Atropos said:
My vote is definitely for pangaea. We want a warmongering game, after all. If we really want to ensure lots of diplomatic fun, we can play on a map larger than standard, although that would ensure that the late game would take a very long time. We could also have more civs than the map normally allows, or higher sea level, to ensure crowding.
Please no large map. My laptop already has trouble handling standard late-game wars...
I'm all for pangaea.
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Now finally the last "report" of the game.
Well, the game isn't still that present tom me but I'll try to show how things went in the last couple of turns.
First there was this war against spain, this is where I took over. I captured the last couple of cities and organized 2 SODs for the vikings while building galleons, frigates and SotLs to get our units to toku quickly.
They say the AI now is capable of amphibious attacks. This is at least partly correct as rag managed to capture one of our cities (seville iirc). He had his SOD there so it took quite a while until I managed to recapture it.
The aforementionned 2 greek SODs raced through viking territory in two lines, west to east. None faced major problems, merely small delays from time to time.
When the last city fell, on the eastern kap, I summoned many workers there to mass-fort the land so I could use as many of our numberous airships as possible.
When the stack healed and was put on galleons, ready to strike, I DOWd Toku. I quickly captured 2 cities but faced way more resistance than against ragnar, those Agg/Pro rifles really are tought. With some bombardement from ships (cannons are for collateral
) 2-3 bigger japanese cities fell, and Toku was willing to capitulate. A good move was bribing KK vs Toku. Toku has massive stacks of partially outdated (but not as much as you'd think
) on the borders as he managed to capture turfan and another mongolian city.
Some turns before the end, Athenes popped a GA, which suited me perfectly. On turn 269, 1795AD, he finally reached one of ex-japanese cities and I triggered the culture bomb.
Next turn I got the longingly-awaited message:
(note on the left side, you see part of the forts used as Airbases).
Graphs:
Demo:
Score:
Not too bad
Considering we never cracked the whip or drafted a single unit.
Especially the early game was interesting as self-defence is pretty hard if you can't whip a single unit. We were lucky however as we had this choke-point that was fairly easy to defend. I don't like to think how the game turned out if justinian was east of us and KK west...
Units:
That gives us roughtly a ratio of 365 kills to 68 deaths, 5.37 units killed for every unit lost
Again, thank you ungy for this enjoyable and educational game, it has been great fun
Save (turn before the win)
View attachment Ungy-02 AD-1795.CivBeyondSwordSave
Replay
View attachment Ungy-02_AD-1800_27.CivBeyondSwordReplay