Adreno
Chieftain
- Joined
- Nov 29, 2002
- Messages
- 81
I'm looking for some insights into getting smooth games in a game as buggy as CIV. Particularly, who is a good host?
Here are my observations on how MP works:
- The fewer players in game, the smoother it works.
- Whenever there is a steam update, the game crashes for at least 1 player
- Sometimes when 2 players don't see each other in the game lobby (no ping, don't see their messages in chat, etc) the problem is fixed when both players resteam. This is the only issue I've seen resolved by resteaming.
- Packetloss (from a bad connection) may cause the game to get stuck/resync
- Sometimes you have to reload the turn BEFORE the game gets stuck, or the problem persists.
- Whenever you reload a turn, the turn number is calculated incorrectly. Basicly, every reload causes turn number to drop -1
- When I host a game the time between turns gets really large. I would think this is because my PC is a few years old, but it could also be my crappy ADSL connection.
- Connection seems to be the bottleneck regardless of who hosts. If a ping between any 2 players is above 200ms you can feel it, 350ms is pretty bad but somewhat playable, above 500ms is unplayable.
Here are my observations on how MP works:
- The fewer players in game, the smoother it works.
- Whenever there is a steam update, the game crashes for at least 1 player
- Sometimes when 2 players don't see each other in the game lobby (no ping, don't see their messages in chat, etc) the problem is fixed when both players resteam. This is the only issue I've seen resolved by resteaming.
- Packetloss (from a bad connection) may cause the game to get stuck/resync
- Sometimes you have to reload the turn BEFORE the game gets stuck, or the problem persists.
- Whenever you reload a turn, the turn number is calculated incorrectly. Basicly, every reload causes turn number to drop -1
- When I host a game the time between turns gets really large. I would think this is because my PC is a few years old, but it could also be my crappy ADSL connection.
- Connection seems to be the bottleneck regardless of who hosts. If a ping between any 2 players is above 200ms you can feel it, 350ms is pretty bad but somewhat playable, above 500ms is unplayable.