So there has been an active discussion on UN victory and its apparent ease in several threads. This one I participated in has a lot of the same ideas I want to propose
http://forums.civfanatics.com/showthread.php?t=501433
The Issues (as I see it)
Some proposed changes
Additions (8/05)
Further delegate proposals for UN victory
More World Congress/UN Shenanigans
http://forums.civfanatics.com/showthread.php?t=501433
The Issues (as I see it)
- Same issue as in vanilla/G&K with regards to gold spamming city states to gain majority vote; City States have too much influence.
- Diplomatic victory arrives too early relative to other victory conditions
- AI all vote for themselves with the exception of the Liberation, therefore the only thing that matters is getting the most votes by yourself
Some proposed changes
- Reduce city state delegates to 1 for UN ; and or lag eligible votes of a City State by 1 voting cycle so rush buying allegiances will not be as bad
- Globalization Tech required for UN Victory; I have won without it which seems odd.
- Grant Globalization tech bonus to ALL civs; give researcher of Tech 2-3 delegate bonus for UN votes and double that amount 4~6 delegates for proposals
- Increase victory threshold by 1 delegate per map size increase ( so +4 on standard).
- Allow Civs to increase delegate count through social policy (+1 delegate for finishing a complete tree) and wonders (new national wonder that increase delegates? see 8/05 update)
- As Civs will currently only vote for themselves for UN; allow vote splitting.
After UN vote occurs; Top 2 Civs will be listed and a run-off is conducted. - Civs who the leaders have influential culture will grant 25% of their delegates; another 25% if ideology is shared. If there is a tie for vote splitting conditions (ie: Both Civs in the running have influential culture to the same Civ and shares the same ideology) then the alloted votes that would normally go to 1 Civ will be split to both Civs; If vote is odd and can't be split evenly fractions is always rounded down. ie: 3 votes to split. Each Civ will get 1 each. 3rd delegate is used to voted for themselves.
Additions (8/05)
Further delegate proposals for UN victory
- Add additional Spy/Diplomat at the Renaissance; So all civs get 2 instead of 1 to start
- Ideology wonders may also add extra delegates from the Ideology wonders (1 from Statue of Liberty; 1 from Kremlin; 1 from Prora)
- Other wonders they could also grant delegates - probably 1 delegate per (Eiffel Tower ; Cristo Redentor; Sydney Opera House ; Broadway)
- Add Utopia Project (placeholder wonder) - built only if players had build all other national wonders (3 delegates) Note: Anyone have a good International instituion they could suggest for this? Should ideally be an institution hosted by 'small but influential' country; This will be a tall-focused wonder though wide empires could still build it.
- New UN proposal: The peace prize - Only Civs with Warmonger Minor or below are eligible; Winner gets 3 delegates; Runner up 2 delegates; rest 1 delegate ;
This proposal cannot be defeated but the proposal can be vetoed (see below)
More World Congress/UN Shenanigans
- The Veto: Host & Runner's up may exercise a Veto on a passed resolution ; Major diplomatic/opinion modifiers; Veto may not be overriden, but the Civ that proposed the vetoed proposal may call for a 'up and down vote' where Civs will vote Yea/Nay on Veto. Vote buying possible, but if Nay is majority; it will lead to immediate denouncements by all the Civs that voted Nay.
- Cease-fire Resolution: In cases where two city states start fighting each other, which can sometimes just go on forever, proposal may be put forth for a peaceful resolution.
AI may see it in their interest to keep city states fighting (lower troop levels before their invasion) and may actively oppose it. If the two city states have two different masters; diplomatic considerations will trump all. in example, if the Civ proposing the cease-fire is considered guarded or worse; AI will actively oppose the resolution
Most Civs will have little interest in city states they are not allied/friendly to and will usually have a very weak yea/nay on this resolution, meaning vote buying and cajoling is key. Otherwise they will place their votes elsewhere and the only one voting against your proposal could very well be your geopolitical foe.