1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Ultra Ultra Ultra Ultra Extreme Deity Challenge

Discussion in 'Civ4 - Strategy & Tips' started by DMOC, Aug 23, 2009.

  1. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    EDIT: See post 10 (the real save is on post 17)

    Hi folks. I've had this map for a while (actually, a little over a month) and have been consistently frustrated. ;) It's a map that is designed to be an [insert title here]. :) I have played this game out several times and ended up in defeat every time.

    Don't worry, this game doesn't start you with a crappy leader next to aggressive AI's. That gives the human no chance and I wouldn't be wasting a thread on that. What this game does is give the human a favorable situation in his/her continent, but with peaceful AI's on the other continent to ramp up the challenge. :goodjob: In fact, I even started 2 AI's next to each other (on your continent) that are worst enemies!!!! :) It's looking optimistic, isn't it?

    To make this "easy," I selected Huayna Capac as the leader. He's pretty awesome, isn't he? And check out your start!



    :eek: That's probably a hall of fame start right there! I even had the generosity to put ocean fish which is immune to barbarian galley attacks! And I start you on a plains hill. But play out the game ... just play it out. :lol:

    -------------------

    Here's how my most recent game went. After this game was played, I edited the map to make it easier on the human player. For instance, I inserted a gem resource near the start. I didn't have that in the game I'm about to show in spoilers.

    If you plan on playing, you might want to avoid the spoiler.

    Spoiler :

    That's an early Taj Mahal.


    Fast forward a few turns later, and I lose in 1490 AD.














    Wow, Tokugawa managed to be quite powerful in this game.

    1490 AD and Mansa can research Satellites. He would have launched in the early 1600s. He also built Apollo in 1420 AD.


    Good luck. :crazyeye:


    Some words of caution ...

    1. When I edited this map, I tried to make it as close to standard as possible, with exceptions near capital locations. This means that you should always see corn on grassland, wheat on plains, no mountains in a capital's starting cross, etc.
    2. I have modified the capital locations in order to suit the gameplay experience.
    3. You are industrious, but have no stone or marble around. This means you might want to avoid some early expensive wonders. However, don't hesitate to try and build one. In one attempt of mine, I built the Great Lighthouse and that helped me get about 250 beakers by 1 AD.
    4. (I recommend you build the Great Lighthouse.)
    5. Do not try to beeline to Aesthetics and build wonders unlocked by that technology. You will not succeed.
    6. When you meet the other AI's on the "techer's" continent, you will be extremely far behind. Don't get discouraged! I have inserted a ninth leader in the game who is isolated. Use that AI to help catch up in tech! The isolated AI should be worst enemies with some of the techer AI's due to the base peaceweight factor.
    7. Try to get a religion on your continent. It will be hard (but doable in my opinion).

    If this map proves to be too difficult, I will delete a few gold mines on the other continent. Also, I could make some immortal/emperor etc. saves.

    The save has been deleted, go to post 17.
     
  2. Dirk1302

    Dirk1302 Chieftain

    Joined:
    Oct 5, 2006
    Messages:
    3,578
    Location:
    Netherlands
    Can't play it before wednesday but i'll give it a go. It doesn't look that hard, in a random game i would have clicked this start away :lol:.
     
  3. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    Well, that's why I made the other continent quite ... abundant with resources. I think there's 12 gold resources. I might have missed one.

    Actually, the one weakness in the map is that once the superpower AI is defeated, you've probably got the game won. Hm ... probably should have given more land to the other AI's.
     
  4. VoiceOfUnreason

    VoiceOfUnreason Chieftain

    Joined:
    Dec 5, 2005
    Messages:
    3,663
    Not kidding about spoilers here....

    Spoiler This map is so schizophrenic :

    Persepolis, for example, is a sushi dream... but doesn't include clams. And it has one coastal tile in the fat cross with no resources. And the city is on a grassland hill?! why not drop it grassland rice - which would be in keeping with the food theme.

    A quick scan of the Mali lands shows the occasional desert hill gold, as though the creator was concerned about making the start too overpowering. It's also clear that the creator isn't too fond of maize. Or floodplains on gold mines.

    I'd have thought that Babylon would be part of the box.

     
  5. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    EDIT: VoU, some of your suggestions have been added in the latest save.


    Spoiler :
    Good observations. I was thinking about adding Babylon, but thought that the other AI's would be better techs.

    The thing about Darius' start ... he wastes half of the BC's building workboats for every one of his fish resources (except whales) which causes him to have 2 cities while everyone else has at least 4 (except for perhaps Gandhi). In my first attempt, he was actually the one who discovered Liberalism. In the second attempt, he was the most backwards. Hm ... it might have something to do with that barbarian city which blocked him in my game.

    :eek: A desert hill gold? I thought they were all plains hill gold. ;)
     
  6. Kwibuss

    Kwibuss Chieftain

    Joined:
    Aug 29, 2008
    Messages:
    209
    Location:
    The Netherlands
    Well i'm curious to see what our Deities will make of this :D
     
  7. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    My spoiler can give you a small portion of your needs. :D Although the map was harder back then.
     
  8. reverend oats

    reverend oats Chieftain

    Joined:
    Dec 18, 2007
    Messages:
    641
    Location:
    Uberwald
     
  9. Fluxx

    Fluxx Mr. Almost There

    Joined:
    Apr 21, 2009
    Messages:
    635
    no shortage of superlatives here.
     
  10. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    I'm going to post another one of my attempts at this game (the one in the first post is from a month ago). My parents are out of the house and I suddenly have free time! :eek:

    EDIT: I tested out the save and noticed a mistake. Several AI's know each other before the game starts, so I'm going to go in the WB file and change things.

    Do not play out the save in the first post! I am going to edit the save and insert the new one in the first post!
     
  11. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    Okay, something's not right here. I tried editing the world builder save file and suddenly the game won't recognize the file. :confused:

    If anyone's willing to help, the problem is that the isolated AI is already in contact with 2 AI's that he/she shouldn't be. I know I have to delete the "Contact With Team" function in the WB text file, but when I save, I can't open the new world builder file.
     
  12. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    DMOC, I've tried it, and it works fine. Did you accidentally delete a civ's contact with itself?

    Also, there is a forested coast tile up north - you might want to fix it. ;)
     
  13. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    No, I didn't delete the civ's contact with itself. ZPV if you could change the WB file and get it to work, that'd be great. :) (And delete the forested coast of course :lol: .)
     
  14. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    Here's the WB file. I'll have a run at the game once you've chosen a suitable RNG roll for the leaders etc.
    The forested coast is still there. Consider it an easter egg. :)
     

    Attached Files:

  15. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    RNG roll?

    Thanks btw.
     
  16. ZPV

    ZPV Short for ZPVCSPLFUIFDPEF

    Joined:
    Jan 16, 2008
    Messages:
    3,883
    Location:
    England
    When you generate the game from a WB file, the random parts of leaders personalities are chosen, well, randomly.
    (Like peace weight rand, etc. This could affect whether the two "worst enemies" really are annoyed with each other at 0 relations)
     
  17. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    Please use the following save if you're going to play this game out.

    By the way everyone, huts and random events are OFF this game. If huts were on that would just mean the techer AI's get yet another boost.

    Sorry for the confusion, everyone. This should be the last world builder modification necessary. :)

    By the way, in this following save, I fixed a problem with the other continent with the "mountain" blocking bug.
     

    Attached Files:

  18. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    New game with the new map. I rushed this but it's not bad. Up to 1 AD.

    Spoiler :


    Anyway, I settled in place, and teched Mining - Bronze Working while building a worker (a no-brainer decision).

    Overview.


    I block Sitting Bull by founding this city here. I had to start a settler right at size 2 but it's worth it. Our land is pretty nice. This will soon be a fantastic early production city.


    And then ... I unleashed my master plan. I researched Meditation - Priesthood - Writing so that I could try and build the Oracle! I was hoping to (a) found Confucianism, (b) stop one of the other AI's from getting a free tech, and (c) culturally pressure Sitting Bull's city.

    It worked, miraculously. I've seen Mansa get Confucianism in 2500 BC. :crazyeye: And look, Sitting Bull just founded a city right by my holy city! Get ready for a flip!


    Not only was Sitting Bull stupid enough to settle right by my holy city, but he also had the nerve to sneak a settler to the east of Tiwanaku and my capital! In other words, it was sandwiched by 2 of my cities!

    Well look what you did now SB!


    Unfortunately, not all was going well. Islam FIADL 1000 BC?!?!?!?!? :eek::eek::eek:



    1 AD was when I stopped. I'm producing a solid 216 beakers per turn and am researching Paper. With a tiny bit of luck, I can win Liberalism. I guess I should switch to Caste System ASAP to generate Great Scientists for Philosophy, Education, and Liberalism. Sitting Bull and Montezuma are in a war now. I'm not sure what I'll do ... maybe beeline Rifling and take over my continent, and then go overseas to attack the others.





    All right guys I gotta go and study now. I'll continue sometime later.
     
  19. CHEESE!

    CHEESE! ROCKETS GONNA GETCHA

    Joined:
    Aug 11, 2007
    Messages:
    2,210
    Location:
    In the Land where
    Dmoc:

    Spoiler :
    I'm no deity, but that is very nice play getting all the continent united under Confu. Have you built the Kong? What's it generating?
     
  20. DMOC

    DMOC Mathematician

    Joined:
    Aug 23, 2007
    Messages:
    5,592
    Spoiler :
    If our continent gets even one religion, it's likely that everyone will adopt it, since the continent with the peaceful leaders will grab all the other religions. And I do have the Kong (great prophet from the Oracle) and it's generating 11-12 gold per turn.
     

Share This Page