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Unique Buildings Elimination Thread

Discussion in 'Civ5 - General Discussions' started by Mesix, Sep 12, 2012.

  1. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,359
    Location:
    Ahch-To
    In the same spirit as the other Elimination Threads. I like to have civs with unique buildings, so I was curious which unique buildings are people's favorites and why. Not every civ has a unique building, so the list is quite a bit shorter than the list of civs ore unique units.

    How to vote
    Take over the list from the previous post and give the UB you like one point (+1) and take two points (-2) of the UB you dislike the most. Mark the civ that you give an extra point in [.COLOR="Green"]enter UB here +1[/COLOR] and the civ from which you take two points in red [.COLOR="Red"]enter UB here -2[/COLOR] - minus the dots. Sometimes the voting get a bit exiting and people might miss an earlier post: the voting UB colored in blue means that the poster has adjusted the scores to the correct amount.

    The idea is that you do give a proper reason based on the game. So please don't come with comments like "I like the Coffee House because it is a fun place to hang out and get free WiFi"

    Please vote only once within 24 hours period.

    Buildings that hit zero points or below are eliminated and can be deleted from the list that you copy.

    Here is a list of the Unique Buildings in the game (including DLC and G&K). Please let me know if I have missed any.

    Bazaar (replaces Market, +2 and +25% :c5gold: also provides extra copy of each luxury resource and +2 :c5gold: for Oil and Oasis tiles)
    Burial Tomb (replaces Temple, +2 :c5happy: and +2 :c5faith:...maintenance free)
    Ceilidh Hall (replaces Opera House, +3 :c5happy: and +4 :c5culture:)
    Coffee House (replaces Windmill, +2 and +5% :c5production:, and +25% great people generation)
    Floating Gardens (replaces Water Mill, +2 :c5food: and +1 :c5production: also +2 :c5food: per lake tile and +15% growth)
    Krepost (replaces Barracks, +15 xp for new units and reduces cost of acquiring new tiles by 25%)
    Longhouse (replaces Workshop, +2 :c5production: and +1 :c5production: per forest tile)
    Mud Pyramid Mosque (replaces Temple, +2 :c5culture: and +2 :c5faith:...maintenance free)
    Mughal Fort (replaces Castle, +2 :c5culture:, +7 :c5strength:, and +25 hp also provides :c5gold: after Flight is researched)
    Paper Maker (replaces Library, +1 :c5science: per 2 :c5citizen: and +2 :c5gold:...maintenance free)
    Pyramid (replaces Shrine, +2 :c5science: and +2 :c5faith:)
    Satrap's Court (replaces Bank, +2 :c5happy:, +2 and +25% :c5gold:)
    Stele (replaces Monument, +2 :c5culture: and +1 :c5faith:)
    Walls of Babylon (+6 :c5strength:, and +100 hp)
    Wat (replaces University, +33% :c5science: and +3 :c5culture: also +2 :c5science: from jungle tiles)

    Results
    1. Pyramid
    2. Stele
    3. Paper Maker
    4. Floating Gardens
    5. Wat
    6. Burial Tomb
    7. Satrap's Court
    8. Bazaar
    9. Mud Pyramid Mosque
    10. Ceilidh Hall
    11. Coffeehouse
    12. Longhouse
    13. Walls of Babylon
    14. Mughal Fort
    15. Krepost
     
  2. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    5,500
    Stele. Which frankly seems like a slam-dunk winner no matter what you think of the rest of that Civ.

    EDIT--though looking at those, I like all of them!
     
  3. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,359
    Location:
    Ahch-To
    I fixed the OP. Thanks!
     
  4. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    5,500
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House
    Floating Gardens
    Krepost
    Longhouse
    Mud Pyramid Mosque
    Mughal Fort 18
    Paper Maker
    Pyramid
    Satrap's Court
    Stele 21
    Walls of Babylon
    Wat

    Stele like I said already. What other building is so much better than its replacement and can build straight up from the beginning of the game, almost guaranteeing a religion?

    Mughal Fort. Wha?!? Doesn't do much.
     
  5. Jimjemael

    Jimjemael Chieftain

    Joined:
    Aug 31, 2012
    Messages:
    44
    Location:
    UK
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House
    Floating Gardens
    Krepost
    Longhouse
    Mud Pyramid Mosque
    Mughal Fort 16 (-2)
    Paper Maker
    Pyramid
    Satrap's Court
    Stele 21
    Walls of Babylon 21 (+1)
    Wat

    I don't think Walls of Babylon will get too near the top but it can be especially helpful when defending new cities (especially on high difficulties).

    Mughal fort is just not that inspiring. A little extra culture.... hurray:nope: Also the defense bonus is negligible.
     
  6. Dogmouth

    Dogmouth King

    Joined:
    Mar 19, 2012
    Messages:
    613
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House
    Floating Gardens
    Krepost
    Longhouse
    Mud Pyramid Mosque
    Mughal Fort 14 (-2)
    Paper Maker
    Pyramid
    Satrap's Court
    Stele 21
    Walls of Babylon 21
    Wat 21 (+1)


    Mughal Forts are just one more reason why India is a tragically bad civ right now. Free universities with tradition? Wat you talking 'bout, Willis?
     
  7. GAGA Extrem

    GAGA Extrem Emperor

    Joined:
    Dec 24, 2008
    Messages:
    1,581
    Gender:
    Male
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House
    Floating Gardens
    Krepost 18 -2
    Longhouse
    Mud Pyramid Mosque
    Mughal Fort
    Paper Maker
    Pyramid 21 +1
    Satrap's Court
    Stele 21
    Walls of Babylon 21
    Wat 21

    Krepost: There is little reason why I would want to build this.
    Pyramid: The best early game building, and probably the best overall building. Period.
     
  8. curwen

    curwen Chieftain

    Joined:
    Jun 27, 2012
    Messages:
    84
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House 18
    Floating Gardens
    Krepost
    Longhouse 21
    Mud Pyramid Mosque
    Mughal Fort 14
    Paper Maker
    Pyramid
    Satrap's Court
    Stele 21
    Walls of Babylon 21
    Wat 21

    longhouse .... iroquois powerhouse ftw .... my best production cities ever...
    Coffe house ... i built one when i played austria ... who want to increase G¨P production in ALL your cities ??? (i want to control which GP will be generated ans so few cities (1, 2 at most 3) have bonus...
     
  9. Carl5872

    Carl5872 Prince

    Joined:
    Sep 3, 2008
    Messages:
    774
    Location:
    Mentor, Ohio
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House 18
    Floating Gardens
    Krepost
    Longhouse 21
    Mud Pyramid Mosque
    Mughal Fort 14
    Paper Maker 21 (+1)
    Pyramid
    Satrap's Court
    Stele 21
    Walls of Babylon 19 (-2)
    Wat 21

    Paper maker gives money for a building that will be in most cities. And you build it early.

    Walls are lackluster. The bowmen should be your defense and the walls should not be necessary in the early game. I hardly ever build them.
     
  10. kamex

    kamex Emperor

    Joined:
    Sep 13, 2008
    Messages:
    1,272
    Location:
    UK
    Bazaar
    Burial Tomb
    Ceilidh Hall
    Coffee House 18
    Floating Gardens
    Krepost 18 (-2)
    Longhouse 21
    Mud Pyramid Mosque
    Mughal Fort 14
    Paper Maker 21
    Pyramid 21 (+1)
    Satrap's Court
    Stele 21
    Walls of Babylon 19
    Wat 21

    Krepost - Bonus is unneeded with Tradition when going tall, and as for going wide you cities should be tightly packed together so it is unneeded here also.

    Pyramid - Great science boost, and the extra faith can grantee as region (perfect for ICS)
     
  11. Rooftrellen

    Rooftrellen King

    Joined:
    Sep 12, 2009
    Messages:
    691
    Location:
    Vitória, Brazil
    Bazaar
    Burial Tomb
    Ceilidh Hall 21 (+1)
    Coffee House 18
    Floating Gardens
    Krepost 16
    Longhouse 21
    Mud Pyramid Mosque
    Mughal Fort 14
    Paper Maker 21
    Pyramid 22
    Satrap's Court
    Stele 21
    Walls of Babylon 17 (-2)
    Wat 21

    I won't even say, alone, they don't add anything to my game, because the walls of babylon will cause cities to potentially take valuable experience from units early in the game. Walls have always been on a "need to build" basis for me anyway, but the more the AI suicides units into a stronger city, the less HP left for my units to eat up. It's not huge, but UB's with potential downsides are rare (I'm looking at you Burial Tomb).

    On my up vote, you can't ignore the civ that uses a UB, and the Celts like their war. The Ceilidh Hall helps an expanding empire, by giving you culture you want to keep social policies coming and happiness to keep growing.
     
  12. on7green

    on7green Chieftain

    Joined:
    Sep 30, 2004
    Messages:
    18
    Location:
    Drawing Board
    Bazaar 21 (+1)
    Burial Tomb
    Ceilidh Hall
    Coffee House 18
    Floating Gardens
    Krepost
    Longhouse 19 (-2)
    Mud Pyramid Mosque
    Mughal Fort 14
    Paper Maker 21
    Pyramid
    Satrap's Court
    Stele 21
    Walls of Babylon 19
    Wat 21

    Bazaar (+1) is the foundation of the Arab economy. Really makes the Arab empire go.

    Longhouse (-2) is too map dependent and not much of an improvement over the workshop.
     
  13. kamex

    kamex Emperor

    Joined:
    Sep 13, 2008
    Messages:
    1,272
    Location:
    UK
    Somethings on wrong, Krepost should have 14 and pyramid 22
     
  14. Rooftrellen

    Rooftrellen King

    Joined:
    Sep 12, 2009
    Messages:
    691
    Location:
    Vitória, Brazil
    Bazaar 21
    Burial Tomb 20
    Ceilidh Hall 21
    Coffee House 18
    Floating Gardens 20
    Krepost 16
    Longhouse 19
    Mud Pyramid Mosque 20
    Mughal Fort 14
    Paper Maker 21
    Pyramid 22
    Satrap's Court 20
    Stele 21
    Walls of Babylon 17
    Wat 21

    This should be correct, Krepost was only down voted twice.

    The corrections added the last post, not the posts that were skipped (as my post had already corrected another skipped post, seemed complicated to correct a post that skipped corrections).
     
  15. OmniPotent42

    OmniPotent42 King

    Joined:
    Jun 25, 2012
    Messages:
    921
    Bazaar 21
    Burial Tomb 20
    Ceilidh Hall 21
    Coffee House 18
    Floating Gardens 20
    Krepost 16
    Longhouse 19
    Mud Pyramid Mosque 20
    Mughal Fort 14
    Paper Maker 21
    Pyramid 22
    Satrap's Court 18
    Stele 22
    Walls of Babylon 17
    Wat 21

    Satrap's court is underwhelming. Replaces bank, and only gives +2 happiness. By that time my happiness is fine.

    Stele is best, period. Maybe rivaling Bazaar, but +2 faith is amazing right from the start. You don't even need to build religious buildings as Ethiopia.
     
  16. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Bazaar 21
    Burial Tomb 20
    Ceilidh Hall 21
    Coffee House 18
    Floating Gardens 21 (+1) Replacing the watermill with a higher chance of use (since it can be used with lakes), extra 10% food, cheap early building, makes lakes actually useful [now that lighthouse doesn't boost them anymore - only civ that has them useful now]
    Krepost 16
    Longhouse 19
    Mud Pyramid Mosque 20
    Mughal Fort 12 (-2) The extra gold with flight is ok. Now I rarely if ever build castles to begin with - with Neu Schwanstein it occasionaly makes sense but is a waste of a build in general. India just is not suited for a wide playstyle with that painful happy penalty - overall just a poor building
    Paper Maker 21
    Pyramid 22
    Satrap's Court 18
    Stele 22
    Walls of Babylon 17
    Wat 21
     
  17. OmniPotent42

    OmniPotent42 King

    Joined:
    Jun 25, 2012
    Messages:
    921
    My prediction for the top 5:

    1. Stele
    2. Bazaar
    3. Pyramid
    4. Burial Tomb
    5. Paper Maker
     
  18. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    I agree with the first 3 (not necessarily the order) will be top 5 for sure. Floating Gardens I think will make the top 5. Longhouse imho is an outside contender to crack the top 5.

    Just my guess

    1. Pyramid
    2. Stele
    3. Bazaar
    4. Floating Gardens
    5. One of the other 3
     
  19. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Bazaar 21
    Burial Tomb 20
    Ceilidh Hall 21
    Coffee House 16 (-2) Nothing really terrible about this building, but it isn't necessary for most cities, and even in the cities you build it in, it isn't game changing.
    Floating Gardens 21
    Krepost 16
    Longhouse 19
    Mud Pyramid Mosque 20
    Mughal Fort 12
    Paper Maker 22 (+1) You can never have too many paper makers. Just a fantastic early building that really lets you warmonger once you hit CKNs. Gold + Science = Awesome.
    Pyramid 22
    Satrap's Court 18
    Stele 22
    Walls of Babylon 17
    Wat 21
     
  20. duhu

    duhu Chieftain

    Joined:
    Apr 24, 2011
    Messages:
    91
    Bazaar 21
    Burial Tomb 20
    Ceilidh Hall 21
    Coffee House 16
    Floating Gardens 21
    Krepost 14
    Longhouse 19
    Mud Pyramid Mosque 20
    Mughal Fort 12
    Paper Maker 23
    Pyramid 22
    Satrap's Court 18
    Stele 22
    Walls of Babylon 17
    Wat 21

    Barracks aren't that great to begin with and buying tiles is something I rarely do.Gold + Science = Awesome.
     

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