Unemployment + poor focus choices

Joined
Jun 27, 2007
Messages
2,248
Location
Hamilton, Ontario
While spying on Egypt's capital I saw how their citizens were working and there were unemployed citizens while there were still open specialist slots. Obviously a poor use of them.

The AI often seems to overlook specialists. Once I noticed I was producing the same amount of :c5gold: whether I set a city to default or :c5gold: focus but default was getting slightly more :c5production: with default. Everything else was the same as well. So I looked at what the difference was. Under :c5gold: focus the city was working two tiles that produced one :c5food: and one :c5gold: each. Under default it was working a tile with two :c5food: and one :c5production: and running one merchant specialist. So I was also getting merchant GPPs.

A similar thing happened when I had a city on :c5food: focus while having the civil society policy. Having the focus be on :c5food: actually produced the LEAST amount of :c5food:. Under :c5food: focus for some reason it insisted on working tiles that produced 1 or 0 :c5food:, including dessert trade posts. Every other focus would use specialists which cost only 1 :c5food: per citizen because of civil society. It seems like it is only programed to use tiles under :c5food: focus because that is the only place to get food but not looking at the end result.

That may be the problem in general. It's placing citizens on the highest yield tiles one at a time until there are no good ones left and then using the bad ones regardless, instead of looking at the end result.
 
I think when you look at AI cities the specialist slots never light up even though they are working some. You can tell if specialists are actually being worked by hovering over the Great People bars to see the points per turn. In your example the city is working 21 tiles with 3 unemployed citizens, but the population of the city is 37. So the city is working 13 specialist slots, which is likely all of them.

But I do agree that the city focus options are weak...micromanaging citizens is a must for me.
 
Since the last vanilla patch, the city governor will sometimes choose a tile with less hammers when my city grows even though the focus is on production.
 
I think when you look at AI cities the specialist slots never light up even though they are working some. You can tell if specialists are actually being worked by hovering over the Great People bars to see the points per turn. In your example the city is working 21 tiles with 3 unemployed citizens, but the population of the city is 37. So the city is working 13 specialist slots, which is likely all of them.

But I do agree that the city focus options are weak...micromanaging citizens is a must for me.

Yeah, I had considered that maybe the AI only assigns specialists during it's turn and seeing it between turns I can't see what they're doing.

I thought there was another bug where I had unemployed citizens but it was just because I had hammer focus and there were no tiles or specialist left so unemployed citizens with there +1 :c5production: was what it did. I guess I can't complain. It gave me what I asked for, it just didn't know that I wouldn't consider taking 2 :c5food: for 1 :c5production: a good trade when I could get more of something else.
 
I think when you look at AI cities the specialist slots never light up even though they are working some.
I just confirmed that even your own puppet cities don't show the specialist they're using when you look at them. I did add up the population of Egypt's capital and it does add up to them using all the specialist slots. Not a big deal but they should fix that to avoid confusion so we can complain about the other AI problems

A save of this would be helpful.

Done. Birka is set to food focus and is using desert tiles. Set it to any other focus (except faith) and it produces more extra food by using specialists.
 
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