I thought I'd try and launch a few SG's of my own.
The spy economy was tried with a pair of concurrent games earlier in RBts-01A and B.
However, in both games early rushes and then mid-game wars gave the teams too strong a position and the remainder of the game was pretty dull.
So I am proposing a game with restrictions on warring as well as limiting research to the worker techs + alpha.
Variant rules:
1. All tech must be stolen except worker techs and alpha.
2. Limited warring--maybe no DOW and allow only 1 city to be captured in a defensive war? Up for discussion.
I think play emperor with a strong leader--maybe Willem to help us claim territory
Anybody game?
The spy economy was tried with a pair of concurrent games earlier in RBts-01A and B.
However, in both games early rushes and then mid-game wars gave the teams too strong a position and the remainder of the game was pretty dull.
So I am proposing a game with restrictions on warring as well as limiting research to the worker techs + alpha.
Variant rules:
1. All tech must be stolen except worker techs and alpha.
2. Limited warring--maybe no DOW and allow only 1 city to be captured in a defensive war? Up for discussion.
I think play emperor with a strong leader--maybe Willem to help us claim territory
Anybody game?