eternalblue
Chieftain
- Joined
- Apr 4, 2013
- Messages
- 98
Hello fanatics,
I wanted to open a new thread, this time to talk about the late part experiences of CIV VI R&F. At the beggining when I start a CIV VI game I enjoy very much the first part: exploring the map, planning (wich city will be specialized in what..., what part to explore, deffending of barbarians, etc), the type of victory that I want to focus my civilization (going to a cultural, sicience, regligious or military), enjoying the tech tree and the civics tree, having contact with lots of barbarians and the first civs meeting, doing some trade, my first religion (if it's the case) etc. I like very much to feel the challenge, that I have in count the influence of the every era score in the ancient and classical part of the game, because I love to have a good start and, even if I'll fall in a dark age then just to work hard for a heroic age.
All those parts that I mentioned are making me to get very involved in the game having fun and a good experience, but after the renaissance era, I feel that the game is lowering its standards and without offering that "surprise" feel of doing something that actualy couts. After playing several games, I just notice the "snowball effect", that is unenjoyable not just because is there, but just because the late game is lacking in content, and I feel a boring repetition procees to finish the game in the fastest way possible. The lack of units types in the late game, the automated process of the cities (producing buildings just to see them there, because your city have all that it needs from the buildings of the previous eras), and the lack of exploration is just one of the parts that for me makes the game not so interesting in the late eras. In addition the "state of emergency" is just bad implemented in the game (just to have a game mechanic with the pretext to "unite the civs" and no other good idea is just bland), the governors are too overpowered ("fee loyalty + social policy" moving from city to city), and the great difference between techs and years (in 1820 I had modern era technology and units on the standard game pace, the AI with ancient walls and bowman). I just produce , produce for the sake of production because every part of the city have all that it needs, build new trade route, build, and thats all the city management... In the combat part I just stack 3 artilery units with a drone, 3 tanks units with the best promotion and a helicopter that moves fast on tiles, and I can destroy everything on the map taking minimal damage. And of course, if you can control half of the map in the industrial era you will just crush the AI in culture and religion because of the archeological sites that are abundand on the map, the culture that generates from all your cities with lots of great person points per turn, and the religion if you just buy temples in all the cities, monasteries or whatever to just produce and spread even more the religion with your apostoles.
So to conclude my opinion, you can just have all the victories asigned without much challenge, repeating a process again and again that it's not giving after the renaissance era satisfaction or new experiences with a fresh aproach, and after entering in the industrial era the game just tells you "finish me!!!".
For this reason I would like to see your opinions here about this late part of the game, and what do you think will be the necessary ways to improve the gameplay that finally can change the boring part after the renaissance era?
Thank you.
I wanted to open a new thread, this time to talk about the late part experiences of CIV VI R&F. At the beggining when I start a CIV VI game I enjoy very much the first part: exploring the map, planning (wich city will be specialized in what..., what part to explore, deffending of barbarians, etc), the type of victory that I want to focus my civilization (going to a cultural, sicience, regligious or military), enjoying the tech tree and the civics tree, having contact with lots of barbarians and the first civs meeting, doing some trade, my first religion (if it's the case) etc. I like very much to feel the challenge, that I have in count the influence of the every era score in the ancient and classical part of the game, because I love to have a good start and, even if I'll fall in a dark age then just to work hard for a heroic age.
All those parts that I mentioned are making me to get very involved in the game having fun and a good experience, but after the renaissance era, I feel that the game is lowering its standards and without offering that "surprise" feel of doing something that actualy couts. After playing several games, I just notice the "snowball effect", that is unenjoyable not just because is there, but just because the late game is lacking in content, and I feel a boring repetition procees to finish the game in the fastest way possible. The lack of units types in the late game, the automated process of the cities (producing buildings just to see them there, because your city have all that it needs from the buildings of the previous eras), and the lack of exploration is just one of the parts that for me makes the game not so interesting in the late eras. In addition the "state of emergency" is just bad implemented in the game (just to have a game mechanic with the pretext to "unite the civs" and no other good idea is just bland), the governors are too overpowered ("fee loyalty + social policy" moving from city to city), and the great difference between techs and years (in 1820 I had modern era technology and units on the standard game pace, the AI with ancient walls and bowman). I just produce , produce for the sake of production because every part of the city have all that it needs, build new trade route, build, and thats all the city management... In the combat part I just stack 3 artilery units with a drone, 3 tanks units with the best promotion and a helicopter that moves fast on tiles, and I can destroy everything on the map taking minimal damage. And of course, if you can control half of the map in the industrial era you will just crush the AI in culture and religion because of the archeological sites that are abundand on the map, the culture that generates from all your cities with lots of great person points per turn, and the religion if you just buy temples in all the cities, monasteries or whatever to just produce and spread even more the religion with your apostoles.
So to conclude my opinion, you can just have all the victories asigned without much challenge, repeating a process again and again that it's not giving after the renaissance era satisfaction or new experiences with a fresh aproach, and after entering in the industrial era the game just tells you "finish me!!!".
For this reason I would like to see your opinions here about this late part of the game, and what do you think will be the necessary ways to improve the gameplay that finally can change the boring part after the renaissance era?
Thank you.
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