If Firaxis ever wants to expand on or improve DIPLOMACY in CIV4, there will and must happen in either of the three results as below:
1. They really made it, the A.I. is so intelligent, as wise as you and I. But this make the game no more a game, becuase the diplomacy play will be as abstract as real life. Aren't we play game just to escape from the real-life-kind of problem and solution?
2. They manage to improve the A.I. to an average intelligent level. But this make those diplomacy-die-hard players (who want it as real as possible, as complicated as possible) still NOT HAPPY becuase it is still far from what they want. On the other hand, for those who already find diplomacy in Civ3 is so frustrating (stupid interface, A.I. activities unpreditable and can't be controlled an so on), this improvement will totally wipe their interest in the game.
3. They still fail to improve the DIPLOMACY or even make it worse. The A.I. is still as (or more) stupid, the interface is still that lousy. This means EVERYBODY not happy!
So, why put effort in DIPLOMACY? Why not just remove it?
Make a game named "Sid Meier's The Great Diplomacy" which is diplomacy centric. No real war (and thus no units), no explore (and thus no map), no building (and thus no city), no micro mantainance (and thus no sweat), everybody just sit down and TALK everthing OUT. I am sure they are still a good number of fans will buy this type of game.
1. They really made it, the A.I. is so intelligent, as wise as you and I. But this make the game no more a game, becuase the diplomacy play will be as abstract as real life. Aren't we play game just to escape from the real-life-kind of problem and solution?
2. They manage to improve the A.I. to an average intelligent level. But this make those diplomacy-die-hard players (who want it as real as possible, as complicated as possible) still NOT HAPPY becuase it is still far from what they want. On the other hand, for those who already find diplomacy in Civ3 is so frustrating (stupid interface, A.I. activities unpreditable and can't be controlled an so on), this improvement will totally wipe their interest in the game.
3. They still fail to improve the DIPLOMACY or even make it worse. The A.I. is still as (or more) stupid, the interface is still that lousy. This means EVERYBODY not happy!
So, why put effort in DIPLOMACY? Why not just remove it?
Make a game named "Sid Meier's The Great Diplomacy" which is diplomacy centric. No real war (and thus no units), no explore (and thus no map), no building (and thus no city), no micro mantainance (and thus no sweat), everybody just sit down and TALK everthing OUT. I am sure they are still a good number of fans will buy this type of game.