Underdevelopped Civs?

I like the dural as a seperate civ.

They're good. Grigori are neutral isolationists.

I don't think any civs should be merged at all. just improve those which need it.

Yet, instead of having improved some of the existing civs, more civs were added (like the lizardmen, dural, etc).
 
I'll be trying to push the Mechanos into Fall Flat, so we can see how that goes and then see if Vehem wants to roll them into Fall Further.

The Dural seem a bit flavor-weak, but I've seen them played VERY well by players. They don't have any major weaknesses. If you have any ideas you want to try with any of the existing races feel free to drop them into Fall Flat's thread and I'll consider them.

The Grigori are going to get the GP spawning separated from Adventurer spawning in Flat. I just have to sit down and do it :D
 
I wonder... would it be possible to make it so that, instead of increasing the GPP cap each time you get any Great Person, how about you just get a reduced rate for the type that you pick up.
For example, let's say every time you get a Great Engineer, you would get half as many GPP for engineers from then on, without affecting the other types. That way you wouldn't have to worry as much about getting a "junk" Great Person since only one type of great person would be affected. It would make it easier to have GPP-type unique units and also encourage diversifying your specialists in each city instead of having a one filled with priests and another full of sages.
 
Interesting concept, MrUnderhill.

The way I changed GP in my mod is overall GP cap increases and such are doubled, but the GP cap decreases slowly every turn. This doesn't affect the kind of GP generated, but it does keep the GP coming in late game, isntead of drying up.
 
What I have to say about the Dural...HUH what am I doing here...oh yeah...the Dural. What were you saying about them again?

After a healthy 8 hours of sleep I am ready to give my opinion. I never played this civ until recently *yawn* and I love FF (i have not played FFH2 since I found FF).

They are not at all interesting on the face.

Sorry, I have nothing constructive to say.

BTW Xienwolf I take back all I said about Bannor guardsman promo (+3 defense really makes a difference.)
 
I just gotta say, the Mechanos, with how they use Mana Nodes, is awesome! I'd enjoy having that sort of civ in base FF.

So, um... rock on, Iceciro! :goodjob:
 
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