unavailable island resources

Niceboat

Chieftain
Joined
Feb 6, 2012
Messages
51
Location
Shanghai China
This is a long-standing problem .The island resources can't be used.

For example,there are two alcohol resources:
1-3.jpg


But in fact,you only control a resources.
2-2.jpg



The same situation:
3-1.jpg


4.jpg


5.jpg


5-1.jpg

(All right, whale is occupied.)


I suggest it should be ...

8.jpg




This problem deeply affects the layout of our cities. Some areas seems very nice but on the contrary...


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Mention in passing:
7.jpg



This city is blocked by mountains.
This gold can be owned though it isn't linked to any city. Why?
Because of the river. :D
 
If you build a fort on island resources, you'll be able to control them. Forts act as cities in terms of resource access.
 
Or if you connect the resource to a fort, like I'm always doing on Crete, build up the winery, then to the eastern tile build a fort and connect them with roads.
 
The 'trick' with building a fort only works satisfactory on islands more than 1 tile in size.
Why? While the fort + road may give you the resource you do not get the bonus of it being worked, in several cases that makes the city location much less appealing or borderline pointless(e.g. Hawaii).
I personally won't settle Hawaii with America again, nor the Caribbean islands ;)

Just a sidenote, the fort itself doesn't even have to be in your cultural borders , you'd get the wine even if your culture doesn't fully cover Crete.
 
The 'trick' with building a fort only works satisfactory on islands more than 1 tile in size.
Why? While the fort + road may give you the resource you do not get the bonus of it being worked, in several cases that makes the city location much less appealing or borderline pointless(e.g. Hawaii).
I personally won't settle Hawaii with America again, nor the Caribbean islands ;)

Just a sidenote, the fort itself doesn't even have to be in your cultural borders , you'd get the wine even if your culture doesn't fully cover Crete.

:goodjob: Thanks four your explaination although I knew that.
 
The 'trick' with building a fort only works satisfactory on islands more than 1 tile in size.
Why? While the fort + road may give you the resource you do not get the bonus of it being worked, in several cases that makes the city location much less appealing or borderline pointless(e.g. Hawaii).
I personally won't settle Hawaii with America again, nor the Caribbean islands ;)

Just a sidenote, the fort itself doesn't even have to be in your cultural borders , you'd get the wine even if your culture doesn't fully cover Crete.

But this is not without meaning.According to Leo's comments,I believe I will have an inspiration to him.It is of no significance that some terrains are added and changed.
 
I like your suggested changes to the Hawaiian map, though I will also say that we could easily put one of the resources (the sugar?) on Oahu now that you get the full effect of resources with a city. I would suggest a slight change, either moving the peak 1 tile NE or the sugar hill 1 tile S, since Hawaii is oriented slightly more EW than NS, but otherwise it looks good to me. The Caribbean doesn't worry me so much if only because all the civs likely to control it have Trading Companies, so the costs and benefits of a fort vs. a a plantation is actually a somewhat interesting decision. Honestly, the big deal is Cyprus. It's just sad in its current state.
 
It's hard to port the "connects resources" feature of forts to mines/plantations without allowing units to enter them etc. And I won't connect separate islands on the map.
 
Wouldn't it be possible to have some road-like improvement buildable on coast by workboats? Something like C2Cs tunnels but without the ability of land units to use those?
 
It's hard to port the "connects resources" feature of forts to mines/plantations without allowing units to enter them etc. And I won't connect separate islands on the map.

The biggest distances between the islands is eighty miles, less than a tile, and the diagonal gives the appearance they are separate like Sicily and Naples or Labrador and Newfoundland.


Wouldn't it be possible to have some road-like improvement buildable on coast by workboats? Something like C2Cs tunnels but without the ability of land units to use those?
ships actually get a speed bonus from roads, but you don't normally notice because there isn't much they can use. Try it in WB.
 
And I won't connect separate islands on the map.

:confused:

A summary look at the map reveals Sicily connected to Italy, Java and Bali merged into one, Newfoundland connected to Labrador, Hainan connected to China, Vancouver connected to British Colombia, the North and South Islands of New Zealand merged into one, Tierra del Fuego connected to South America, and most amazingly, the Philippines and Japan each merged into one giant island. It seems to me that the default map assumption is that islands which are close to one another and more or less share cultures may as well be connected. I don't see why Hawaii should be treated any differently, especially since not doing so considerably reduces the usefulness of territory that is already marginal.
 
:confused:

A summary look at the map reveals Sicily connected to Italy, Java and Bali merged into one, Newfoundland connected to Labrador, Hainan connected to China, Vancouver connected to British Colombia, the North and South Islands of New Zealand merged into one, Tierra del Fuego connected to South America, and most amazingly, the Philippines and Japan each merged into one giant island. It seems to me that the default map assumption is that islands which are close to one another and more or less share cultures may as well be connected. I don't see why Hawaii should be treated any differently, especially since not doing so considerably reduces the usefulness of territory that is already marginal.
Japan and the Philippines aren't the same or connected on the map. Sorry to completely sidetrack your point, but that seemed important to me.
 
Japan and the Philippines aren't the same or connected on the map. Sorry to completely sidetrack your point, but that seemed important to me.

No, Caesar Augustus is correct.

Mindanao, Visayas, Luzon among the other countless islands are merged into one island in DoC/RFC.

Likewise, Honshu, Kyushu, Shikoku & Hokkaido are merged into one landmass.
 
Japan and the Philippines aren't the same or connected on the map. Sorry to completely sidetrack your point, but that seemed important to me.

Which is why I said that they were EACH connected into one mass. Do you really think a person who can pick out Bali, Tierra del Fuego, and Hainan on the map doesn't know the difference between Japan and the Philippines?
 
:confused:

A summary look at the map reveals Sicily connected to Italy, Java and Bali merged into one, Newfoundland connected to Labrador, Hainan connected to China, Vancouver connected to British Colombia, the North and South Islands of New Zealand merged into one, Tierra del Fuego connected to South America, and most amazingly, the Philippines and Japan each merged into one giant island. It seems to me that the default map assumption is that islands which are close to one another and more or less share cultures may as well be connected. I don't see why Hawaii should be treated any differently, especially since not doing so considerably reduces the usefulness of territory that is already marginal.

You said I want to say:goodjob::cool:
 
No, Caesar Augustus is correct.

Mindanao, Visayas, Luzon among the other countless islands are merged into one island in DoC/RFC.

Likewise, Honshu, Kyushu, Shikoku & Hokkaido are merged into one landmass.

So...Could you please connect ... a bit small islands, Leo ? There's no need to clinge to outdated customs ,isn't it ? :lol: Although the RFC map is adjusted:crazyeye:
:king:My countrymen once said to me ," Oh~ Manchuria was stolen.Oh~ Tibet was stolen. Oh~ central China was laterally compressed...Justice lie ah!!!":(*^__^*) only a Joke :crazyeye:

Playability is first. Authenticity is ^_^... And you are the god of the game.
 
RFC on the GEM map is a pipedream unfortunately.

I love the Giant Earth Map, and there is a lot of potential in it because the map is so accurate, it's just incredibly daunting and everyone who's tried it has pretty much abandoned it.
 
So...Could you please connect ... a bit small islands, Leo ? There's no need to clinge to outdated customs ,isn't it ? :lol: Although the RFC map is adjusted:crazyeye:
:king:My countrymen once said to me ," Oh~ Manchuria was stolen.Oh~ Tibet was stolen. Oh~ central China was laterally compressed...Justice lie ah!!!":(*^__^*) only a Joke :crazyeye:

Playability is first. Authenticity is ^_^... And you are the god of the game.

Too bad Leo is not open minded as such a reasonalbe advice is easily turned down by "I will not consider it". At least he'd give a reasonable explanation why he does not, by the way, Chinese geography in DOC sucks just as it did in RFC for few of the cities is in real location.
 
Too bad Leo is not open minded as such a reasonalbe advice is easily turned down by "I will not consider it". At least he'd give a reasonable explanation why he does not, by the way, Chinese geography in DOC sucks just as it did in RFC for few of the cities is in real location.

If Leoreth would give a plot's name to the most geographically accurate city instead of the most important city in the region, then you would get complaints why some important cities never show up on the map.
 
Forgive my bad english :blush:

I support what Niceboat saying in the 16L. Always, when i playing the DOC, while seeing the China's area, i felt not very well for many area were seperated.Our sweet country isn't what it looks like this time. Can this be changed?
Also, the resources in the single island is what i always worried about---they are too hard to use---fort isn't usually useful. Could Leo change the map a little?
Whatever I admit Niceboat said on 16L: Leo, you are the god of the game. Everything depends on you.
 
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