Unhappiness in Shakespeare's theatre city

damn thats much !!
what are those red guys - are they equal to the brown guys? never had them bevore!
Okey- never even had such much Unhappines :)

Taz
 
The red guys are the same as two brown guys. It would take two units or one temple to make one of them content. I think sometimes that the red guys can actually be THREE unhappy
 
Red shirts weren't added until v3, so if you're playing with v1 you won't see them.
 
Looking at the city details, it appears Shakespeare's Theatre converts 16 unhappy citizens, assuming red shirts linearly count as two.

total citizens = 17
-3 from military suppression, temple = 14 unhappy
+5 red shirts = 19 unhappy
2 + 1 unhappy after Shakespeare = 3
19 - 3 = 16

This doesn't seem right, though. I thought the wonder could handle mega-cities under normal circumstances. Maybe there's a government multiplier.
 
Interesting analysis Whelkman.

More conjecture...

http://forums.civfanatics.com/showthread.php?t=61704

The argument from the other thread sounds logical... that the wonder will convert all regular unhappy citizens, but starts stumbling after red shirts appear. However, this conflicts with the "16" you calculated above.

Perhaps (as Revenant suggested) one or two of the red shirts are counting as triple unhappy. If two of them are triple unhappy in this case, then it would match the CitySize+1 theory from the other thread.

12 unhappy citizens + (2 triple-unhappy red shirts)*3 + (3 double-unhappy red shirts)*2 = 24
-2 from temple = 22
-1 from martial law = 21
-18 from wonder (CitySize+1) = 3

Of course, if red shirts do sometimes represent triple unhappy citizens, then the net unhappiness amount might not even be 3 (it could be 4). It appears there's no way to tell.
 
In my experience, red shirts always count as double unhappy.
I concur with Whelkman's analysis. Shakespeare converted 16.
In the "Something weird" thread, they must have been looking at a city of 15 to see CitySize+1 converted.
There are precedents to Shakespeare's limit:
The book says all units in a defender's stack are lost when an attacker wins a battle. In fact only 10 (or is it 8) are lost. Anyway, there is a limit.
The book says sentried units wake up when an enemy units moves next to them. I've seen a case where 12 units were sentried in a city when an enemy unit moved adjacent. Only 8 woke up.
 
Just double checked the unsentried units. Ten woke up,
 

Attachments

  • civ_031.png
    civ_031.png
    7.3 KB · Views: 138
Top Bottom