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Unemployed citizens no longer treated as specialists

Itstrucktwice

Chieftain
Joined
Jun 8, 2012
Messages
33
As it should be. Being unemployed doesn't make you a specialist =p.

A specialist at eating doritos maybe.
 

machival

Chieftain
Joined
Jun 23, 2012
Messages
41
Started a Korea Game - unemployed citizens no longer get +2 science from the UA ...

Hi. I made an account just to post this because I was just playing and found out that Korea seems bugged.

For me, no specialists give +2 extra science. I was looking if others had encountered this and found this topic.
 

bhavv

Glorious World Dictator
Joined
Jun 13, 2006
Messages
7,358
Oooooh, thats bad if no specialists are giving +2 science!

I'll be playing the new Civs and England first though, so hopefully by the time I play Sejong again this will get fixed.
 

Alrin Kharr

Warlord
Joined
Jan 17, 2009
Messages
135
When I played a game as Korea the other day, I noticed this as well; the city screen does not show the +2 beaker bonus next to each kind of specialist. However, if you look at your total science output, you can see that you are still getting those extra beakers; at least, I was.
 

GAGA Extrem

Emperor
Joined
Dec 24, 2008
Messages
1,589
I can confirm this:
The science bonus is not displayed, but it is added accordingly.
:)
 

gunter

King
Joined
Oct 16, 2002
Messages
790
I really hope the science output will remain for Korea because otherwise Korean within Civ G+K will become dead meat and therefore a useless civ to pickup.
 

machival

Chieftain
Joined
Jun 23, 2012
Messages
41
If it's only a display issue, things are ok as far as I'm concerned. That's good news.

In my opinion as long as unemployed citizens produce something, (ironically, production, get it?) they should be treated as specialists. Though, for balance reasons I'd restrict unemployed citizens to only +1 science for Korea.
 
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