Vernacular
Chieftain
- Joined
- Jan 24, 2009
- Messages
- 26
Link to Download
Uses Fall from Heaven's final version
Settings
Normal Speed
No Settlers
Permanent Alliances
Living World
No World Spells
Screenshots
There are 7 playable civilizations, 2 non-playable major civilizations, and 6 non-playable minor civilizations. Each of the starting positions is designed in a way that is not necessarily traditionally balanced but encourages replayability and roleplaying. When I made the map I intended for each of the playable factions to be focused on achieving specific goals:
Arendel Phaedra's Summer Court:
- Conquer the Holy Country
- Either defeat or make Faeryl Viconia your vassal
Amelanchier's Thicket Watch:
- Defend Umbrawood border from orcish incursions
- Secure strategic metals for yourself and your Ljosalfar allies
- Optionally do not conquer and cities outside of Umbrawood
Thessa's Dendrom:
- Make the city of Dendrom into a center of science and magic
- Protect Umbrawood from the witch cults in the East
Faeryl Viconia's Winter Court
- Liberate Esus' holy city from the Countess
- Destroy the Summer Court
- Either eliminate or make all the major elven factions your vassals
Falamar's Paradera:
-Secure trading posts along the Umbrawood coast
-Defeat Acheron and capture his horde
Gosea's Heralds of the Apocalypse:
- Capture all the mana sources in Witchwood (the eastern half of the map)
- Summon the Infernals and turn the elven forests into a wasteland
Hafgan the Purger's Burning Horde
- Unite the Orcish and Goblin factions by force
- Raze the three ancient elven capitals (Evermore, Yonna, and Thariss)
Uses Fall from Heaven's final version
Settings
Normal Speed
No Settlers
Permanent Alliances
Living World
No World Spells
Screenshots
There are 7 playable civilizations, 2 non-playable major civilizations, and 6 non-playable minor civilizations. Each of the starting positions is designed in a way that is not necessarily traditionally balanced but encourages replayability and roleplaying. When I made the map I intended for each of the playable factions to be focused on achieving specific goals:
Arendel Phaedra's Summer Court:
- Conquer the Holy Country
- Either defeat or make Faeryl Viconia your vassal
Amelanchier's Thicket Watch:
- Defend Umbrawood border from orcish incursions
- Secure strategic metals for yourself and your Ljosalfar allies
- Optionally do not conquer and cities outside of Umbrawood
Thessa's Dendrom:
- Make the city of Dendrom into a center of science and magic
- Protect Umbrawood from the witch cults in the East
Faeryl Viconia's Winter Court
- Liberate Esus' holy city from the Countess
- Destroy the Summer Court
- Either eliminate or make all the major elven factions your vassals
Falamar's Paradera:
-Secure trading posts along the Umbrawood coast
-Defeat Acheron and capture his horde
Gosea's Heralds of the Apocalypse:
- Capture all the mana sources in Witchwood (the eastern half of the map)
- Summon the Infernals and turn the elven forests into a wasteland
Hafgan the Purger's Burning Horde
- Unite the Orcish and Goblin factions by force
- Raze the three ancient elven capitals (Evermore, Yonna, and Thariss)