Unique Event Spells

Meester

Chieftain
Joined
Jun 30, 2007
Messages
42
I was just pondering to myself, that wouldn't it be good if there was an extra spell available for a single spellcaster that you can trigger by yourself via an event. There would be a uniqie spell for every mana type.

Say you have fire mana. You know that in order to get an extra spell, you must move your archmage next to a volcano to get an event, that will cost your civilisation. For example, to get the spell, you suffer the penalty of every single tree in your empire setting ablaze, all your volcanoes exploding and all your fire mana losing their nodes.
An extreme example maybe. Maybe even tie it to religion so Ashen Vale has your entire empire on fire, while Runes of Kilmorph, has fiery cracks appearing in the earth, swallowing up units and improvements. Octopus Overlords, would have the sea boiling, destroying improvements, while underwater volcanoes erupt creating tsunamis that destroy buildings in sea bound cities. They could even be just very minor level I type spells in the vein of casting skeletons etc and not extreme spells. Just brain-storming ;)
 
This would be rather easy to achieve, in a slightly altered manner.

There is a BtS event which grants Cover I to all of your warriors. Some others do similar for other units as well. You could easily design a fourth promotion for each mana type, attach a spell to it, and create an event which grants this fourth promotion to your XXX unit class if it fires for you. Even though you might call it Fire IV, it doesn't have to be more powerful than Fire III obviously. And you can make the ones you might get be fairly thematically appropriate by attaching a prereq religion/civilization or whatnot to the event. (You could have a single event with 18 options, requiring specific civilizations for each answer such that you get your "host Type" and the type fitting your State Religion only for options)
 
Impressive Idea
 
why are there so many ideas about sacrificing archmages? I hate that concept.
Sacrificing pet units is really not something I'd find enjoyable, personally.
 
why are there so many ideas about sacrificing archmages? I hate that concept.
Sacrificing pet units is really not something I'd find enjoyable, personally.

  • If you want a powerful effect, there has to be a high cost for it to be balanced. Sacrificing an important unit is an easy way to provide that high price.
  • More importantly, if I have one archmage, I usually have four, and four liches and a dozen mages itching to replace them. Sacrificing archmages provides something to do with those extra mages.
  • My archmages are rarely my pet units. They're just adepts that have been around for a while.
 
My archmagi are usually 1500+ xp monster vampires. That's a lot of pop lost. So there is a high price. They are my second most valued pet units, just behind dungeon popped adventurers who take...sophisticated upgrade paths to maximize their number of promotions.
 
My archmages are fancy siege units that accompany my SoD around. I do not make full use of them, but on my difficulty level I don't really have too either.
 
so, these sophisticated upgrade paths .... champ --> knight, warrior ---> archer ---> knight, or is there something else you like to do?

by the way, I like the fact that warrior --> archer --> knight exists. It really makes pet units far more special.

Edit: and @ the development team, I think longbows, horse archers, and rangers should also be able to upgrade to immortals ... and maybe SeZereth could work on more cool immortal art. And also, I would like the GoldenSaints (Valkryies) to have wings added to them please :)
 
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