Unique Balance I've never felt that a unique unit and and building had equal value, so with Civ5 I decided to do something about it. Every Civilization now has two unique units and one unique building. Unfortunately I am NOT an visual artist so all the animation's are borrowed from the basic units the unit flags are thanks to ELChucko. Let me know what you think, I'm sure I missed something, somewhere, but as we all know the fastest way to find bugs is to let other people play with it so here it is. It's Also up on the ModBrowser as "Unique Balance" Civilizations that gained units: Arabia - Bedouin Warrior Doubles movement on desert, Slightly increased strength. Replaces Swordsman for The Arabian Empire. Aztec - Eagle The Eagle replaces the scout for the Aztec Nation. Eagle's cost 25% less to upgrade and gain XP 10% faster, this promotion stays with them upon upgrading. Babylon - Royal Chariot's Royal Chariot's have an improved defensive strength, and +1 ranged combat distance at the cost of one less movement. Replaces Chariot Archers for the Bayblonian Empire. China - Huochong Plus 1 Movement and Improved defensive combat strength. Replaces Trebuchet for The Chinese Empire. Egypt - Central Security Forces Sacrifices some combat strength for a 50% boost in City Defense. Replaces Mechanized Infantry for The Egyptian Empire. India - Gorkha The Gorkha gain an extra attack and continue to heal even while fighting. Replaces Infantry for the Indian Civilization. Iroquois - Forest Scout The Forest Scout replaces the scout for the Iroquois. Forest Scout's are able to embark from the very beginning, allowing them to explore a much wider range of territory. Persia - Cataphract Cataphract cost a third less to build and have a slightly higher strength at a cost of requiring both horses AND iron. Replaces Knight for The Persian Empire. Russia - Red Army The Red Army doubles it's movement on rough terrain. Replaces Rifleman for The Russian Empire. Siam - Elephant Artillery Elephant Artillery Receive a +100% combat bonus against horse units. Replaces Cannon for The Siamese Empire. Songhai - Mandinka Bowmen Mandinka Bowmen have a slightly increased strength,and are able to build roads and trading posts. Replaces Archers for The Songhai Empire. Civilizations that gained buildings: Celts - Dún A Celtic Unique building, it provides the City with +8 Defense, +2 Culture, and +10% Production of Land Units. It replaces the Castle. England - Abbey Abbey's provide 2 culture and 2 food, and if the city has access too a wine resource they gain another for free. They replace the Monastery for the English Empire. France - Château Château's Eliminate Unhappiness from an Occupied City, provide a slight increase in city defense, generate 2 culture and increase the cities gold by 10%. They replace the Courthouse for the French Empire. Germany - Brewery Brewery's Provide one Wine and 3 Happiness. City must have a source of improved Wheat or Wine nearby. Brewery's replace circus's for the German Empire. Greece - Bouleuterion The Bouleuterion costs one quarter less to build than a standard courthouse and only costs 3 gold to maintain. They replace the courthouse for the Greek Empire. Japan - Shrine The shrine receives 2 culture and after Archaeology is researched +2 production per turn. Shrine's replace monument's for the Japanese Empire. Mongol - Yurt The Yurt supplies new land units with +15XP and 50% more culture from the city. Yurt's replace the Barracks for the Mongolian Empire Ottoman Empire - Medrese Medrese generate +50% Science, +1 Science from worked River Tiles, and +2 culture. Medrese replace universities for the Ottoman Empire. Rome - Forum A Forum increases a cities gold by +15%, +2 culture and +1 happiness per turn. Forum's replace the market for the Roman Empire. United States of America - Radio Drama Radio Drama's double the culture output of a City and increase Happiness by +2. Radio Drama's replace the Broadcast Tower for the American Empire. Notes: The Mongol Building is based off the DLC Mongol Civilization. The Babylon unit is based off the DLC Babylon Civilization. The Celtic building is based off Kaels "Queen of the Iceni" Mod.