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Uniform Retexture in GIMP

Discussion in 'Civ6 - Creation & Customization' started by Wolfdog, Nov 27, 2017.

  1. Wolfdog

    Wolfdog Unit Butcher

    Jun 29, 2012
    Requirements: GIMP and its dds plugin

    1. Go to your Textures folder in the Pantry and open "MechInf_Armor_a.dds" in GIMP.
    Use the Free Select Tool to select all the parts of the uniform you want to retexture then press delete and save as your template as you will need to reuse this. It should look something like this. I have attached mine at bottom if you want to download it.

    2. Go to your Textures folder in the Pantry and open "MechInf_Armor_n.dds" in GIMP. Go to the Colours menu and select Desaturate and click OK and that will make your normal B&W.It should look something like this.

    3. Go to the File menu and select New, expand Advanced options and select Transparency.

    4. Open your camouflage pattern and select a large square section (hold shift when selecting with rectangle select tool) and crop to selection.
    5. Go to the Image menu and scale image to 64 x 64. You may need to experiment with this to get the right size but I found this to be a good size.
    6. Go to the Filters menu and then Map and select Make Seamless. Now copy the image.
    7. Go to the blank Alpha you created in step 3. It should look like a big checker board and select Bucket Fill tool. Change Fill Type to Pattern fill and then select Clipboard. Then fill the whole image with your pattern.
    8. Copy the B&W image you made in step 2. Now paste it into your camo pattern you made in the previous step. Do not Anchor the layer yet.
    9. Go to Layer menu, expand Transparency and select Colour to Alpha and click OK.
    10. Go to Colours menu and select Brightness and Contrast. Crank up the Brightness and Contrast till it looks the same as the original. Normally around 60 for brightness and 40 for contrast. Click OK. Now go to Layer menu and select Anchor layer.

    11. Copy your template from step 1. and paste it over the top and anchor layer and you are done.

    12. Save file and test in blender.

    Attached Files:

    Last edited: Mar 9, 2018
    Laurana Kanan likes this.

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