Unique Buildings Elimination Thread

Burial Tomb 0
Floating Gardens 22
Paper Maker 32
Pyramid 44
Stele 31
Wat 16
 
Wabango you need to include reasons for your votes. Without them they are discarded.
 
Burial Tomb 1
Floating Gardens 22
Paper Maker 32
Pyramid 43
Stele 31
Wat 16

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Burial Tomb 0
Floating Gardens 22
Paper Maker 32
Pyramid 43
Stele 32
Wat 16

Stele : Must...stay...2nd...

Burial Tomb : Bye bye useless happiness building.
 
We are down to the final 5. Not a bad final 5. The Burial Tomb was better than the Floating Gardens IMHO, but the crowd has spoken!

Here are my picks for Saturday...

Floating Gardens 20 (-2)
Paper Maker 32
Pyramid 43
Stele 32
Wat 17 (+1)

The Wat is absolutely game changing. Getting 4 free universities instantly by timing your 3rd (or maybe 4th) social policy pick with the discovery of Education (a 3rd tier tech in the early Medieval Era...not that late) can generate momentum in the game unlike any of the other top five remaining buildings.

Floating Gardens are not that game changing. They have the same benefit as the original building plus a 15% boost to growth which only applies to excess food. If you are generating 10 extra food then you get a whopping +1.5 more. The building only really shines when you are near a lake and then the lake tiles become like extra farms. Is it a good building? Sure, but not as good as the other 4.
 
Floating Gardens 18
Paper Maker 33
Pyramid 43
Stele 32
Wat 17

Paper Maker (+1): A building that you will always build that is maintenance free and gives out gold is effectively giving you +3 gold a turn that will give you adequate supply for early units to defend your cities or take cities which is the critical point in the game most of the time.

Floating Gardens (-2): I always play tall and this is a somewhat double edged sword for me. It almost always puts me into negative happiness due to over population which is not necessarily a bad thing. But compared to the UBs remaining in the list, the Floating Gardens will be the one i vote down today.
 
Floating Gardens 19
Paper Maker 33
Pyramid 43
Stele 32
Wat 15

Ugh. I stated the reson several times now. Me like tall empires. Me like wat not. Wat too dependant on legalism.
 
Floating Gardens 19
Paper Maker 34
Pyramid 43
Stele 32
Wat 13

Paper Maker: such an early gold bonus is great. It also requires no maintenance cost.

Wat: these UB are all so good... But comparing to others, I think Wat is weaker. Culture bonus is nice, but it comes too late.

P.S. I don't understand why burial tomb is eliminated.
 
Floating Gardens 17
Paper Maker 34
Pyramid 43
Stele 33
Wat 13

With the Stele, you don't even need to try to get a religion, it's guaranteed! Synergizes with tradition, too.

Floating gardens is okay, mainly because you have to be next to a river to build it. You can't be next to a lake, but it gives lakes +2 food? Very situational, IMO.
 
Floating Gardens 17
Paper Maker 34
Pyramid 43
Stele 33
Wat 13

Floating gardens is okay, mainly because you have to be next to a river to build it. You can't be next to a lake, but it gives lakes +2 food? Very situational, IMO.

Okay, I'm voting up the Floating Gardens because of statements like this (and you're not the only one to give such as misinformed reason for hating on the building). The Floating Gardens can be built next to a River or Lake, not just a River (your reason for down-voting).

It is also not somehow worse than a normal watermill as some of you have suggested. It still gives the intrinsic +2 Food and +1 Production.

It has all the normal watermill bonuses, but with a more lenient terrain restriction (river or lake), -1 maintenance, +2 food per lake, and a general +15% food modifier.

On top of that, a modifier to the food yield is a huge buff, period. That extra food easily lets me support a specialist to get the culture/production/gold of the other uniques.

Floating Gardens +1 = 18
Paper Maker 34
Pyramid 43
Stele 33
Wat 13 -2 = 11

Wat's good but at this point the others are just better.
 
Floating Gardens 18
Paper Maker 35 (+1)
Pyramid 41 (-2)
Stele 33
Wat 11

I feel bad voting down the Stele too much, so...

Paper maker - money makes the world go round, well, that and beakers, but it gives beakers and money that can be put into RA's for more beakers.

Pyramid is by process of elimination. I said to myself, Trellen, you aren't hitting the Stele again today. The Wat gives extra culture, which is harder to get than extra science and allows 4 of them to be built instantly after education. Floating Gardens gives More and faster pop, which should lead to a tech advantage as big as or greater than that given by the pyramid, and that edge (and flexibility of extra pop) is worth a heck of a lot more than 1 faith.
 
Floating Gardens 16
Paper Maker 35
Pyramid 42
Stele 33
Wat 11

Early Science is crucial at any stage, bonus growth with the chance of a lake is sub-par to the remainded.
 
Floating Gardens 17 (+1) The only true tall UB. The 15% food helps people reach higher pops faster. Being able to used in more situations, add even more food with lakes, a fairly early UB, and the fact it stacks well with the Aztec UA (Extra culture from barb kills allows you to stack up the tradition bonuses with it much earlier than anyone else) allows you a massive momentum advantage in the early game. The most underrated building that was on this list to begin with.
Paper Maker 35
Pyramid 42
Stele 33
Wat 9 (-2). At this point it just doesn't do enough to provide momentum. Unlike every other UB - the momentum it gives is so little and so late
 
Voting a bit late on the Weekend. Here are my picks for Sunday...

Floating Gardens 15 (-2)
Paper Maker 35
Pyramid 42
Stele 33
Wat 10 (+1)

I really don't understand the so little, so late and not much momentum statements about the Wat. I generally finish Education between turn 100-110 and time my social policies to get 4 free Wats within a few turns of being finished (easy to do if you can get the Oracle lined up). This effectively doubles my :c5science: (after assigning scientists) and adds 50% to my :c5culture:. Talk about a huge momentum boost during the early part of the game! Aside from the Pyramid, none of the remaining buildings can touch that kind of game changing impact!!!

The floating gardens...yeah, they really don't do much for me. Sure growth is nice, but with the Aztecs, I want to go for an early domination spree on account of the UU and UA. Getting +15% growth just doesn't synergise with the other abilities of the Aztecs which shine best for a wide rapidly expanding empire. If I could get the Floating Gardens as Babylon, Korea, or Siam then it might be a worth while UB. As the Aztecs, I'll pass.
 
Floating Gardens 16
Paper Maker 33
Pyramid 42
Stele 33
Wat 10

If i have to stay with only 2 or 3 cities i will prefer Floating Gardens over Paper Maker.
 
Floating Gardens 14
Paper Maker 33
Pyramid 42
Stele 33
Wat 11

I don't really care too much about the FG. Too dependent on the start to be effective and if you have too many lakes you could rapid overpopulate.

While I think the pyramid is the best UB, the Wat is great. I love playing as Siam and getting 4 free universities. Not only does my science skyrocket, but it also helps with culture. Good building for overall effectiveness.

Also, I forgot to mention that I agree with all of Mesix points regarding both buildings. Babylon or Korea, even India, would make much more sense in terms of strategy. The Aztecs should be taking a ton of cities, so unless you really micromanage, you now have a ton of unhappiness.
 
Floating Gardens 14
Paper Maker 33
Pyramid 43
Stele 33
Wat 9


Pyramid (+1): This is just the Best UB and its hard to argue against it. give it to any civ and it will synergize with whatever that civ is good for.

Wat (-2): Its really hard to downvote anything and to avoid downvoting the FG again, i choose the Wat for today simply for the fact that since it comes in late, it may be too late for it to make any effect on your civ if a runaway civ is just too far away already or your almost out due to domination from other civs. ofcourse in more capable hands this is a good UB thats why its in the top 5.
 
Floating Gardens 14
Paper Maker 33
Pyramid 44
Stele 33
Wat 7

Pyramid: Early science boost is great and the faith really helps get a religion. Also Is great for a ICS stratagy and works well with there UA.

Wat: A few extra culture is good but worse then the rest of the UB left IMO.
 
Floating Gardens 14
Paper Maker 34
Pyramid 44
Stele 33
Wat 5

There is so little, so late and much momentum statements about Wat, because, it seems, most prefer buildings that gives you momentum gradually from the beginning that adds up, instead of relying on playing your Social policies suboptimaly in order to gain steep bonus later. Three exclamation marks.

Upvoting PM because it seems that the fight will be between PM and Stele. Stele is strong, giving you nearly guaranteed first pantheon and good position to grab religion that you want, but after the discussion about China and PM in the civilization elimination thread, I looked if the puppets really prioritizes PM and it seems they do. I know now why i have been doing so well playing as china. The bonus is huge in early game and its useful later in puppets. It beats stele in my opinion.
 
Floating Gardens 12 (-2)
Paper Maker 34
Pyramid 44
Stele 33
Wat 6 (+1)

The Wat is not that bad, again, with timing you can get 4 of them free, which is a pretty great deal to me. The Floating Gardens are too situational, and even tough they're good, they're the worst one remaining.
 
Here are my picks for Monday...

Floating Gardens 10 (-2)
Paper Maker 34
Pyramid 44
Stele 33
Wat 7 (+1)

It is hard to challenge a good success story:
With Siam it was easy!! I finished Liberty in the t90's and saved up the GE for the Oracle. On t105 I teched Education which increased my BPT from 51 to 99. As soon as I teched Acoustics (less than 10 turns later) I used the GE to rush Oracle to open up Rationalism...

By the time I was at Education I had six cities. I saved enough gold to buy Wats in my final two cities (t116 and t122). The other science buildings came quick. After having factories they took around 10 turns to build as all... I spent most of my $$ on CS

Policy wise I had 18: 10 on bottom and 8 on top!! Pretty fast pace I think for t286 with science focus
So I am voting for the Wat again today.

I am voting down the Floating Gardens again. Is it a nice building? Sure. Is it as nice as the other four? No.
 
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