Umbrella term for luxuries in XML code?

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Chieftain
Joined
Sep 8, 2015
Messages
62
Location
Southern California
I'm trying to make a civilization where it has a unique trait that each luxury tile has an additional yield of 1 science. However I'm having issues finding what luxuries as a whole are referred to as. I can find their IDs and such just fine, but I can't find the term that refers to all luxury tiles.
 
<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType>
 
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