Minor Annoyance
Deity
While spying on Egypt's capital I saw how their citizens were working and there were unemployed citizens while there were still open specialist slots. Obviously a poor use of them.
The AI often seems to overlook specialists. Once I noticed I was producing the same amount of
whether I set a city to default or
focus but default was getting slightly more
with default. Everything else was the same as well. So I looked at what the difference was. Under
focus the city was working two tiles that produced one
and one
each. Under default it was working a tile with two
and one
and running one merchant specialist. So I was also getting merchant GPPs.
A similar thing happened when I had a city on
focus while having the civil society policy. Having the focus be on
actually produced the LEAST amount of
. Under
focus for some reason it insisted on working tiles that produced 1 or 0
, including dessert trade posts. Every other focus would use specialists which cost only 1
per citizen because of civil society. It seems like it is only programed to use tiles under
focus because that is the only place to get food but not looking at the end result.
That may be the problem in general. It's placing citizens on the highest yield tiles one at a time until there are no good ones left and then using the bad ones regardless, instead of looking at the end result.
The AI often seems to overlook specialists. Once I noticed I was producing the same amount of








A similar thing happened when I had a city on







That may be the problem in general. It's placing citizens on the highest yield tiles one at a time until there are no good ones left and then using the bad ones regardless, instead of looking at the end result.