UNGY-02 We like our people

I don't think I would like an always war game, even on a lower difficulty. It means there is no diplomacy and that is a very interesting part of the game.
Aztec no farms? that is almost like playing a philosophical leader with no specialists and no wonders.
I think we can either go with Rusten's Aztec idea on immortal, which will mean a lot of war, but there is still diplomacy involved, or we can go with pigswill idea - no farms except for food resources (and maybe no caste no pacifism). I wouldn't mix the two.

BTW, thank you ungy and all for letting me join you on this game, and I hope I am still invited to the next one (when is the next one starting?).

If anything I'd think my variant would make diplomacy more interesting and play a big role. You'd have to make make precise choices as you can't be friendly with everyone. Somebody is bound to drop to cautious and end up as your enemy so you'll have to pick your friends and alliances carefully (including religion). It's usually easy to please most civs as long as you give in to gifts, but that's not going to work here. I don't want to mix them either as no farms with the Aztec is a waste of a fun civ, so we're going to have to pick one. :)

I'm a little surprised we didn't start anything yet tbh (suits me fine though as I have an exam on monday) so I have no idea when we're starting.

Don't worry, you won't get kicked off the roster. ;)
 
Sorry guys I've been a little jammed.

I think Rusten's Aztec variant sounds like fun--let's give it a go!

Aztecs/Montezuma.

Variant:
- We accept no one-sided requests for techs/other stuff--the Aztec civilization is the one who's suppose to be asking for tribute from the puny civs. If relations with a civ asking for tribute drops to annoyed or less the Aztecs will declare war on the civ immediately in order to let their warriors prove themselves in battle (allowed to take peace when we want to).
- If winning a war the Aztecs has to accept the capitulation the moment it's available in order to be able to sacrifice as much as possible of the opposing tribe to the gods. All captured cities must be whipped down as much as possible after coming out of revolt.
- in order to be able to use the sacrificial altar a city must have constructed a temple first [must be of the state religion] and be running a priest specialist (all game) to perform the ceremony when it's complete.
- free religion and pacifism not allowed.
- all GGs born must be added to a Jaguar (warriors that were able to capture 4-5 enemies alive in battle were able to become an eagle/jaguar warrior thus any successfull general will want to join a Jaguar unit)
- all military stacks in foreign territory post-IW must consist of at least 1 unit of Jaguars (if the Jaguar dies it must retreat immediately).


I guess I'm not as wild about the mandatory 'mids--I think the diplomacy here should be interesting. I'd also be inclined to reload if we get isolated or even maybe one other as I think the spirit is to have active diplomacy.

Any other ideas on the variant?

I'm OK to have Atropos join--more folks =more discussion at the cost of less play. But I think we shouldn't take any more unless we lose somebody.
 
I'm going to be visiting my parents for a couple of weeks on Monday, and CIV access will be limited. If you're still willing to slot me in at the end of the roster, that would be great; if not, I'll be rooting for you guys as usual.

The variant sounds good, and rather similar to the old Defiant Nationalists games. Do you also want to ban Open Borders?
 
Atropos: welcome on board :beer:

The variant sounds good, and rather similar to the old Defiant Nationalists games. Do you also want to ban Open Borders?
I don't think so. If we want to focus on diplo, OBs, resource trades etc are a big part of it. Also I don't think it really fits our theme but merely slows us down.
 
Great.
Let's start the Aztecfest.
Atropos: welcome to the game. You don't need civ access for most of the time, just internet access. Even if you can't play for a few days, it's no big deal, we skip your turn and shift you with the next available one.

I wouldn't want to ban open borders. The Aztecs will have some very good friends and some very good enemies. We are not Tokugawa.

I agree with regenerating isolated start and with no mids.
Maybe just play pangaea?
 
My vote is definitely for pangaea. We want a warmongering game, after all. If we really want to ensure lots of diplomatic fun, we can play on a map larger than standard, although that would ensure that the late game would take a very long time. We could also have more civs than the map normally allows, or higher sea level, to ensure crowding.
 
How about just a regular pangea map?
that should provide some interesting diplomacy early on.
I'm generally not a fan of adding civs as I think that makes it easier.
 
Atropos said:
My vote is definitely for pangaea. We want a warmongering game, after all. If we really want to ensure lots of diplomatic fun, we can play on a map larger than standard, although that would ensure that the late game would take a very long time. We could also have more civs than the map normally allows, or higher sea level, to ensure crowding.
Please no large map. My laptop already has trouble handling standard late-game wars...

I'm all for pangaea.

---

Now finally the last "report" of the game.

Well, the game isn't still that present tom me but I'll try to show how things went in the last couple of turns.

First there was this war against spain, this is where I took over. I captured the last couple of cities and organized 2 SODs for the vikings while building galleons, frigates and SotLs to get our units to toku quickly.

They say the AI now is capable of amphibious attacks. This is at least partly correct as rag managed to capture one of our cities (seville iirc). He had his SOD there so it took quite a while until I managed to recapture it.

The aforementionned 2 greek SODs raced through viking territory in two lines, west to east. None faced major problems, merely small delays from time to time.

When the last city fell, on the eastern kap, I summoned many workers there to mass-fort the land so I could use as many of our numberous airships as possible.

When the stack healed and was put on galleons, ready to strike, I DOWd Toku. I quickly captured 2 cities but faced way more resistance than against ragnar, those Agg/Pro rifles really are tought. With some bombardement from ships (cannons are for collateral :satan:) 2-3 bigger japanese cities fell, and Toku was willing to capitulate. A good move was bribing KK vs Toku. Toku has massive stacks of partially outdated (but not as much as you'd think :rolleyes:) on the borders as he managed to capture turfan and another mongolian city.

Some turns before the end, Athenes popped a GA, which suited me perfectly. On turn 269, 1795AD, he finally reached one of ex-japanese cities and I triggered the culture bomb.

Next turn I got the longingly-awaited message:


(note on the left side, you see part of the forts used as Airbases).


Graphs:










Demo:


Score:


Not too bad :D Considering we never cracked the whip or drafted a single unit.

Especially the early game was interesting as self-defence is pretty hard if you can't whip a single unit. We were lucky however as we had this choke-point that was fairly easy to defend. I don't like to think how the game turned out if justinian was east of us and KK west...


Units:




That gives us roughtly a ratio of 365 kills to 68 deaths, 5.37 units killed for every unit lost :D

Again, thank you ungy for this enjoyable and educational game, it has been great fun :goodjob:

Save (turn before the win)
View attachment Ungy-02 AD-1795.CivBeyondSwordSave

Replay
View attachment Ungy-02_AD-1800_27.CivBeyondSwordReplay
 
Or we could play standard pangea, low sea level, 1 or 2 extra civs.
 
I'm fine with low sea level too. In my opinion 1 extra AI would be the best choice. Also suggest "natural shoreline" or whatever it's called as that usually makes the pangea maps more interesting.
 
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