Kordanor
Warlord
- Joined
- Sep 4, 2010
- Messages
- 210
Heya,
well, in MrGameTheorys thread someone wrote a bit about the happiness formular. Unfortunately this thread got deleted and as I could not find this forumar anywhere, I'd like to ask here and put everything together we know about happiness to also show newcomers the full picture.
Happiness is Global now.
As far as I heared there are 3 states of it? Like Happy, unhappy and very unhappy. Happiness is also contributing towards the next golden age.
Unhappy will start decreasing your growth rate
Very Unhappy, cities stop growing altogether and can no longer produce Settlers, and military units receive a combat penalty. (Only known example had "very unhappy" at -10 happiness). keeps your cities from growing (from http://well-of-souls.com/civ/civ5_cities.html)
Increasing Happiness:
Now as far as I remember the base happiness is assumed to be 5 or 6.
Luxury resources appear to provide +5 Happiness (to the whole empire). More than one deposit of the same resource has no additional benefit, but can be traded to other civilizations as in Civ IV. (from http://well-of-souls.com/civ/civ5_cities.html)
You can build buildings and wonders to increase it.
Some social policies will increase them
Unhappiness Formula:
Unhappiness = Number of Cities*2 + Population + Malus for Annexed Cities* + Malus for Puppet States**
*you can decrease (or even get rid?) of this malus by building a courthouse which you can build with mathematics
**Malus for puppet states are not as high as it is from annexed cities, therefore before having mathematics it does make sence to make a puppet state instead of annexing a city in order to annex it later on when you can build a court house
(I have no Idea how high the mali are or by how much they can be reduced)
Ideas which were already mentioned to deal with unhappiness might be to build very small cities which craft "happiness buildings" in order to provide brigger cities which can use the additional population more effectively. However additional cities mean that you need more culture for new social policies and more great people points for gp. So it's hard to say what will make sense here as long as we don't have detailed numbers.
Important! This is what I remember, but I am not sure in any way. If anything is different, or you got a overview about this, please tell me.
well, in MrGameTheorys thread someone wrote a bit about the happiness formular. Unfortunately this thread got deleted and as I could not find this forumar anywhere, I'd like to ask here and put everything together we know about happiness to also show newcomers the full picture.
Happiness is Global now.
As far as I heared there are 3 states of it? Like Happy, unhappy and very unhappy. Happiness is also contributing towards the next golden age.
Unhappy will start decreasing your growth rate
Very Unhappy, cities stop growing altogether and can no longer produce Settlers, and military units receive a combat penalty. (Only known example had "very unhappy" at -10 happiness). keeps your cities from growing (from http://well-of-souls.com/civ/civ5_cities.html)
Increasing Happiness:
Now as far as I remember the base happiness is assumed to be 5 or 6.
Luxury resources appear to provide +5 Happiness (to the whole empire). More than one deposit of the same resource has no additional benefit, but can be traded to other civilizations as in Civ IV. (from http://well-of-souls.com/civ/civ5_cities.html)
You can build buildings and wonders to increase it.
Some social policies will increase them
Unhappiness Formula:
Unhappiness = Number of Cities*2 + Population + Malus for Annexed Cities* + Malus for Puppet States**
*you can decrease (or even get rid?) of this malus by building a courthouse which you can build with mathematics
**Malus for puppet states are not as high as it is from annexed cities, therefore before having mathematics it does make sence to make a puppet state instead of annexing a city in order to annex it later on when you can build a court house
(I have no Idea how high the mali are or by how much they can be reduced)
Ideas which were already mentioned to deal with unhappiness might be to build very small cities which craft "happiness buildings" in order to provide brigger cities which can use the additional population more effectively. However additional cities mean that you need more culture for new social policies and more great people points for gp. So it's hard to say what will make sense here as long as we don't have detailed numbers.
Important! This is what I remember, but I am not sure in any way. If anything is different, or you got a overview about this, please tell me.