a few barb assaults you will be free to move troops out to start conquering the rest, just a matter of getting rid of all those extra units the barbs have.
 
Nares said:
I can understand why there is a No Barbarian option, but not why its use is allowed by HoF play.

Wow, that's just funny. So HoF is entirely about picking proper starting conditions and milking, you don't even have to play a game where you need a military before 1000 bc or so.
 
I've found that Terra always ends up being effectively a Pangea map anyway, Astronomy is so far down the line that any cities established by that late date don't have a huge impact on the game.

If you like the "settle the new world" concept, play Sid Miers' Colonization, which does it much much better.
 
Terra is fun because of the race to conquer the Barbarian cities that dot the new world. I am currently playing a v1.61 Egypt, terra, prince (1st time), epic, large map, max civs (the idea was to fill up the old world in no time... I wanted more conquest and we were all jostling into each other early on). My last noble game was Terra as well, and those Native cities were nice additions to my empire.

Terra was like Pangaea with the opportunity to build a second time later in the game. (Haven't got to monarch yet, but I will start soon.)

edit - It was also my best win on Noble and the most fun with all those established barb cities.
 
no barbs on terra ? pfff... an empty continent... whereas you could have so much fun discovering real barbarian civ on *the new world*... anyway if you play only for scoring, thats a good solution ;)
 
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