Deathgoroth
Chieftain
Civ4 should reflect real world problems, and be otherwise more sophisticated.
If you produce a certain amount of wealth (in city production) there should be increased UNEMPLOYMENT. In Civ4 terms, unemployment would be represented by a kind of spesialst that do nothing (e.g. not increasing luxury, science, tax), and also counts as one unhappy citizen. This specialist can not be happy due to luxuries and cathedrals. Unemployment will decrease when there are more building going on in your cities.
A crack on the stock exchange should also lead to unemployment. Extensive trade with other nations decrease unemployment (except if you buy goods you already have), but if these nations are struck by calamities, war or disasters, unemloyment could again increase in your own country.
If this is implemented in Civ4, it would be much more interesting, and there will be incredible good lessons to learn from it before Civ5.
If you produce a certain amount of wealth (in city production) there should be increased UNEMPLOYMENT. In Civ4 terms, unemployment would be represented by a kind of spesialst that do nothing (e.g. not increasing luxury, science, tax), and also counts as one unhappy citizen. This specialist can not be happy due to luxuries and cathedrals. Unemployment will decrease when there are more building going on in your cities.
A crack on the stock exchange should also lead to unemployment. Extensive trade with other nations decrease unemployment (except if you buy goods you already have), but if these nations are struck by calamities, war or disasters, unemloyment could again increase in your own country.
If this is implemented in Civ4, it would be much more interesting, and there will be incredible good lessons to learn from it before Civ5.