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Unhappiness in Shakespeare's theatre city

Discussion in 'Civ1 - General Discussions' started by Revenant, Aug 27, 2010.

  1. Revenant

    Revenant Warlord

    Joined:
    Oct 21, 2002
    Messages:
    266
    Location:
    Ireland
    Looks like having 48 cities while in anarchy is too much for poor Shakespeare to deal with :lol:




     
  2. Taz-Devil

    Taz-Devil Chieftain

    Joined:
    Aug 27, 2010
    Messages:
    7
    damn thats much !!
    what are those red guys - are they equal to the brown guys? never had them bevore!
    Okey- never even had such much Unhappines :)

    Taz
     
  3. Revenant

    Revenant Warlord

    Joined:
    Oct 21, 2002
    Messages:
    266
    Location:
    Ireland
    The red guys are the same as two brown guys. It would take two units or one temple to make one of them content. I think sometimes that the red guys can actually be THREE unhappy
     
  4. Whelkman

    Whelkman Phantom Taxman

    Joined:
    Mar 16, 2007
    Messages:
    524
    Red shirts weren't added until v3, so if you're playing with v1 you won't see them.
     
  5. Whelkman

    Whelkman Phantom Taxman

    Joined:
    Mar 16, 2007
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    Looking at the city details, it appears Shakespeare's Theatre converts 16 unhappy citizens, assuming red shirts linearly count as two.

    total citizens = 17
    -3 from military suppression, temple = 14 unhappy
    +5 red shirts = 19 unhappy
    2 + 1 unhappy after Shakespeare = 3
    19 - 3 = 16

    This doesn't seem right, though. I thought the wonder could handle mega-cities under normal circumstances. Maybe there's a government multiplier.
     
  6. void

    void Warlord

    Joined:
    Apr 14, 2002
    Messages:
    113
    Interesting analysis Whelkman.

    More conjecture...

    http://forums.civfanatics.com/showthread.php?t=61704

    The argument from the other thread sounds logical... that the wonder will convert all regular unhappy citizens, but starts stumbling after red shirts appear. However, this conflicts with the "16" you calculated above.

    Perhaps (as Revenant suggested) one or two of the red shirts are counting as triple unhappy. If two of them are triple unhappy in this case, then it would match the CitySize+1 theory from the other thread.

    12 unhappy citizens + (2 triple-unhappy red shirts)*3 + (3 double-unhappy red shirts)*2 = 24
    -2 from temple = 22
    -1 from martial law = 21
    -18 from wonder (CitySize+1) = 3

    Of course, if red shirts do sometimes represent triple unhappy citizens, then the net unhappiness amount might not even be 3 (it could be 4). It appears there's no way to tell.
     
  7. Valen

    Valen TWAYF Builder

    Joined:
    Mar 8, 2004
    Messages:
    262
    Location:
    Left Coast
    In my experience, red shirts always count as double unhappy.
    I concur with Whelkman's analysis. Shakespeare converted 16.
    In the "Something weird" thread, they must have been looking at a city of 15 to see CitySize+1 converted.
    There are precedents to Shakespeare's limit:
    The book says all units in a defender's stack are lost when an attacker wins a battle. In fact only 10 (or is it 8) are lost. Anyway, there is a limit.
    The book says sentried units wake up when an enemy units moves next to them. I've seen a case where 12 units were sentried in a city when an enemy unit moved adjacent. Only 8 woke up.
     
  8. Valen

    Valen TWAYF Builder

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    Location:
    Left Coast
    Just double checked the unsentried units. Ten woke up,
     

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